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Wandering Adventure Party

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We've all done it

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  • L lightnsfw@reddthat.com

    Yeah, it’s like encumberance in video games. Usually just makes things tedious and if there’s no work around it stops being fun.

    C This user is from outside of this forum
    C This user is from outside of this forum
    Cethin
    wrote on last edited by cethin@lemmy.zip
    #43

    I don’t mind encumberance that much. I think it’s necessary if you’re making any attempt at balancing the economy. Without it the player returns back to town with every bit of loot from the dungeon to sell, and the economy doesn’t matter anymore.

    However, any game that has an encumberance mechanic absolutely has to have a weight/value sort and display. I don’t know why this is so hard for them to implement. Bethesda games never do, and I’m playing Tainted Grail (I’ve heard lots of good things, and it’s alright so far) and it doesn’t. With any amount of playtesting they’d get overencumbered, try to figure out what to drop and instantly realize they want to drop the highest weight/value items, and there’s no way to view this! How do you not add it?

    L S 2 Replies Last reply
    13
    • A archpawn@lemmy.world

      Converts my one electrum to 50 cp. Now I have infinite money!

      M This user is from outside of this forum
      M This user is from outside of this forum
      makeitstop@lemmy.world
      wrote on last edited by
      #44

      And that’s how the party ends up on the run for counterfeiting.

      M 1 Reply Last reply
      4
      • A archpawn@lemmy.world

        Or you could save on rolls and say you’re out of arrows on a natural 1.

        The QuuuuuillQ This user is from outside of this forum
        The QuuuuuillQ This user is from outside of this forum
        The Quuuuuill
        wrote on last edited by
        #45

        the big thing is just that your inventory management can just be a number and you don’t have to think so hard about it if that’s not something you or your players find joy in while playing make believe together

        1 Reply Last reply
        1
        • G geth@lemmy.dbzer0.com

          Any kind of inventory management like arrows and food is way too sweaty and has never engaged a single player ever unless the whole point of the campaign is this exact mechanic. It’s a waste of time and energy and I don’t play with anyone that insists on doing it.

          C This user is from outside of this forum
          C This user is from outside of this forum
          Cethin
          wrote on last edited by
          #46

          Mostly, I agree. However, part of why it has a cost is to be a sink for gold. Sure, it’s not much, but it does add up. However, there are better ways to handle it than to track arrows.

          Just make your players occasionally pay for upkeep of their gear when they’re in town. This could be themes as repairs for weapons an armor, more arrows, spellcasting supplies, food, etc. This does two things. You can give them more value in rewards and it makes them feel like they’re actually adventurers, not just game characters.

          Alternatively, scale rewards down. They don’t have to know about it, but if they’re not paying for supplies then they’re going to get more value than is expected (by the rules).

          Or, the final option, just ignore it. It theoretically adds up to a lot of value over the course of the game, especially for spellcasting, but who cares? If you notice they have enough money that they stop worrying about it then you can do something.

          R 1 Reply Last reply
          12
          • S stamets@lemmy.dbzer0.com
            This post did not contain any content.
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            SabataS This user is from outside of this forum
            SabataS This user is from outside of this forum
            Sabata
            wrote on last edited by
            #47

            We just buy 50 rations and a barrel of booze session 1 and it some how never runs out unless there’s a crazy party. I think once we had some travel session that fast forward months of travel where he managed resources for a bit.

            1 Reply Last reply
            5
            • G geth@lemmy.dbzer0.com

              Any kind of inventory management like arrows and food is way too sweaty and has never engaged a single player ever unless the whole point of the campaign is this exact mechanic. It’s a waste of time and energy and I don’t play with anyone that insists on doing it.

              K This user is from outside of this forum
              K This user is from outside of this forum
              knightfox@lemmy.world
              wrote on last edited by
              #48

              Every group I’ve been in the archers just bought more than they could ever use and someone in the party could carry the extras. Like every time they go back to town they drop 5 gp for 100 arrows.

              1 Reply Last reply
              5
              • Walk_blesseDW Walk_blesseD

                thanks, I have my moments.

                H This user is from outside of this forum
                H This user is from outside of this forum
                howabt2day@futurology.today
                wrote on last edited by
                #49

                I’m honored to have shared the decade occurrence with you

                1 Reply Last reply
                0
                • H howabt2day@futurology.today

                  It’s definitely not “non-binary”. Can we agree on that?

                  P This user is from outside of this forum
                  P This user is from outside of this forum
                  papastevesy@lemmy.world
                  wrote on last edited by
                  #50

                  I mean, if we’re taking zeros and ones, yeah it’s definitely binary. If we’re talking gender, it’s absolutely non-binary.

                  H 1 Reply Last reply
                  7
                  • P papastevesy@lemmy.world

                    I mean, if we’re taking zeros and ones, yeah it’s definitely binary. If we’re talking gender, it’s absolutely non-binary.

                    H This user is from outside of this forum
                    H This user is from outside of this forum
                    howabt2day@futurology.today
                    wrote on last edited by
                    #51

                    Hence the “ “ The virtue signaling period is over mate.

                    P 1 Reply Last reply
                    1
                    • H howabt2day@futurology.today

                      Read the original post knucklehead.

                      W This user is from outside of this forum
                      W This user is from outside of this forum
                      wizardbeard@lemmy.dbzer0.com
                      wrote on last edited by wizardbeard@lemmy.dbzer0.com
                      #52

                      The AI has rotted your brain man. Tracking arrows, what this entire post is about, doesn’t need a fucking LLM. It needs tally marks on a sheet of paper, at most.

                      Regarding inventory management in general: Why the fuck would you ever use an LLM for something you can do in Notepad? Want to be fancy? Use More Purple More Better’s editable PDF player sheet templates. You can load in sourcebook data from external sources easily and have everything from every sourcebook at your fingertips. And you can still enter custom shit like custom magical items easily.

                      A 1 Reply Last reply
                      9
                      • S stamets@lemmy.dbzer0.com
                        This post did not contain any content.
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                        D This user is from outside of this forum
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                        dumples@midwest.social
                        wrote on last edited by
                        #53

                        We play with the we don’t track arrows and encumbrance unless you start trying to steal all the doors in the dungeon. The stealing of doors did happen with a group before I joined. We keep the rule just in case

                        M R A 3 Replies Last reply
                        14
                        • H howabt2day@futurology.today

                          Hence the “ “ The virtue signaling period is over mate.

                          P This user is from outside of this forum
                          P This user is from outside of this forum
                          papastevesy@lemmy.world
                          wrote on last edited by
                          #54

                          What are you talking about? My comment was about linguistic pedantry, not virtue signalling.

                          H 1 Reply Last reply
                          4
                          • P papastevesy@lemmy.world

                            What are you talking about? My comment was about linguistic pedantry, not virtue signalling.

                            H This user is from outside of this forum
                            H This user is from outside of this forum
                            howabt2day@futurology.today
                            wrote on last edited by
                            #55

                            Of course you did. Sure.

                            P 1 Reply Last reply
                            0
                            • H howabt2day@futurology.today

                              Of course you did. Sure.

                              P This user is from outside of this forum
                              P This user is from outside of this forum
                              papastevesy@lemmy.world
                              wrote on last edited by
                              #56

                              Did what?

                              H 1 Reply Last reply
                              0
                              • P papastevesy@lemmy.world

                                Did what?

                                H This user is from outside of this forum
                                H This user is from outside of this forum
                                howabt2day@futurology.today
                                wrote on last edited by
                                #57

                                What’s on second. Who’s on…

                                1 Reply Last reply
                                0
                                • C Cethin

                                  I don’t mind encumberance that much. I think it’s necessary if you’re making any attempt at balancing the economy. Without it the player returns back to town with every bit of loot from the dungeon to sell, and the economy doesn’t matter anymore.

                                  However, any game that has an encumberance mechanic absolutely has to have a weight/value sort and display. I don’t know why this is so hard for them to implement. Bethesda games never do, and I’m playing Tainted Grail (I’ve heard lots of good things, and it’s alright so far) and it doesn’t. With any amount of playtesting they’d get overencumbered, try to figure out what to drop and instantly realize they want to drop the highest weight/value items, and there’s no way to view this! How do you not add it?

                                  L This user is from outside of this forum
                                  L This user is from outside of this forum
                                  lightnsfw@reddthat.com
                                  wrote on last edited by
                                  #58

                                  In SP RPG games it’s stupid. I’m just going to make however many trips back and forth it takes to empty the dungeon anyway. Might as well let me do it in one shot so I can get on to the next thing. I get it in survival crafting type games (within reason) but no reason games like skyrim or fallout need an encumbrance mechanic when you need a fuckload of stuff to level your crafting skills.

                                  C 1 Reply Last reply
                                  5
                                  • D dumples@midwest.social

                                    We play with the we don’t track arrows and encumbrance unless you start trying to steal all the doors in the dungeon. The stealing of doors did happen with a group before I joined. We keep the rule just in case

                                    M This user is from outside of this forum
                                    M This user is from outside of this forum
                                    majormajormajormajor@lemmy.ca
                                    wrote on last edited by
                                    #59

                                    Stealing doors is easy, you just have to open it and then it becomes a jar. Jars are easier to carry away than doors.

                                    B D 2 Replies Last reply
                                    17
                                    • D dumples@midwest.social

                                      We play with the we don’t track arrows and encumbrance unless you start trying to steal all the doors in the dungeon. The stealing of doors did happen with a group before I joined. We keep the rule just in case

                                      R This user is from outside of this forum
                                      R This user is from outside of this forum
                                      revan343@lemmy.ca
                                      wrote on last edited by
                                      #60

                                      Did reinstitution of the encoumbrance rules quell the door thieving, or just make them keep paperwork on it?

                                      J D 2 Replies Last reply
                                      2
                                      • C Cethin

                                        Mostly, I agree. However, part of why it has a cost is to be a sink for gold. Sure, it’s not much, but it does add up. However, there are better ways to handle it than to track arrows.

                                        Just make your players occasionally pay for upkeep of their gear when they’re in town. This could be themes as repairs for weapons an armor, more arrows, spellcasting supplies, food, etc. This does two things. You can give them more value in rewards and it makes them feel like they’re actually adventurers, not just game characters.

                                        Alternatively, scale rewards down. They don’t have to know about it, but if they’re not paying for supplies then they’re going to get more value than is expected (by the rules).

                                        Or, the final option, just ignore it. It theoretically adds up to a lot of value over the course of the game, especially for spellcasting, but who cares? If you notice they have enough money that they stop worrying about it then you can do something.

                                        R This user is from outside of this forum
                                        R This user is from outside of this forum
                                        revan343@lemmy.ca
                                        wrote on last edited by
                                        #61

                                        part of why it has a cost is to be a sink for gold. Sure, it’s not much, but it does add up. However, there are better ways to handle it than to track arrows.

                                        Magical arrow subscription service, never run out as long as your payments are up to date

                                        B 1 Reply Last reply
                                        2
                                        • L lightnsfw@reddthat.com

                                          In SP RPG games it’s stupid. I’m just going to make however many trips back and forth it takes to empty the dungeon anyway. Might as well let me do it in one shot so I can get on to the next thing. I get it in survival crafting type games (within reason) but no reason games like skyrim or fallout need an encumbrance mechanic when you need a fuckload of stuff to level your crafting skills.

                                          C This user is from outside of this forum
                                          C This user is from outside of this forum
                                          Cethin
                                          wrote on last edited by
                                          #62

                                          Will you really go back? I suspect that 99.99% of players won’t. It’s more effective to go somewhere new, where you get XP, a fresh shot at better loot, and maybe different quests.

                                          Sure, you can ruin the economy in many ways, such as hoovering up every bit of loot. It isn’t balanced around that though, and can’t be. It’s the correct assumption almost always that players won’t return for loot that was left, because it’s less valuable than doing a new dungeon.

                                          L 1 Reply Last reply
                                          4

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