Your Ideal RPG Series or Campaign
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Saw a discussion on reddit today and thought it might be interesting. Name the system, media influences, and basic plot ideas.
Mine is: Over The Edge, Film Noir: Four friends in 1935 are involved in a plane crash in the desert and end up in Al Amarja. Stuck without papers or passports, the group is forced to take piece work from the criminal element to survive. A cross between The Maltese Falcon, Naked Lunch, The Lost Weekend, and Sullivan's Travels.some concept I'd love to GM, but there is not enough time a week.
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A Vampire the requiem campaign with PC part of the Cartian movement from the french revolution to let's say the fall of the Berlin Wall. And would follow revolution hero turning into dictator and all the alternating Dictatorship-->Revolution-->Republic --> Dictatorship that lasted for the next 150 years at least.
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A Kult campaign based on the backroom creepy pasta. No spoiler, but I can really see how to intricate Kult lore in that one.
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I am sure there is a way to turn the Steampunk Musical The doll of New albion where Anabel is raising up the dead into a great steampunk campaign, but not sure where to start, so it's lower on my priority list.
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A Fading suns campaign where the players plays symbiot, this one is on my bucket list since War in the heaven came out. However, it requires players knowing the lore and ready for some spoilers, so kinda hard to put in place.
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Saw a discussion on reddit today and thought it might be interesting. Name the system, media influences, and basic plot ideas.
Mine is: Over The Edge, Film Noir: Four friends in 1935 are involved in a plane crash in the desert and end up in Al Amarja. Stuck without papers or passports, the group is forced to take piece work from the criminal element to survive. A cross between The Maltese Falcon, Naked Lunch, The Lost Weekend, and Sullivan's Travels.Sky island swashbuckler. Set on a floating archipelago where people travel by airship, the party are each given a classic swashbuckler motive and set to adventure.
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Saw a discussion on reddit today and thought it might be interesting. Name the system, media influences, and basic plot ideas.
Mine is: Over The Edge, Film Noir: Four friends in 1935 are involved in a plane crash in the desert and end up in Al Amarja. Stuck without papers or passports, the group is forced to take piece work from the criminal element to survive. A cross between The Maltese Falcon, Naked Lunch, The Lost Weekend, and Sullivan's Travels.A west marches style campaign in the 40k setting. My first thoughts for this would be either the players are rogue traders or they're a bunch of hive scum and have different gangs as factions.
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Saw a discussion on reddit today and thought it might be interesting. Name the system, media influences, and basic plot ideas.
Mine is: Over The Edge, Film Noir: Four friends in 1935 are involved in a plane crash in the desert and end up in Al Amarja. Stuck without papers or passports, the group is forced to take piece work from the criminal element to survive. A cross between The Maltese Falcon, Naked Lunch, The Lost Weekend, and Sullivan's Travels.I have a few campaign ideas that I have been kicking around in my head for a while. They were all options that I gave my players before we started our 3 year campaign. We ended up doing a classic DnD 5e adventure using the Acquisition Inc. rulesets for them to run a business / do downtime activity which has been very fun so far. It was set in the world they did their previous campaign 50 years later which they loved
The Revolution
Vaguely based on the mythology around American Revolutionary war as shown in Hamilton, The Patriot etc. Basically a remote colony that is breaking away from a larger empire that is on the edge of a new "unexplored" and "empty" territory. The players could be revolutionaries, empire loyalties or hired guns.The Hunt For the 12 Talismans
This is a straight up rip-off of Jackie Chan adventures where the players try to find the 12 magical talisman in a vaguely Asian inspired campaign world. This I really liked because its a limited campaign since we can have 12 adventures to get the 12 main magic items.Wildspace and Wild West
Aliens and cowboys. Classic western feel with a mix of space travel and advanced alien technology within there. I originally planned it to be set in a Spacejammer type world with that being the mode of space travel with their classic baddies as the BBEG.I would like to DM one of all of them some day. They are all system agnostic and am focused mostly on the feel and general vibe.
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Sky island swashbuckler. Set on a floating archipelago where people travel by airship, the party are each given a classic swashbuckler motive and set to adventure.
I just want the heroes to throw a villain over the edge and let him fall a thousand feet into the ocean.
This is exactly how you design a campaign. A single evocative image that people can get behind. No notes 10/10.
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I just want the heroes to throw a villain over the edge and let him fall a thousand feet into the ocean.
This is exactly how you design a campaign. A single evocative image that people can get behind. No notes 10/10.
Completely agree. I'm pretty sure the best campaign premise has people going "I'm listening" in 10 words or less.
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Saw a discussion on reddit today and thought it might be interesting. Name the system, media influences, and basic plot ideas.
Mine is: Over The Edge, Film Noir: Four friends in 1935 are involved in a plane crash in the desert and end up in Al Amarja. Stuck without papers or passports, the group is forced to take piece work from the criminal element to survive. A cross between The Maltese Falcon, Naked Lunch, The Lost Weekend, and Sullivan's Travels.One thing that has been kicking around my mind for a while is a sandbox campaign where the political structure of the land is based on the one used by the Polish-Lithuanian Commonwealth. Unsure what system I'd use since this is just a vague idea at the moment. Currently in 3 campaigns, running 2, so I'm mostly keeping it in the back of my mind.
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Completely agree. I'm pretty sure the best campaign premise has people going "I'm listening" in 10 words or less.
Agreed. I got with catchy titles which really only I know for my adventures and campaign premises so it helps me focus.
The pushing off the edge is so great because it sets up mechanics that I would base a character off of. Also gives me some ideas about how to survive a fall
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One thing that has been kicking around my mind for a while is a sandbox campaign where the political structure of the land is based on the one used by the Polish-Lithuanian Commonwealth. Unsure what system I'd use since this is just a vague idea at the moment. Currently in 3 campaigns, running 2, so I'm mostly keeping it in the back of my mind.
What's so exciting about the Polish- Lithuanian Commonwealth? Must be cool if you want to base a campaign on it
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What's so exciting about the Polish- Lithuanian Commonwealth? Must be cool if you want to base a campaign on it
So there are a few things with it. It was one of the more tolerant cultures in Europe at the time, with Poles being 50% of the population, and Lithuanians being 10%. There were also legally enforced protections for people or religious minority groups for the majority of its existence. The other is that it had a weirdly democratic (for the time) system of governance. Its parliament and King were elected from within the nobility. Which while not everyone had full voting rights, a higher proportion of the population had them compared to early democracies like the French Republic. 15% for the commonwealth vs ~1.5% for the French Republic. Note that the common wealth was about 200 years old when the First French Republic was founded. Thirdly, most fantasy apes the political structure of Feudalism or Absolutism. And while those were a thing, there are other political structures that existed in the world, not just outside of Europe, but inside as well. Other systems that existed in Europe around the same time includes Medieval Communes and the Hanseatic League.
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So there are a few things with it. It was one of the more tolerant cultures in Europe at the time, with Poles being 50% of the population, and Lithuanians being 10%. There were also legally enforced protections for people or religious minority groups for the majority of its existence. The other is that it had a weirdly democratic (for the time) system of governance. Its parliament and King were elected from within the nobility. Which while not everyone had full voting rights, a higher proportion of the population had them compared to early democracies like the French Republic. 15% for the commonwealth vs ~1.5% for the French Republic. Note that the common wealth was about 200 years old when the First French Republic was founded. Thirdly, most fantasy apes the political structure of Feudalism or Absolutism. And while those were a thing, there are other political structures that existed in the world, not just outside of Europe, but inside as well. Other systems that existed in Europe around the same time includes Medieval Communes and the Hanseatic League.
Interesting. Would be fun to have it added to a traditional DnD campaign.