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Wandering Adventure Party

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Skill checks

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  • T The Picard Maneuver

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    IndescribablySad@threads.net
    wrote last edited by gullible@sh.itjust.works
    #6

    They can’t crit, but success can be determined by numerical thresholds that the dm sets, and they just so happen to align with rolling a 12 for success, 20 for glorious accomplishment, and 1 for terrible snafu.

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    • T The Picard Maneuver

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      panda_abyss@lemmy.ca
      wrote last edited by
      #7

      Rule of cool

      If something sounds fun it’s happening at my table.

      If you roll a 20 on persuasion or something we’re going to have fun, but I’m not turning characters into literal gods (though that did happen one game)

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      • T The Picard Maneuver

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        bartydecanter@lemmy.sdf.org
        wrote last edited by
        #8

        They absolutely do, and the bonus effects are listed in the description of each skill action. Oh. you mean in D&D. washes hands

        bushvin@lemmy.worldB ? 2 Replies Last reply
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        • T The Picard Maneuver

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          Kruh MasterK This user is from outside of this forum
          Kruh MasterK This user is from outside of this forum
          Kruh Master
          wrote last edited by
          #9

          🔍🦘🛎Z 1 Reply Last reply
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          • T The Picard Maneuver

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            jagermo@feddit.org
            wrote last edited by
            #10

            They do in PF2e. And it rocks

            Sleepless OneS agamemnonymous@sh.itjust.worksA 2 Replies Last reply
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            • T The Picard Maneuver

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              recursing@feddit.uk
              wrote last edited by
              #11

              Depends what system you’re playing

              1 Reply Last reply
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              • T The Picard Maneuver

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                sp3ctr4l@lemmy.dbzer0.com
                wrote last edited by
                #12

                I… did not realize that, I guess it makes sense, but I also think the concept of a skill check being able to do something analagous to critting is actually a good idea, if other rules or the scenario … fit this as a mechanic.

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                • T The Picard Maneuver

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                  okwhateverdude@lemmy.world
                  wrote last edited by
                  #13

                  I like the idea of extraordinary luck given to players. Giving everything they do a 5% chance of incredible success no matter the difficulty is such a small tweak to let some really hilarious, or awesome things play out. And they will take more risks knowing there is potentially a great reward. How do you balance this? 5% chance of terrible failure no matter how easy. No more automatic success. Sometimes shit just happens and when it happens, it really hurts.

                  And also, you can just make regular failure more punishing or even make success a monkey’s paw thing: "You want to seduce the lich?! already rolling dice “No, you fail. In your attempt to seduce the lich, his aura of evil has made you impotent. Permanently.” OR "YES NAT TWENTY!! DM deadpan for 10 seconds, then “I have a fetish for fingers. I’ll give you the information you want in exchange for a few those delectable, dainty fingers, half-elf” (Some temporary debuffs that can heal, and they get to skip the fetch quest)

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                  • T The Picard Maneuver

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                    chuckleslord@lemmy.world
                    wrote last edited by
                    #14

                    In 5e, they do if you like fun. But go off on your “correct” way to play

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                    • T The Picard Maneuver

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                      HegarH This user is from outside of this forum
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                      Hegar
                      wrote last edited by
                      #15

                      D&D has all the money in the entire hobby, basically, and they still make terrible design decisions like this.

                      Rolling a nat 20 and getting a crit is the jackpot of d&d mechanics. Don’t design a system where sometimes you hit the jackpot but don’t win anything. That’s an objectively bad choice to make.

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                      • G Godort

                        It’s technically homebrew, but basically every table Ive played at will give you a little bonus if you roll a 20 for a check and a little negative if you roll a 1. But we still kept that a 20 does not necessarily mean an auto success and a 1 is not necessarily an auto failure. You still need to beat the DC

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                        sbv@sh.itjust.works
                        wrote last edited by
                        #16

                        Agreed, auto success on a skill check nerfs challenges.

                        If the DC is so high that the PC doesn’t succeed with a 20, it seems too random to give it to them.

                        Then again, it depends on the situation: a nat 20 trying to convince the penny pinching tavern owner to give you a discount seems like fun even if the DC should be infinite; but when dealing with something story related, I’d stick a little closer to the rules.

                        R G 2 Replies Last reply
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                        • G Godort

                          It’s technically homebrew, but basically every table Ive played at will give you a little bonus if you roll a 20 for a check and a little negative if you roll a 1. But we still kept that a 20 does not necessarily mean an auto success and a 1 is not necessarily an auto failure. You still need to beat the DC

                          whatsherbucket@lemmy.worldW This user is from outside of this forum
                          whatsherbucket@lemmy.worldW This user is from outside of this forum
                          whatsherbucket@lemmy.world
                          wrote last edited by
                          #17

                          This is the way

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                          • J jagermo@feddit.org

                            They do in PF2e. And it rocks

                            Sleepless OneS This user is from outside of this forum
                            Sleepless OneS This user is from outside of this forum
                            Sleepless One
                            wrote last edited by
                            #18

                            ::: spoiler 🤓 Pedant mode activated 🤓 🤓 Erm, ackshually, a natural 20 only increases the degree of success by one. This means, for example, if someone rolls a 20 on an attack roll, the total with modifiers is 28, and the defender’s AC is 30, the attack will be bumped up from a failure to a normal success, not a critical success. 🤓🤓🤓🤓🤓 :::

                            J s12@sopuli.xyzS Z 3 Replies Last reply
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                            • StametsS This user is from outside of this forum
                              StametsS This user is from outside of this forum
                              Stamets
                              wrote last edited by
                              #19

                              A jackpot is not 5% odds or a 1 in 20 chance.

                              A natural 20 is not as rare as y’all wanna make it out to be.

                              H HegarH 2 Replies Last reply
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                              • T The Picard Maneuver

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                                ideonek
                                wrote last edited by
                                #20

                                Ok, but if the 20 doesn’t succed, why did you let them roll in the first place?

                                S JackbyDevJ S ? A 7 Replies Last reply
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                                • S sbv@sh.itjust.works

                                  Agreed, auto success on a skill check nerfs challenges.

                                  If the DC is so high that the PC doesn’t succeed with a 20, it seems too random to give it to them.

                                  Then again, it depends on the situation: a nat 20 trying to convince the penny pinching tavern owner to give you a discount seems like fun even if the DC should be infinite; but when dealing with something story related, I’d stick a little closer to the rules.

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                                  rolder@reddthat.com
                                  wrote last edited by
                                  #21

                                  But at the same time, if the DC is so high that no roll could succeed, then they shouldn’t be rolling for it in the first place

                                  S entropicdrift@lemmy.sdf.orgE 2 Replies Last reply
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                                  • R rolder@reddthat.com

                                    But at the same time, if the DC is so high that no roll could succeed, then they shouldn’t be rolling for it in the first place

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                                    sbv@sh.itjust.works
                                    wrote last edited by
                                    #22

                                    You’re right, but I don’t know most of my PCs stats. If the DC on a lock is 21, I’d expect a rogue might make it, but another PC who has never picked a lock wouldn’t.

                                    K 1 Reply Last reply
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                                    • StametsS Stamets

                                      A jackpot is not 5% odds or a 1 in 20 chance.

                                      A natural 20 is not as rare as y’all wanna make it out to be.

                                      H This user is from outside of this forum
                                      H This user is from outside of this forum
                                      hiddenlychee@lemmy.world
                                      wrote last edited by
                                      #23

                                      If you make like five skill checks per game, yes it is rare and it’s way more fun to treat it like a crit success. It’s not a job, it’s a weekend activity that is supposed to bring joy.

                                      StametsS 1 Reply Last reply
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                                      • StametsS Stamets

                                        A jackpot is not 5% odds or a 1 in 20 chance.

                                        A natural 20 is not as rare as y’all wanna make it out to be.

                                        HegarH This user is from outside of this forum
                                        HegarH This user is from outside of this forum
                                        Hegar
                                        wrote last edited by
                                        #24

                                        I don’t mean that it’s ultra rare, just that it serves the same function as a jackpot - it’s the best possible outcome, the thing you’re always hoping will happen when you scratch the ticket, press the button or roll the dice.

                                        It’s your chance to have that YOU WIN BIG moment. Setting up that mechanic and then creating situations where it doesn’t apply is intentionally designing disappointment.

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                                        • H hiddenlychee@lemmy.world

                                          If you make like five skill checks per game, yes it is rare and it’s way more fun to treat it like a crit success. It’s not a job, it’s a weekend activity that is supposed to bring joy.

                                          StametsS This user is from outside of this forum
                                          StametsS This user is from outside of this forum
                                          Stamets
                                          wrote last edited by
                                          #25

                                          Cool but that’s not what was said. The dude above said the game was designed in such a way that they’re jackpots. They are not. Just because you don’t have skill checks in your game often doesn’t mean the entire game is designed a certain way.

                                          H 1 Reply Last reply
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