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  3. Often when I read complicated RPG rules I think to myself, "There is no way that this is actually playable at the gaming table.

Often when I read complicated RPG rules I think to myself, "There is no way that this is actually playable at the gaming table.

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ttrpg
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  • 🇨🇦🇩🇪🇨🇳张殿李🇨🇳🇩🇪🇨🇦Z 🇨🇦🇩🇪🇨🇳张殿李🇨🇳🇩🇪🇨🇦

    @mrundkvist This is me staring at you across the table in Chivalry & Sorcery...

    Martin RundkvistM This user is from outside of this forum
    Martin RundkvistM This user is from outside of this forum
    Martin Rundkvist
    wrote on last edited by
    #4

    @ZDL
    Am I the GM? If you're lucky you will get to roll dice once in that C&S sesh. 😄

    🇨🇦🇩🇪🇨🇳张殿李🇨🇳🇩🇪🇨🇦Z 1 Reply Last reply
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    • Martin RundkvistM Martin Rundkvist

      A computer can't avoid executing programme code. But an RPG group has endless opportunity to either forget or wilfully ignore code that's too complicated or doesn't work well.

      Si FullerS This user is from outside of this forum
      Si FullerS This user is from outside of this forum
      Si Fuller
      wrote on last edited by
      #5

      @mrundkvist I wonder if a computer game will ever be able to say "but that's stupid, let's say this happens instead". Or more importantly "that's not possible, but it's really cool, so yeah, you do it."

      Martin RundkvistM 1 Reply Last reply
      0
      • Si FullerS Si Fuller

        @mrundkvist I wonder if a computer game will ever be able to say "but that's stupid, let's say this happens instead". Or more importantly "that's not possible, but it's really cool, so yeah, you do it."

        Martin RundkvistM This user is from outside of this forum
        Martin RundkvistM This user is from outside of this forum
        Martin Rundkvist
        wrote on last edited by
        #6

        @si_fuller
        Or "I vaguely remember that there's detailed rules for getting shot at while partly covered, but never mind, the villain misses you."

        Si FullerS 1 Reply Last reply
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        • Martin RundkvistM Martin Rundkvist

          @si_fuller
          Or "I vaguely remember that there's detailed rules for getting shot at while partly covered, but never mind, the villain misses you."

          Si FullerS This user is from outside of this forum
          Si FullerS This user is from outside of this forum
          Si Fuller
          wrote on last edited by
          #7

          @mrundkvist I don't know if I'd call that a feature, but it is a bug I regularly rely on!

          1 Reply Last reply
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          • Martin RundkvistM Martin Rundkvist

            @ZDL
            Am I the GM? If you're lucky you will get to roll dice once in that C&S sesh. 😄

            🇨🇦🇩🇪🇨🇳张殿李🇨🇳🇩🇪🇨🇦Z This user is from outside of this forum
            🇨🇦🇩🇪🇨🇳张殿李🇨🇳🇩🇪🇨🇦Z This user is from outside of this forum
            🇨🇦🇩🇪🇨🇳张殿李🇨🇳🇩🇪🇨🇦
            wrote on last edited by
            #8

            @mrundkvist The largest amount of work in C&S has nothing to do with dice. Playing a C&S mage involves huge amounts of inter-session paperwork for enchanting materials, making magick (sic) items and learning spells.

            Martin RundkvistM 1 Reply Last reply
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            • Martin RundkvistM Martin Rundkvist

              Often when I read complicated RPG rules I think to myself, "There is no way that this is actually playable at the gaming table. This is aspirational rules design. People will just forget to use most of this, because there's nothing that triggers an RPG rule beyond what people remember."

              #ttrpg

              crabsoftC This user is from outside of this forum
              crabsoftC This user is from outside of this forum
              crabsoft
              wrote on last edited by
              #9

              @mrundkvist I've certainly come to the point that mechanics have to be justified. I've got a simple system that I consider to be rules-minimal. So, if you're going to add a rule, it better model and enable something awesome, that isn't possible with less.

              Martin RundkvistM 1 Reply Last reply
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              • 🇨🇦🇩🇪🇨🇳张殿李🇨🇳🇩🇪🇨🇦Z 🇨🇦🇩🇪🇨🇳张殿李🇨🇳🇩🇪🇨🇦

                @mrundkvist The largest amount of work in C&S has nothing to do with dice. Playing a C&S mage involves huge amounts of inter-session paperwork for enchanting materials, making magick (sic) items and learning spells.

                Martin RundkvistM This user is from outside of this forum
                Martin RundkvistM This user is from outside of this forum
                Martin Rundkvist
                wrote on last edited by
                #10

                @ZDL
                It's a fabled system! But I am very, very good at ignoring the system, often through actual ignorance. 😄

                🇨🇦🇩🇪🇨🇳张殿李🇨🇳🇩🇪🇨🇦Z 1 Reply Last reply
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                • Martin RundkvistM Martin Rundkvist

                  @ZDL
                  It's a fabled system! But I am very, very good at ignoring the system, often through actual ignorance. 😄

                  🇨🇦🇩🇪🇨🇳张殿李🇨🇳🇩🇪🇨🇦Z This user is from outside of this forum
                  🇨🇦🇩🇪🇨🇳张殿李🇨🇳🇩🇪🇨🇦Z This user is from outside of this forum
                  🇨🇦🇩🇪🇨🇳张殿李🇨🇳🇩🇪🇨🇦
                  wrote on last edited by
                  #11

                  @mrundkvist It's not a system I would pick up today if I were looking at new games. But it's a system I love from the many, many, many hours of fun it has afforded me in the '80s and '90s. And the latest (5th) edition is also actually, while quite the tome, far more playable.

                  Because it has precisely *two* systems: the "Skillskape" (sic) resolution system and the old-school influence system (slightly modified to work with Skillskape).

                  It's actually playable without postgrad degrees!

                  1 Reply Last reply
                  0
                  • crabsoftC crabsoft

                    @mrundkvist I've certainly come to the point that mechanics have to be justified. I've got a simple system that I consider to be rules-minimal. So, if you're going to add a rule, it better model and enable something awesome, that isn't possible with less.

                    Martin RundkvistM This user is from outside of this forum
                    Martin RundkvistM This user is from outside of this forum
                    Martin Rundkvist
                    wrote on last edited by
                    #12

                    @crabsoft
                    Unworkable rules are often the result of simulationist over-ambition. But the combat system in Swords of the Serpentine manages to be both unworkable AND non-simulationist.

                    It's a 2008 rules-lite system that by 2022 had mutated into a hideous bush of exceptions and odd links to the game's skill system, all because the designer wanted to insert hard-coded narrative opportunities into combat. Also unintended exploits...

                    #ttrpg

                    crabsoftC 🇨🇦🇩🇪🇨🇳张殿李🇨🇳🇩🇪🇨🇦Z 2 Replies Last reply
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                    • Martin RundkvistM Martin Rundkvist

                      @crabsoft
                      Unworkable rules are often the result of simulationist over-ambition. But the combat system in Swords of the Serpentine manages to be both unworkable AND non-simulationist.

                      It's a 2008 rules-lite system that by 2022 had mutated into a hideous bush of exceptions and odd links to the game's skill system, all because the designer wanted to insert hard-coded narrative opportunities into combat. Also unintended exploits...

                      #ttrpg

                      crabsoftC This user is from outside of this forum
                      crabsoftC This user is from outside of this forum
                      crabsoft
                      wrote on last edited by
                      #13

                      @mrundkvist "Simulation" is code for "lazy". Game design is all about making abstractions both satisfying and fun. Calling it simulation is just refusing to do the work.

                      Martin RundkvistM 1 Reply Last reply
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                      • crabsoftC crabsoft

                        @mrundkvist "Simulation" is code for "lazy". Game design is all about making abstractions both satisfying and fun. Calling it simulation is just refusing to do the work.

                        Martin RundkvistM This user is from outside of this forum
                        Martin RundkvistM This user is from outside of this forum
                        Martin Rundkvist
                        wrote on last edited by
                        #14

                        @crabsoft
                        Or it's a yearning to do another kind of work than functional RPG design. Akin to coding a physics engine for video games.

                        LexTenebrisL 1 Reply Last reply
                        0
                        • Martin RundkvistM Martin Rundkvist

                          Often when I read complicated RPG rules I think to myself, "There is no way that this is actually playable at the gaming table. This is aspirational rules design. People will just forget to use most of this, because there's nothing that triggers an RPG rule beyond what people remember."

                          #ttrpg

                          Jürgen HubertJ This user is from outside of this forum
                          Jürgen HubertJ This user is from outside of this forum
                          Jürgen Hubert
                          wrote on last edited by juergen_hubert@mementomori.social
                          #15

                          @mrundkvist

                          Apropos of nothing, RPGNet currently has a thread on "Aria: Canticle of the Monomyth".

                          Link Preview Image
                          How we figured out how to play Aria: Canticle of the Monomyth | Tabletop Roleplaying Open

                          Aria: Canticle of the Monomyth promises a game where you can create a world, zoom in and out of aspects of it and speed up and slow down time as you play...

                          favicon

                          RPGnet Forums (forum.rpg.net)

                          Martin RundkvistM 1 Reply Last reply
                          0
                          • Jürgen HubertJ Jürgen Hubert

                            @mrundkvist

                            Apropos of nothing, RPGNet currently has a thread on "Aria: Canticle of the Monomyth".

                            Link Preview Image
                            How we figured out how to play Aria: Canticle of the Monomyth | Tabletop Roleplaying Open

                            Aria: Canticle of the Monomyth promises a game where you can create a world, zoom in and out of aspects of it and speed up and slow down time as you play...

                            favicon

                            RPGnet Forums (forum.rpg.net)

                            Martin RundkvistM This user is from outside of this forum
                            Martin RundkvistM This user is from outside of this forum
                            Martin Rundkvist
                            wrote on last edited by
                            #16

                            @juergen_hubert

                            "Verbose, obtuse, badly explained, badly organised, repetitive, over-complex, pretentious, but containing one phenomenally good idea. Aria should have been a milestone in the history of roleplaying games. Unfortunately, it has turned out to be a large and expensive doorstop instead. Aria is quite literally unplayable."

                            Link Preview Image
                            Aria: Canticle of the Monomyth - Wikipedia

                            favicon

                            (en.wikipedia.org)

                            Jürgen HubertJ Bookhouse.UKB 2 Replies Last reply
                            0
                            • Martin RundkvistM Martin Rundkvist

                              @juergen_hubert

                              "Verbose, obtuse, badly explained, badly organised, repetitive, over-complex, pretentious, but containing one phenomenally good idea. Aria should have been a milestone in the history of roleplaying games. Unfortunately, it has turned out to be a large and expensive doorstop instead. Aria is quite literally unplayable."

                              Link Preview Image
                              Aria: Canticle of the Monomyth - Wikipedia

                              favicon

                              (en.wikipedia.org)

                              Jürgen HubertJ This user is from outside of this forum
                              Jürgen HubertJ This user is from outside of this forum
                              Jürgen Hubert
                              wrote on last edited by
                              #17

                              @mrundkvist

                              I still have it on my bookshelf, because I am a sucker for worldbuilding tools. But I have neither run nor played it.

                              Bookhouse.UKB Martin RundkvistM 2 Replies Last reply
                              0
                              • Martin RundkvistM Martin Rundkvist

                                @juergen_hubert

                                "Verbose, obtuse, badly explained, badly organised, repetitive, over-complex, pretentious, but containing one phenomenally good idea. Aria should have been a milestone in the history of roleplaying games. Unfortunately, it has turned out to be a large and expensive doorstop instead. Aria is quite literally unplayable."

                                Link Preview Image
                                Aria: Canticle of the Monomyth - Wikipedia

                                favicon

                                (en.wikipedia.org)

                                Bookhouse.UKB This user is from outside of this forum
                                Bookhouse.UKB This user is from outside of this forum
                                Bookhouse.UK
                                wrote on last edited by
                                #18

                                @mrundkvist @juergen_hubert

                                "Verbose, obtuse, badly explained, badly organised, repetitive, over-complex, pretentious, but containing one phenomenally good idea.“

                                Thought they were talking about me for a second.

                                1 Reply Last reply
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                                • Jürgen HubertJ Jürgen Hubert

                                  @mrundkvist

                                  I still have it on my bookshelf, because I am a sucker for worldbuilding tools. But I have neither run nor played it.

                                  Bookhouse.UKB This user is from outside of this forum
                                  Bookhouse.UKB This user is from outside of this forum
                                  Bookhouse.UK
                                  wrote on last edited by
                                  #19

                                  @juergen_hubert @mrundkvist

                                  I have read it once. It was excellent for generating interesting dreams.

                                  Martin RundkvistM 1 Reply Last reply
                                  0
                                  • Bookhouse.UKB Bookhouse.UK

                                    @juergen_hubert @mrundkvist

                                    I have read it once. It was excellent for generating interesting dreams.

                                    Martin RundkvistM This user is from outside of this forum
                                    Martin RundkvistM This user is from outside of this forum
                                    Martin Rundkvist
                                    wrote on last edited by
                                    #20

                                    @BOOKHOUSE
                                    Aaaaw! ❤️

                                    1 Reply Last reply
                                    0
                                    • Jürgen HubertJ Jürgen Hubert

                                      @mrundkvist

                                      I still have it on my bookshelf, because I am a sucker for worldbuilding tools. But I have neither run nor played it.

                                      Martin RundkvistM This user is from outside of this forum
                                      Martin RundkvistM This user is from outside of this forum
                                      Martin Rundkvist
                                      wrote on last edited by
                                      #21

                                      @juergen_hubert
                                      IMHO, worldbuilding tools belong on computers. But I am very interested in scenario generating tools. This is of course in line with my general unwillingness to invest in a game world beyond the needs of a given scenario.

                                      Jürgen HubertJ 1 Reply Last reply
                                      0
                                      • Martin RundkvistM Martin Rundkvist

                                        @juergen_hubert
                                        IMHO, worldbuilding tools belong on computers. But I am very interested in scenario generating tools. This is of course in line with my general unwillingness to invest in a game world beyond the needs of a given scenario.

                                        Jürgen HubertJ This user is from outside of this forum
                                        Jürgen HubertJ This user is from outside of this forum
                                        Jürgen Hubert
                                        wrote on last edited by
                                        #22

                                        @mrundkvist

                                        I dunno, I think there is something magic about a good set of random tables. For me, they really get those creative juices flowing.

                                        I buy pretty much anything from Sine Nomine Publishing, for instance, even though I am not keen on OSR rule systems as such.

                                        Martin RundkvistM 1 Reply Last reply
                                        0
                                        • Jürgen HubertJ Jürgen Hubert

                                          @mrundkvist

                                          I dunno, I think there is something magic about a good set of random tables. For me, they really get those creative juices flowing.

                                          I buy pretty much anything from Sine Nomine Publishing, for instance, even though I am not keen on OSR rule systems as such.

                                          Martin RundkvistM This user is from outside of this forum
                                          Martin RundkvistM This user is from outside of this forum
                                          Martin Rundkvist
                                          wrote on last edited by
                                          #23

                                          @juergen_hubert
                                          Yeah, I like random tables, I just don't want them to generate a world for me.

                                          I have had fun gamemastering the randomly populated wilderness hex crawl "Dark of Hot Springs Island" (2017). And I've signed up to run four sessions with it at cons this spring semester. Maybe this this is what you mean by a world generator?

                                          #ttrpg

                                          Jürgen HubertJ 1 Reply Last reply
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