Blades of Fire [console and Epic Store exclusive] is a commercial failure - Despite decent reviews, awkward launch timing, pickier players, and limited visibility...
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“Decent reviews”, but it’s a 71 on Metacritic. While in a normal world a 71/100 probably would be “decent”, I, and I think the majority of people, see a 71/100 and assume it’s a steaming pile, because of how absurdly skewed review scores are.
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Exclusive and it tanked? Say it ain’t so
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For what it’s worth, I’d never heard of this game before.
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Never even heard of it.
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Shucks I watch the gaming industry very closely and I haven’t heard of this one. Epic exclusivity seems to be a contributor factor
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So if you ever played Jacksmith you might understand the forging mechanic in this game… The premise is that: you forge your own weapon, quality depends on how good you do at the minigame. When you die you drop that weapon and have to recover it.
I watched my friend struggle to play it because he didn’t play jacksmith and making a weapon was infuriating to watch. Then he set off to walk somewhere, kill some mobs, got killed, lost his weapon. Struggled to make a new one that was shittier than the first one, set out to recover the first weapon and died. Lost the second weapon to make the third and at this point he ragequit and deleted the game. Who thought people would enjoy the part where they lose their stuff that they just struggled to get? Boggles the mind