Skip to content
0
  • Home
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
  • Home
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (Sketchy)
  • No Skin
Collapse

Wandering Adventure Party

  1. Home
  2. Pathfinder 2e
  3. Anyone got a summary of the latest rework that's just come out?

Anyone got a summary of the latest rework that's just come out?

Scheduled Pinned Locked Moved Pathfinder 2e
pathfinder2e
8 Posts 2 Posters 10 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • gwl@lemmy.blahaj.zoneG This user is from outside of this forum
    gwl@lemmy.blahaj.zoneG This user is from outside of this forum
    gwl@lemmy.blahaj.zone
    wrote last edited by
    #1

    cross-posted from: https://lemmy.blahaj.zone/post/37271005

    Think it’s come with the new rulebooks?

    KichaeK 1 Reply Last reply
    4
    • gwl@lemmy.blahaj.zoneG gwl@lemmy.blahaj.zone

      cross-posted from: https://lemmy.blahaj.zone/post/37271005

      Think it’s come with the new rulebooks?

      KichaeK Offline
      KichaeK Offline
      Kichae
      Forum Master
      wrote last edited by
      #2

      From the red basement:


      Psychic Details:

      • Global change: Amp wording changed, can no longer be used with any activity requiring as a subordinate action, such as spellstrike.
      • Unleash works on duration spells now if they deal damage for the initial damage (Changed in edit: was not nerfed, wording was moved around)
      • Vector Screen is 10ft-20ft line (up from 5ft-10ft)
      • Organsight Replaced with Locate for infinite Eye Spells
      • OsW Spells Changes: Breath Fire, Blazing Bolt, Fireball, Ice Storm, Howling Blizzard, Frozen Fog, Volcanic Eruption, Arctic Rift, Falling Star
      • Whispering Steps is now a Stride, not a Step. Still considered forced movement so wont trigger reactions.
      • Tangible Dream Spell Changes: Dizzying Colors, Invisibility, Confusing Colors, Resplendant Mansion
      • Imaginary Weapon nerfed: 1d8s to 1d6s. Damage type changed to Force.
      • Violent Unleash: Costs 1 action, no longer stuns. This is a nerf, as you can no longer ‘pay’ for the stunned action with a quickened action, and it no longer is ‘free’ if you’re slowed (stunned and slowed wont stack).
      • New Feat 12: Amp Focus (Regain 3 focus points when refocusing even if not all used on amps)
      • Feat 20 Twin Psych: Reduced from level 20 -> level 18
      • New Feat 20: Autonomic Psychic Action, Permanent Quickened for Psych Actions
      • Feat 20 Become Thought: Removed Spirit Weakness

      Psychic Archetype:

      • Dedication: No Amp or Focus Point with initial psi cantrip, still gain passive benefit
      • Psi Development (6): Now enables amping of cantrips in addition to granting a second cantrip, gives only one focus point.

      Time Mage Archetype:

      • Chronocognizance still literally impossible to grab cause it requires master in perception still
      • Spell Acceleration (Renamed from Quickened Casting): Gives Quickened Casting Feat? (No can’t stack)

      I’m currently dealing with the flu so to exhausted to look over thaum and compare to nethys, but that’s all I found in regards to the classes I play.

      Edit 2: It’s been asked a ton, don’t worry thaum players.

      • Chalice scales better / buffed in other ways: temp HP equals level instead of half on effects, reg HP heal is 2x level
      • Lantern intensify better
      • Mirror adept is now a ‘Can’ choose to explode
      • Wand does better damage more often: 3d4, always end of next round recharge. Intensify bonus is equal to level, not dice
      • Paired Link buff: No range limit, both people treat one another as adjacent for spells and thaum effects regardless of distance. Followup feat adds the 30ft limit, but only if allies try to cast spells on each other, the thaum links are still infinite range
      gwl@lemmy.blahaj.zoneG 1 Reply Last reply
      4
      • KichaeK Kichae

        From the red basement:


        Psychic Details:

        • Global change: Amp wording changed, can no longer be used with any activity requiring as a subordinate action, such as spellstrike.
        • Unleash works on duration spells now if they deal damage for the initial damage (Changed in edit: was not nerfed, wording was moved around)
        • Vector Screen is 10ft-20ft line (up from 5ft-10ft)
        • Organsight Replaced with Locate for infinite Eye Spells
        • OsW Spells Changes: Breath Fire, Blazing Bolt, Fireball, Ice Storm, Howling Blizzard, Frozen Fog, Volcanic Eruption, Arctic Rift, Falling Star
        • Whispering Steps is now a Stride, not a Step. Still considered forced movement so wont trigger reactions.
        • Tangible Dream Spell Changes: Dizzying Colors, Invisibility, Confusing Colors, Resplendant Mansion
        • Imaginary Weapon nerfed: 1d8s to 1d6s. Damage type changed to Force.
        • Violent Unleash: Costs 1 action, no longer stuns. This is a nerf, as you can no longer ‘pay’ for the stunned action with a quickened action, and it no longer is ‘free’ if you’re slowed (stunned and slowed wont stack).
        • New Feat 12: Amp Focus (Regain 3 focus points when refocusing even if not all used on amps)
        • Feat 20 Twin Psych: Reduced from level 20 -> level 18
        • New Feat 20: Autonomic Psychic Action, Permanent Quickened for Psych Actions
        • Feat 20 Become Thought: Removed Spirit Weakness

        Psychic Archetype:

        • Dedication: No Amp or Focus Point with initial psi cantrip, still gain passive benefit
        • Psi Development (6): Now enables amping of cantrips in addition to granting a second cantrip, gives only one focus point.

        Time Mage Archetype:

        • Chronocognizance still literally impossible to grab cause it requires master in perception still
        • Spell Acceleration (Renamed from Quickened Casting): Gives Quickened Casting Feat? (No can’t stack)

        I’m currently dealing with the flu so to exhausted to look over thaum and compare to nethys, but that’s all I found in regards to the classes I play.

        Edit 2: It’s been asked a ton, don’t worry thaum players.

        • Chalice scales better / buffed in other ways: temp HP equals level instead of half on effects, reg HP heal is 2x level
        • Lantern intensify better
        • Mirror adept is now a ‘Can’ choose to explode
        • Wand does better damage more often: 3d4, always end of next round recharge. Intensify bonus is equal to level, not dice
        • Paired Link buff: No range limit, both people treat one another as adjacent for spells and thaum effects regardless of distance. Followup feat adds the 30ft limit, but only if allies try to cast spells on each other, the thaum links are still infinite range
        gwl@lemmy.blahaj.zoneG This user is from outside of this forum
        gwl@lemmy.blahaj.zoneG This user is from outside of this forum
        gwl@lemmy.blahaj.zone
        wrote last edited by gwl@lemmy.blahaj.zone
        #3

        Thank you! The one I’m most curious about it’s Magus, heard they got a rework too

        KichaeK 1 Reply Last reply
        0
        • gwl@lemmy.blahaj.zoneG gwl@lemmy.blahaj.zone

          Thank you! The one I’m most curious about it’s Magus, heard they got a rework too

          KichaeK Offline
          KichaeK Offline
          Kichae
          Forum Master
          wrote last edited by
          #4

          Ah. No, the Magus revamp isn’t in the Dark Archive update. Instead, it’s coming with this summer’s new book release, Impossible Magic. We won’t get details until at least mid-July.

          gwl@lemmy.blahaj.zoneG 2 Replies Last reply
          3
          • KichaeK Kichae

            Ah. No, the Magus revamp isn’t in the Dark Archive update. Instead, it’s coming with this summer’s new book release, Impossible Magic. We won’t get details until at least mid-July.

            gwl@lemmy.blahaj.zoneG This user is from outside of this forum
            gwl@lemmy.blahaj.zoneG This user is from outside of this forum
            gwl@lemmy.blahaj.zone
            wrote last edited by
            #5

            Ah, I guess I’ve only heard play test rumours then

            1 Reply Last reply
            0
            • KichaeK Kichae

              Ah. No, the Magus revamp isn’t in the Dark Archive update. Instead, it’s coming with this summer’s new book release, Impossible Magic. We won’t get details until at least mid-July.

              gwl@lemmy.blahaj.zoneG This user is from outside of this forum
              gwl@lemmy.blahaj.zoneG This user is from outside of this forum
              gwl@lemmy.blahaj.zone
              wrote last edited by gwl@lemmy.blahaj.zone
              #6

              Ah, found out why people are saying “Magus got nerfed!”, turns out a common thing people did was Psychic Archetype just enough to get Imaginary Weapon which synergised really well with Spellstrike

              And the Psychic changes in Dark Archive broke that synergy

              KichaeK 1 Reply Last reply
              0
              • gwl@lemmy.blahaj.zoneG gwl@lemmy.blahaj.zone

                Ah, found out why people are saying “Magus got nerfed!”, turns out a common thing people did was Psychic Archetype just enough to get Imaginary Weapon which synergised really well with Spellstrike

                And the Psychic changes in Dark Archive broke that synergy

                KichaeK Offline
                KichaeK Offline
                Kichae
                Forum Master
                wrote last edited by
                #7

                gwl@lemmy.blahaj.zone Ah, yes. As usual, it’s the crypto-hyper-optimizers whining that their thoughtless build plans and play loops have been mildly disrupted.

                gwl@lemmy.blahaj.zoneG 1 Reply Last reply
                1
                • KichaeK Kichae

                  gwl@lemmy.blahaj.zone Ah, yes. As usual, it’s the crypto-hyper-optimizers whining that their thoughtless build plans and play loops have been mildly disrupted.

                  gwl@lemmy.blahaj.zoneG This user is from outside of this forum
                  gwl@lemmy.blahaj.zoneG This user is from outside of this forum
                  gwl@lemmy.blahaj.zone
                  wrote last edited by
                  #8

                  Yeah, bloody typical

                  1 Reply Last reply
                  0

                  Reply
                  • Reply as topic
                  Log in to reply
                  • Oldest to Newest
                  • Newest to Oldest
                  • Most Votes


                  • Login

                  • Login or register to search.
                  Powered by NodeBB Contributors
                  • First post
                    Last post