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Rogues

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  • I its_kim_love@lemmy.blahaj.zone

    My hot take, rogues, and their predecessors thieves, shouldn’t exist. Their monopoly on stealth, traps, locks, etc shouldn’t all be in one class, and instead should be stuff that other classes are expected to handle individually.

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    quetzalcutlass@lemmy.world
    wrote on last edited by
    #5

    Are you suggesting that adventurers should know how to adventure? Blasphemy!

    I 1 Reply Last reply
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    • G greenbeard@lemmy.ca

      whistles quietly in Armorer Artificer, stealth build

      … yes… not fair at all…

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      its_kim_love@lemmy.blahaj.zone
      wrote on last edited by
      #6

      Don’t even get me started about modern artificers, but this isn’t about specific editions or current meta. Whatever that means in a roleplaying game. I’m talking about the underlying assumption built into the game loop vs the stories we’re trying to bring to life.

      G 1 Reply Last reply
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      • Q quetzalcutlass@lemmy.world

        Are you suggesting that adventurers should know how to adventure? Blasphemy!

        I This user is from outside of this forum
        I This user is from outside of this forum
        its_kim_love@lemmy.blahaj.zone
        wrote on last edited by
        #7

        I’m definitely saying the most famous thieves from fantasy and legend are never rogues.

        D 1 Reply Last reply
        2
        • I its_kim_love@lemmy.blahaj.zone

          Don’t even get me started about modern artificers, but this isn’t about specific editions or current meta. Whatever that means in a roleplaying game. I’m talking about the underlying assumption built into the game loop vs the stories we’re trying to bring to life.

          G This user is from outside of this forum
          G This user is from outside of this forum
          greenbeard@lemmy.ca
          wrote on last edited by
          #8

          Before the Artificers it was the rangers who were “stealing the stealth thunder from the rogue.” Heck, I remember in 3rd ed when people said the Bard was “stealing the Rogue’s lunch” because their skill mastery made them decent with traps.

          I 1 Reply Last reply
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          • G greenbeard@lemmy.ca

            Before the Artificers it was the rangers who were “stealing the stealth thunder from the rogue.” Heck, I remember in 3rd ed when people said the Bard was “stealing the Rogue’s lunch” because their skill mastery made them decent with traps.

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            its_kim_love@lemmy.blahaj.zone
            wrote on last edited by
            #9

            Rogues have always fiercely guarded their tricks because being able to do everything does feel nice.

            1 Reply Last reply
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            • I its_kim_love@lemmy.blahaj.zone

              My hot take, rogues, and their predecessors thieves, shouldn’t exist. Their monopoly on stealth, traps, locks, etc shouldn’t all be in one class, and instead should be stuff that other classes are expected to handle individually.

              C This user is from outside of this forum
              C This user is from outside of this forum
              captainlezbian@lemmy.world
              wrote on last edited by
              #10

              They feel far more to be a relic of a bygone era in which the idea of a skill monkey carrying their weight to the game felt reasonable.

              I do think that there are many opportunities to create a good rogue class. But rogue encompasses too many ideas, while simultaneously being far more of a backstory than an actual class.

              The meat of the class that I think is valuable is a martial that’s survivability is in dodging and whose offensive loop is to set up and exploit vulnerability each turn, whether it’s by buffing themselves or debuffing their enemy. The problem is games like 5e take this and the math they give rogues just doesn’t work out to leave them feeling equal to any other martial getting two attacks with 1d12/2d6 or even 1d8

              Z 1 Reply Last reply
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              • T The Picard Maneuver
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                dylanmorgan@slrpnk.net
                wrote on last edited by
                #11

                My favorite game I ever ran was a party of halflings who all multi classed rogue/something else. This was 3rd edition and the party among other things showed how broken the combination of tumbling and flanking was.

                1 Reply Last reply
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                • I its_kim_love@lemmy.blahaj.zone

                  I’m definitely saying the most famous thieves from fantasy and legend are never rogues.

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                  dragontypewyvern@midwest.social
                  wrote on last edited by
                  #12

                  Literally bilbo baggins you goddamn casual

                  Q I 2 Replies Last reply
                  2
                  • D dragontypewyvern@midwest.social

                    Literally bilbo baggins you goddamn casual

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                    quetzalcutlass@lemmy.world
                    wrote on last edited by
                    #13

                    Bilbo is proof that anyone can fill a rogue’s role (provided an obscenely powerful artifact falls into their lap).

                    1 Reply Last reply
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                    • D dragontypewyvern@midwest.social

                      Literally bilbo baggins you goddamn casual

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                      its_kim_love@lemmy.blahaj.zone
                      wrote on last edited by
                      #14

                      Every time I talk about this someone brings up Bilbo. He was a thief by employment, but he’s not a rogue or a thief by D&D standards, which is exactly my point. His entire story was about not being a thief but figuring it out as he was going. Conan was called a thief, but he’s not a rogue either. All the best thiefs aren’t rogues.

                      D 1 Reply Last reply
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                      • I its_kim_love@lemmy.blahaj.zone

                        My hot take, rogues, and their predecessors thieves, shouldn’t exist. Their monopoly on stealth, traps, locks, etc shouldn’t all be in one class, and instead should be stuff that other classes are expected to handle individually.

                        Q This user is from outside of this forum
                        Q This user is from outside of this forum
                        quetzalcutlass@lemmy.world
                        wrote on last edited by quetzalcutlass@lemmy.world
                        #15

                        Don’t forget Sneak Attack/flanking. Waiting for the perfect moment and striking at an enemy’s weak point? That’s obviously not something a fighter, trained for battle, would know to do. Better give it to the thief, most of whom aren’t trained killers outside of the rare assassin. Yeah, that makes sense.

                        1 Reply Last reply
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                        • I its_kim_love@lemmy.blahaj.zone

                          Every time I talk about this someone brings up Bilbo. He was a thief by employment, but he’s not a rogue or a thief by D&D standards, which is exactly my point. His entire story was about not being a thief but figuring it out as he was going. Conan was called a thief, but he’s not a rogue either. All the best thiefs aren’t rogues.

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                          dragontypewyvern@midwest.social
                          wrote on last edited by
                          #16

                          No True Roguesman type slander

                          I 1 Reply Last reply
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                          • D dragontypewyvern@midwest.social

                            No True Roguesman type slander

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                            I This user is from outside of this forum
                            its_kim_love@lemmy.blahaj.zone
                            wrote on last edited by
                            #17

                            The only rogue-esque quality Bilbo has is a species ability.

                            D S 2 Replies Last reply
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                            • C captainlezbian@lemmy.world

                              They feel far more to be a relic of a bygone era in which the idea of a skill monkey carrying their weight to the game felt reasonable.

                              I do think that there are many opportunities to create a good rogue class. But rogue encompasses too many ideas, while simultaneously being far more of a backstory than an actual class.

                              The meat of the class that I think is valuable is a martial that’s survivability is in dodging and whose offensive loop is to set up and exploit vulnerability each turn, whether it’s by buffing themselves or debuffing their enemy. The problem is games like 5e take this and the math they give rogues just doesn’t work out to leave them feeling equal to any other martial getting two attacks with 1d12/2d6 or even 1d8

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                              Z This user is from outside of this forum
                              zombifrancis@sh.itjust.works
                              wrote on last edited by
                              #18

                              The meat of the class that I think is valuable is a martial that’s survivability is in dodging and whose offensive loop is to set up and exploit vulnerability each turn, whether it’s by buffing themselves or debuffing their enemy.

                              sad monk class sounds

                              But seriously, I always felt archetype of light armor being the ‘stealth’ armor class was silly. Sure, less penalty than chains and plates, but still.

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                              • Z zombifrancis@sh.itjust.works

                                The meat of the class that I think is valuable is a martial that’s survivability is in dodging and whose offensive loop is to set up and exploit vulnerability each turn, whether it’s by buffing themselves or debuffing their enemy.

                                sad monk class sounds

                                But seriously, I always felt archetype of light armor being the ‘stealth’ armor class was silly. Sure, less penalty than chains and plates, but still.

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                                C This user is from outside of this forum
                                captainlezbian@lemmy.world
                                wrote on last edited by
                                #19

                                Ah, you just brought up the class that I think actually doesn’t belong in most games. Tonally a whole class devoted to wuxia is fucking nuts in something like 5e and has no place in the basic 10 in pf2.

                                The rogue I described having a fast pugilist subclass who buffs itself with speed every turn giving it added ac and lightning strike is good enough to fit the monk. A fighter pugilist is a different monk. As is a paladin. Why do I care? Because the monk slot should have gone to psions, especially in 5e where that’s clearly what it was designed to be.

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                                • I its_kim_love@lemmy.blahaj.zone

                                  The only rogue-esque quality Bilbo has is a species ability.

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                                  D This user is from outside of this forum
                                  dragontypewyvern@midwest.social
                                  wrote on last edited by
                                  #20

                                  Racism now smh

                                  1 Reply Last reply
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                                  • I its_kim_love@lemmy.blahaj.zone

                                    The only rogue-esque quality Bilbo has is a species ability.

                                    S This user is from outside of this forum
                                    S This user is from outside of this forum
                                    sirblastalot@ttrpg.network
                                    wrote on last edited by
                                    #21

                                    The DM gave him an OP magic item to compensate for his crappy build

                                    1 Reply Last reply
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                                    • C captainlezbian@lemmy.world

                                      Ah, you just brought up the class that I think actually doesn’t belong in most games. Tonally a whole class devoted to wuxia is fucking nuts in something like 5e and has no place in the basic 10 in pf2.

                                      The rogue I described having a fast pugilist subclass who buffs itself with speed every turn giving it added ac and lightning strike is good enough to fit the monk. A fighter pugilist is a different monk. As is a paladin. Why do I care? Because the monk slot should have gone to psions, especially in 5e where that’s clearly what it was designed to be.

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                                      zombifrancis@sh.itjust.works
                                      wrote on last edited by
                                      #22

                                      I don’t really know 5e very well, nor PF, but monks were always kind of an awkward fit in 3.5 too. From what I understand the redesign put then closer to an old 3.5 prestige class with the ki strikes and such.

                                      C 1 Reply Last reply
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                                      • Z zombifrancis@sh.itjust.works

                                        I don’t really know 5e very well, nor PF, but monks were always kind of an awkward fit in 3.5 too. From what I understand the redesign put then closer to an old 3.5 prestige class with the ki strikes and such.

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                                        captainlezbian@lemmy.world
                                        wrote on last edited by
                                        #23

                                        Yeah 5e has them as using ki in ways that feels very much like they started building a psion and were told to change it to a monk. Pf2 has them also using qi magic (there it’s just the monk flavoring of focus spells, something most classes have), and doing a lot of classic monk stuff. There I’m far less unhappy with it being it’s own class, I just don’t think wuxia classes are generally fitting enough to belong in core 2 rather than a splatbook.

                                        1 Reply Last reply
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