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  3. Valve invents new Counter-Strike 2 loot boxes that successfully dodge anti-gambling regulations

Valve invents new Counter-Strike 2 loot boxes that successfully dodge anti-gambling regulations

Scheduled Pinned Locked Moved PC Gaming
pcgaming
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  • fizz@lemmy.nzF fizz@lemmy.nz

    I’ll spend like $30 on the weekend getting alcohol and take aways. These add no value to my life beyond the short time I spend consuming them. Spending $20 for a skin that I think looks cool for a gun I really like and often use is an easy choice in a game I got for free.

    Its hard to explain for someone that doesnt play but its more than just a skin on a gun when you play competitive games you’re expressing your skill as a player in front of an audience of people. Its a way for players to make the gun feel more like their own instead of just having everything look exactly the same. People are playing $80 to play a 1 time play AAA game so for f2p games with infinitely replayability spending some money on a skin isnt a big deal you’re just paying devs for the game you love.

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    jjjalljs@ttrpg.network
    wrote on last edited by
    #76

    when you play competitive games you’re expressing your skill as a player in front of an audience of people.

    The first part of your post makes sense, even if I don’t agree with it. But this part stands out- buying a skin isn’t a skill question. It’s just a wallet question.

    Some games have stuff you can only earn via achievements or whatever. I could see being proud of, like, a skin you only get if you get 100 perfect whatevers in a row. But, like, just buying it? But I guess the audience has enough people who are impressed by that sort of thing.

    spending some money on a skin isnt a big deal you’re just paying devs for the game you love.

    Also not to be a negative nerd, but unless the company is very tiny the developers aren’t getting much, maybe zero, of that money. Developers get a salary. Stock options, maybe. It’s not like a tip jar. Profits typically go to the owners under capitalism, not the labor. “Buy skins to support the developers” might be indirectly true, in a limited sense, but it mostly feels like capitalist propaganda.

    fizz@lemmy.nzF 1 Reply Last reply
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    • M markovs_gun@lemmy.world

      Game developers hire economists and psychologists to run experiments on the precise ways they need to design their games to make people feel like they need skins and other cosmetics and spend money on them. The games are designed to nudge people into associating having good skins with being good at the game and having the default skins with being bad at the game, and to make people want the new skins and feel bad for not having them. Furthermore, they don’t really make money on the average person who either doesn’t spend money on loot crates or maybe spends a bit of money every now and then- the real money makers are a tiny percentage of players who have some bizarre compulsion to spend absurd amounts of money on this stuff. These are known as “whales” and a lot of them have legitimate psychological issues that cause them to be like this or they’re like Saudi nobility who just have absurd amounts of money and don’t give a shit about blowing it on fake video game stuff.

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      underscores@lemmy.zip
      wrote on last edited by
      #77

      To put it into perspective the player model shown when high level players play while have flashier animations which not only look cool but make the player look extremely nimble, it’s hard to explain but you just look way better with skins on to a point where players do make weird associations like “karambit is an awp skin”

      the reason why in the aforementioned association is because after firing the awp (bolt action sniper) players will draw their knife instead of waiting for the bolt to be reset.

      the draw is animated and on the karambit, the draw is exceptionally flashy, since this is frequently done as a legitimate technique (you move faster with knife drawn in cs) then people see the flashy karambit animation very frequently

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      • fizz@lemmy.nzF fizz@lemmy.nz

        Its a free to play game. You put 1000s of hours in why not spend some.money to customise your gun. Money isnt that tight for some people.

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        phx@lemmy.world
        wrote on last edited by
        #78

        Yeah, I bought a few season passes when I was into DOTA. The main gain from those is cosmetics and some ladder ranking, but realistically it was that I’d played the game a ton for free and felt that paying a bit to engage wasn’t a big deal.

        Everyday the thrill of the game wore off for me, but honestly given hours played versus money spent it was probably one of the cheapest investments in entertainment I made.

        1 Reply Last reply
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        • S slaneesh_is_right@lemmy.org

          I think nintendo is so much worse tbh. Mario kart for example they shove the dlc in to kids faces the whole time. Nonono, you can’t play these tracks, but you van look at them. Here are all the characters. No not this one, you need your parents magic numbers.

          Cases are silly and bad, but at least it’s adults who should know better.

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          hudell@lemmy.dbzer0.com
          wrote on last edited by
          #79

          Nintendo has a ton of things we can criticize but at the very least the process with them has usually been simple purchases. You pay for what you want to buy and that’s what you get.

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          • C Cethin

            I think it has an option to decline it too, so you don’t have to purchase to move on. I could be wrong about this, but I think this is what I heard.

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            H This user is from outside of this forum
            hudell@lemmy.dbzer0.com
            wrote on last edited by
            #80

            If I understood it correctly, you open a new box when you buy an item, but if you don’t buy it then you need to wait until the following week to open another box again.

            1 Reply Last reply
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            • alessandro@lemmy.caA alessandro@lemmy.ca
              This post did not contain any content.
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              Caveman
              wrote on last edited by
              #81

              I think it’s an improvement though. You never part with your money unless you know exactly what you’ll get.

              It’s basically individualised offers in the form of boxes.

              1 Reply Last reply
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              • alessandro@lemmy.caA alessandro@lemmy.ca
                This post did not contain any content.
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                simulation6@sopuli.xyz
                wrote on last edited by
                #82

                For FTP games that I am really enjoying, I will buy stuff sometimes to support the game.

                1 Reply Last reply
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                • J jjjalljs@ttrpg.network

                  when you play competitive games you’re expressing your skill as a player in front of an audience of people.

                  The first part of your post makes sense, even if I don’t agree with it. But this part stands out- buying a skin isn’t a skill question. It’s just a wallet question.

                  Some games have stuff you can only earn via achievements or whatever. I could see being proud of, like, a skin you only get if you get 100 perfect whatevers in a row. But, like, just buying it? But I guess the audience has enough people who are impressed by that sort of thing.

                  spending some money on a skin isnt a big deal you’re just paying devs for the game you love.

                  Also not to be a negative nerd, but unless the company is very tiny the developers aren’t getting much, maybe zero, of that money. Developers get a salary. Stock options, maybe. It’s not like a tip jar. Profits typically go to the owners under capitalism, not the labor. “Buy skins to support the developers” might be indirectly true, in a limited sense, but it mostly feels like capitalist propaganda.

                  fizz@lemmy.nzF This user is from outside of this forum
                  fizz@lemmy.nzF This user is from outside of this forum
                  fizz@lemmy.nz
                  wrote on last edited by
                  #83

                  Im not saying buying a skin is skill expression. When a player is playing they are preforming in front of an audience, everything is part of how they express themselves. From how they move to how they shoot to the skins on their gun its all player expression. Not everything has to be an achievement to be proud of some stuff you just like because it makes YOUR character look the way you like. I dont know how to convey this idea properly.

                  If its a f2p game where cosmetics cost nothing people still choose cosmetics over the default character. This is because your ingame character kind of represents you when you play online.

                  For your second part about spending money on games I feel like you are being intentionally obtuse. I dont only care about money going to devs. The game isnt made by just devs. I want it to go to the entire company that produced the game I’m playing. If investors get paid thats good I’m glad they are getting a return on investing in the creation of a game I like. If the game made no money there wouldnt be people getting hired to work on it. A f2p game is exactly like a tip jar no one has to buy anything and if no one buys anything the game shutsdown.

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                  • P PonyOfWar

                    Predatory as hell. Almost impressive how Valve manages to simultaneously be one of the best and one of the worst companies in gaming.

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                    buddahriffic@lemmy.world
                    wrote on last edited by
                    #84

                    It’s completely optional. They are about as predatory as gucci bags or other designer shit some people pay way too much for (IMO). You don’t need any of it to be competitive or to continue enjoying the game.

                    I just personally don’t have a problem with things that exploit people’s vanity.

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                    • B buddahriffic@lemmy.world

                      It’s completely optional. They are about as predatory as gucci bags or other designer shit some people pay way too much for (IMO). You don’t need any of it to be competitive or to continue enjoying the game.

                      I just personally don’t have a problem with things that exploit people’s vanity.

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                      nuggie_ss@lemmings.world
                      wrote last edited by nuggie_ss@lemmings.world
                      #85

                      I just personally don’t have a problem with things that exploit people’s vanity.

                      Based, but these are predatory.

                      For one, we shouldn’t be lowering our standards so that a business can make more money. Whether you accept it or not, these vanity items do make the game more enjoyable for most players. If more of us had higher standards, we’d get the cosmetics without having to pay for a corporation’s nicer campus or an executive’s 9th property.

                      For two, whenever chance is involved it will always intrinsically prey upon those with gambling problems.

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                      • J jjjalljs@ttrpg.network

                        Who is buying these skins. I feel like such an alien sometimes. I just can’t understand wanting to spend any money at all on a cosmetic skin

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                        nuggie_ss@lemmings.world
                        wrote last edited by
                        #86

                        People with more money than sense.

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                        • A arnitbier@sh.itjust.works

                          No way I’m taking your false equivalent shit here, there’s nothing about Valves lootboxes that put it NEAR the industry standard of make shit game look good make money, lootboxes with GAMEPLAY mechanics locked behind, forcing dlc for basic features and micro transactions for consumables and to level up bullshit.

                          So suck my d*ck

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                          nuggie_ss@lemmings.world
                          wrote last edited by
                          #87

                          Valve literally popularized the “games as a service” business model.

                          You’re probably too young to understand when games weren’t just platforms to sell you more shite.

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                          • S stupidbrotherinlaw@lemmy.world

                            I can smell Gabe’s smegma on their breath from all the way over here.

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                            nuggie_ss@lemmings.world
                            wrote last edited by
                            #88

                            sniffs

                            Yep, that’s Gabe.

                            1 Reply Last reply
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