Skip to content
0
  • Home
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
  • Home
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (Sketchy)
  • No Skin
Collapse

Wandering Adventure Party

  1. Home
  2. RPGMemes
  3. Read your spellbooks

Read your spellbooks

Scheduled Pinned Locked Moved RPGMemes
rpgmemes
25 Posts 19 Posters 3 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • I iamthetot@sh.itjust.works

    Why would a DM be involved in a Pathfinder game though?

    P This user is from outside of this forum
    P This user is from outside of this forum
    phineaz@feddit.org
    wrote on last edited by
    #6

    You might want to explain the joke, I thought you were just an arse before reading the replies 😄

    1 Reply Last reply
    1
    • StametsS Stamets
      This post did not contain any content.
      Link Preview Image
      Q This user is from outside of this forum
      Q This user is from outside of this forum
      qarbone@lemmy.world
      wrote on last edited by
      #7

      It’s only permanent if the target critically fails. Which puts all of the wording into question.

      A 1 Reply Last reply
      73
      • K kichae@lemmy.ca

        Because most people are not so anal retentive as to give a damn about Hasbros trademarks.

        I This user is from outside of this forum
        I This user is from outside of this forum
        iamthetot@sh.itjust.works
        wrote on last edited by
        #8

        Eh, it’s part anal retention, part joke, part not wanting to give WotC the brand recognition.

        1 Reply Last reply
        8
        • StametsS Stamets
          This post did not contain any content.
          Link Preview Image
          M This user is from outside of this forum
          M This user is from outside of this forum
          momocchi@lemmy.world
          wrote on last edited by
          #9

          Sensory Deprivation Wizard

          1 Reply Last reply
          87
          • StametsS Stamets
            This post did not contain any content.
            Link Preview Image
            festnt@sh.itjust.worksF This user is from outside of this forum
            festnt@sh.itjust.worksF This user is from outside of this forum
            festnt@sh.itjust.works
            wrote on last edited by
            #10

            what’s the spell called i need it

            1 Reply Last reply
            3
            • P pinerune@lemmy.world

              The Pathfinder video games are directly from the Pathfinder tabletop game, which is basically a different copyright of D&D. They would need a DM. I’m not sure what else you could be thinking.

              pixeltree@lemmy.blahaj.zoneP This user is from outside of this forum
              pixeltree@lemmy.blahaj.zoneP This user is from outside of this forum
              pixeltree@lemmy.blahaj.zone
              wrote on last edited by
              #11

              Pathfinder is very different mechanically to dnd. It’s like saying settlers of catan is a different copyright of carcassonne.

              S 𝕱𝖎𝖗𝖊𝖜𝖎𝖙𝖈𝖍W 2 Replies Last reply
              0
              • pixeltree@lemmy.blahaj.zoneP pixeltree@lemmy.blahaj.zone

                Pathfinder is very different mechanically to dnd. It’s like saying settlers of catan is a different copyright of carcassonne.

                S This user is from outside of this forum
                S This user is from outside of this forum
                smeg@feddit.uk
                wrote on last edited by
                #12

                Pathfinder is very different mechanically to dnd

                Is it though?

                I 1 Reply Last reply
                5
                • S smeg@feddit.uk

                  Pathfinder is very different mechanically to dnd

                  Is it though?

                  I This user is from outside of this forum
                  I This user is from outside of this forum
                  iamthetot@sh.itjust.works
                  wrote on last edited by
                  #13

                  Depends on which edition of DnD, frankly. Pathfinder 1e and 2e are quite mechanically different, as many DnD editions are to each other.

                  C 1 Reply Last reply
                  2
                  • pixeltree@lemmy.blahaj.zoneP pixeltree@lemmy.blahaj.zone

                    Pathfinder is very different mechanically to dnd. It’s like saying settlers of catan is a different copyright of carcassonne.

                    𝕱𝖎𝖗𝖊𝖜𝖎𝖙𝖈𝖍W This user is from outside of this forum
                    𝕱𝖎𝖗𝖊𝖜𝖎𝖙𝖈𝖍W This user is from outside of this forum
                    𝕱𝖎𝖗𝖊𝖜𝖎𝖙𝖈𝖍
                    wrote on last edited by
                    #14

                    Pathfinder is closer to D&D than most other TTRPGs (not counting direct D&D derivatives)

                    pixeltree@lemmy.blahaj.zoneP 1 Reply Last reply
                    3
                    • Q qarbone@lemmy.world

                      It’s only permanent if the target critically fails. Which puts all of the wording into question.

                      A This user is from outside of this forum
                      A This user is from outside of this forum
                      authorinthedark@lemmy.sdf.org
                      wrote on last edited by
                      #15

                      blindness/deafness is a 1e spell which is permanent no matter what

                      P Ricky RigatoniR 2 Replies Last reply
                      65
                      • I iamthetot@sh.itjust.works

                        They’re called GMs in Pathfinder 😉

                        Dungeon Master is a DnD term, and trademarked by WotC.

                        T This user is from outside of this forum
                        T This user is from outside of this forum
                        Tar_Alcaran
                        wrote on last edited by
                        #16

                        Breaking Hasbro IP is chaotic good though

                        I 1 Reply Last reply
                        1
                        20
                        • T Tar_Alcaran

                          Breaking Hasbro IP is chaotic good though

                          I This user is from outside of this forum
                          I This user is from outside of this forum
                          iamthetot@sh.itjust.works
                          wrote on last edited by
                          #17

                          I’d rather not give them the recognition, and Pathfinder ditched alignment anyway.

                          susaga@sh.itjust.worksS 1 Reply Last reply
                          4
                          • I iamthetot@sh.itjust.works

                            I’d rather not give them the recognition, and Pathfinder ditched alignment anyway.

                            susaga@sh.itjust.worksS This user is from outside of this forum
                            susaga@sh.itjust.worksS This user is from outside of this forum
                            susaga@sh.itjust.works
                            wrote on last edited by
                            #18

                            It is actually a good strategy to dilute the term Dungeon Master into a general phrase, because that means Hasbro can’t enforce their copyright. For instance, Aspirin is a brand name, but it’s such a generic term that anyone in the US can call their product Aspirin without risk.

                            I 1 Reply Last reply
                            25
                            • 𝕱𝖎𝖗𝖊𝖜𝖎𝖙𝖈𝖍W 𝕱𝖎𝖗𝖊𝖜𝖎𝖙𝖈𝖍

                              Pathfinder is closer to D&D than most other TTRPGs (not counting direct D&D derivatives)

                              pixeltree@lemmy.blahaj.zoneP This user is from outside of this forum
                              pixeltree@lemmy.blahaj.zoneP This user is from outside of this forum
                              pixeltree@lemmy.blahaj.zone
                              wrote on last edited by
                              #19

                              True, but anyone who thinks it’s a drag and drop replacement is in for a headache

                              1 Reply Last reply
                              0
                              • susaga@sh.itjust.worksS susaga@sh.itjust.works

                                It is actually a good strategy to dilute the term Dungeon Master into a general phrase, because that means Hasbro can’t enforce their copyright. For instance, Aspirin is a brand name, but it’s such a generic term that anyone in the US can call their product Aspirin without risk.

                                I This user is from outside of this forum
                                I This user is from outside of this forum
                                iamthetot@sh.itjust.works
                                wrote on last edited by iamthetot@sh.itjust.works
                                #20

                                We’ll have to agree to disagree! I prefer using the game’s defined term, or Game Master for general usage.

                                1 Reply Last reply
                                2
                                • I iamthetot@sh.itjust.works

                                  Depends on which edition of DnD, frankly. Pathfinder 1e and 2e are quite mechanically different, as many DnD editions are to each other.

                                  C This user is from outside of this forum
                                  C This user is from outside of this forum
                                  chaogomu@lemmy.world
                                  wrote on last edited by
                                  #21

                                  I need to read up on Pathfinder 2e.

                                  I know the “joke” was that 1e was basically D&D 3.75… which was a bit too powergamey for my tastes, so I never even looked at 2e…

                                  1 Reply Last reply
                                  2
                                  • System shared this topic on
                                  • A authorinthedark@lemmy.sdf.org

                                    blindness/deafness is a 1e spell which is permanent no matter what

                                    P This user is from outside of this forum
                                    P This user is from outside of this forum
                                    psud@aussie.zone
                                    wrote on last edited by
                                    #22

                                    D&D 3.5:

                                    Blindness/Deafness Necromancy Level: Brd 2, Clr 3, Sor/Wiz 2 Components: V Casting Time: 1 standard action Range: Medium (100 ft. + 10 ft./level) Target: One living creature Duration: Permanent (D) Saving Throw: Fortitude negates Spell Resistance: Yes

                                    You pretty much destroy their eyes or ears. There’s a spell that undoes the damage

                                    T 1 Reply Last reply
                                    17
                                    • A authorinthedark@lemmy.sdf.org

                                      blindness/deafness is a 1e spell which is permanent no matter what

                                      Ricky RigatoniR This user is from outside of this forum
                                      Ricky RigatoniR This user is from outside of this forum
                                      Ricky Rigatoni
                                      wrote on last edited by
                                      #23

                                      So can wizards quietly cast spells in a stealthy manner? Want to know if I ever get isekai’d into a pathfinder world.

                                      M 1 Reply Last reply
                                      9
                                      • P psud@aussie.zone

                                        D&D 3.5:

                                        Blindness/Deafness Necromancy Level: Brd 2, Clr 3, Sor/Wiz 2 Components: V Casting Time: 1 standard action Range: Medium (100 ft. + 10 ft./level) Target: One living creature Duration: Permanent (D) Saving Throw: Fortitude negates Spell Resistance: Yes

                                        You pretty much destroy their eyes or ears. There’s a spell that undoes the damage

                                        T This user is from outside of this forum
                                        T This user is from outside of this forum
                                        thetarrasque@lemmy.world
                                        wrote on last edited by thetarrasque@lemmy.world
                                        #24

                                        AFAIK The (D) behind „permanent“ means „dismissable“ so the caster can end it any time they want.

                                        Found a reference:

                                        https://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#%3A~%3Atext=(D)+Dismissible%2Con+your+turn.

                                        1 Reply Last reply
                                        24
                                        • Ricky RigatoniR Ricky Rigatoni

                                          So can wizards quietly cast spells in a stealthy manner? Want to know if I ever get isekai’d into a pathfinder world.

                                          M This user is from outside of this forum
                                          M This user is from outside of this forum
                                          mriswith@lemmy.world
                                          wrote on last edited by
                                          #25

                                          Conceal Spell

                                          Through sheer mental effort, you can simplify the incantations and gestures needed to spellcast, leaving them barely noticeable. If the next action you use is to Cast a Spell, the spell gains the subtle trait, hiding the shining runes, sparks of magic, and other manifestations that would usually give away your spellcasting. The trait hides only the spell’s spellcasting actions and manifestations, not its effects, so an observer might still see a ray streak out from you or see you vanish into thin air.

                                          Silent Spell (Metamagic)

                                          Benefit: A silent spell can be cast with no verbal components. Spells without verbal components are not affected. A silent spell uses up a spell slot one level higher than the spell’s actual level.

                                          Doesn’t work for Bard spells, although they have a way to disguise theirs:

                                          Melodious Spell

                                          You subtly weave your spellcasting into a performance. If the next action you use is to Cast a Spell, the spell gains the subtle trait, hiding the shining runes, sparks of magic, and other manifestations that would usually give away your spellcasting. The trait hides only the spell’s spellcasting actions and manifestations, not its effects, so an observer might still see a ray streak out from you or see you vanish into thin air.

                                          1 Reply Last reply
                                          10

                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • Login

                                          • Login or register to search.
                                          Powered by NodeBB Contributors
                                          • First post
                                            Last post