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Wandering Adventure Party

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No, really, I just care about hygiene

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  • N nimble@lemmy.blahaj.zone

    I like pathfinder(2e) more in every way except less people play it

    Endymion_MallornE This user is from outside of this forum
    Endymion_MallornE This user is from outside of this forum
    Endymion_Mallorn
    wrote last edited by
    #4

    Is it still compatible with all the money I wasted on 3.x Hasbro D&D?

    1 Reply Last reply
    2
    • N nimble@lemmy.blahaj.zone

      I like pathfinder(2e) more in every way except less people play it

      P This user is from outside of this forum
      P This user is from outside of this forum
      paradachshund@lemmy.today
      wrote last edited by
      #5

      What are some highlights that make you feel that way? I’ve never played.

      S H B D N 6 Replies Last reply
      13
      • P paradachshund@lemmy.today

        What are some highlights that make you feel that way? I’ve never played.

        S This user is from outside of this forum
        S This user is from outside of this forum
        supersonicstork@sopuli.xyz
        wrote last edited by
        #6

        Not OP but the top 3 for me are

        1. Martial - Caster balance
        2. 3 action economy
        3. A much better framework for GMs
        1 Reply Last reply
        23
        • P paradachshund@lemmy.today

          What are some highlights that make you feel that way? I’ve never played.

          H This user is from outside of this forum
          H This user is from outside of this forum
          happyfrog@lemmy.blahaj.zone
          wrote last edited by
          #7

          3 action economy for me, I also like that the rules are much clearer and more balanced to more play styles.

          1 Reply Last reply
          9
          • N nimble@lemmy.blahaj.zone

            I like pathfinder(2e) more in every way except less people play it

            underpantsweevil@lemmy.worldU This user is from outside of this forum
            underpantsweevil@lemmy.worldU This user is from outside of this forum
            underpantsweevil@lemmy.world
            wrote last edited by
            #8

            2e did the 5e thing of filing down a table top game to a video game.

            Doesn’t help that we’ve got metric tons of content in the old system. Why retrofit what didn’t really need fixing? Just give me more APs.

            N I KichaeK 3 Replies Last reply
            3
            • P paradachshund@lemmy.today

              What are some highlights that make you feel that way? I’ve never played.

              B This user is from outside of this forum
              B This user is from outside of this forum
              bartydecanter@lemmy.sdf.org
              wrote last edited by
              #9

              Here’s my list:

              • It scales very well from level 1-20. The math just works at all levels of play.
              • 3 action rounds
              • Encounter design and balancing is easy for the busy GM
              • All of the classes are good, flavorful, and have interesting options
              • Teamwork is highly encouraged through class and ability design
              • Martial/Caster/Support balance
              • Degrees of success/failure
              • Easy, free access to the rules
              • The ORC license
              • https://pathbuilder2e.com/
              • Pathfinder Society Organized play is well done and well supported by Paizo
              • The rune system for magic weapons/armor
              D I S bushvin@lemmy.worldB 4 Replies Last reply
              51
              • N This user is from outside of this forum
                N This user is from outside of this forum
                nimble@lemmy.blahaj.zone
                wrote last edited by
                #10

                Pf2e is a different system mechanically and setting wise than dnd 3.x, and this unfortunately got even worse with hasbro tried to flip the table on the OGL. That caused paizo to create their own irrevocable license and strip all ogl content from their future books now called pf2e remastered. I’m not sure your 3.x stuff would be of much use there without needing to convert things yourself.

                But 3.x as i understand it was more closely aligned with pf1e. There might be some compatibility there but i never played 3.x or pf1 so I’m not sure

                But… BUT… hear me out… all of the pf2e game rules, character options, and monster statblocks are available for free on archives of nethys, an official site so no high seas sailing.

                Game setting info beyond some basic blurbs in those rulebooks are not published online for free, but those aren’t needed if you want to homebrew your own setting. Prewritten adventures also aren’t typically available for free, but a few are released from free rpgday . And they also have their version of adventuerers league (called pathfinder society) which you can get those adventures to run for free if you go through a participating game store (or convince a game store to participate).

                All that is to say its pretty low risk to try it out.

                And if you’re open to spending some money the beginner box is exceptional-- uses real rules and introduces rules to the GM and player when necessary. Available physical box, digital download, or in virtual tabletops

                M Endymion_MallornE 2 Replies Last reply
                10
                • P paradachshund@lemmy.today

                  What are some highlights that make you feel that way? I’ve never played.

                  D This user is from outside of this forum
                  D This user is from outside of this forum
                  dahgangalang@infosec.pub
                  wrote last edited by
                  #11

                  Two big things I love:

                  • Three action system: every “activity” (strike, stride, cast a spell, etc) has an action cost. On a standard turn, your character gets 3 actions to spend on those various activities. This obviates the need for DnD’s rules about spending a whole turn running since you can just spend multiple actions striding.

                  • Keyword system: PF2e leans more onto standardized keywords and uses them appropriately. Everything (all actions, weapons, items, even statuses) has a set of traits that (usually) briefly explains how the thing acts. It allows for standardized templates for interactions between different elements of the game. This takes a HUGE burden off the GM during game play, esp for modules that weren’t written to think about each other. All the examples I can think of would take several pages to explain, but you can look up some things on Easy Tools and see their traits.

                  Bonus thing I love: all the rules are openly published, leading to TONS of extra tools that just make the game easier to run. (That said you should buy a set of books to help the publishers after you’ve been converted).

                  1 Reply Last reply
                  27
                  • B bartydecanter@lemmy.sdf.org
                    This post did not contain any content.
                    HegarH This user is from outside of this forum
                    HegarH This user is from outside of this forum
                    Hegar
                    wrote last edited by
                    #12

                    Meanwhile, non D&D players are like: they’re the same picture.

                    1 Reply Last reply
                    11
                    • B This user is from outside of this forum
                      B This user is from outside of this forum
                      bartydecanter@lemmy.sdf.org
                      wrote last edited by
                      #13

                      Not really, PF2E is its own system that is in the D20 family but no longer directly compatible with 3.X. However, since encounter balancing is easy, if you want to convert 3.X adventures to PF2E the work is pretty simple.

                      1 Reply Last reply
                      6
                      • D This user is from outside of this forum
                        D This user is from outside of this forum
                        dahgangalang@infosec.pub
                        wrote last edited by
                        #14

                        No, but it is much improved and streamlined

                        Endymion_MallornE 1 Reply Last reply
                        8
                        • B bartydecanter@lemmy.sdf.org
                          This post did not contain any content.
                          W This user is from outside of this forum
                          W This user is from outside of this forum
                          WarpScanner
                          wrote last edited by
                          #15

                          I wish GURPS had taken off more.

                          D agamemnonymous@sh.itjust.worksA 2 Replies Last reply
                          21
                          • P paradachshund@lemmy.today

                            What are some highlights that make you feel that way? I’ve never played.

                            N This user is from outside of this forum
                            N This user is from outside of this forum
                            nimble@lemmy.blahaj.zone
                            wrote last edited by nimble@lemmy.blahaj.zone
                            #16

                            As a GM i love the balance. Martial-caster balance is overall pretty good. Player options across the board seem fairly well balanced. And as a GM i love that the creatures/hazards are all balanced as well. They have this whole set of easy to use guidelines on how to build an encounter based on the party level and how challenging you want it to be. I don’t have to keep throwing monsters at the party to see what sticks, i can instead craft an encounter in a minute and know pretty darn well how tough it will be for the party. I cannot express to you how amazing that feels to take the guess work out of things. It makes my party going off the rails easier to manage because i can create fun and challenging encounters on the fly

                            P 1 Reply Last reply
                            13
                            • B bartydecanter@lemmy.sdf.org

                              Here’s my list:

                              • It scales very well from level 1-20. The math just works at all levels of play.
                              • 3 action rounds
                              • Encounter design and balancing is easy for the busy GM
                              • All of the classes are good, flavorful, and have interesting options
                              • Teamwork is highly encouraged through class and ability design
                              • Martial/Caster/Support balance
                              • Degrees of success/failure
                              • Easy, free access to the rules
                              • The ORC license
                              • https://pathbuilder2e.com/
                              • Pathfinder Society Organized play is well done and well supported by Paizo
                              • The rune system for magic weapons/armor
                              D This user is from outside of this forum
                              D This user is from outside of this forum
                              dahgangalang@infosec.pub
                              wrote last edited by dahgangalang@infosec.pub
                              #17

                              I don’t know if I agree that all classes are good.

                              Oracle and Gunslinger have always (at least in my mind) seemed to be overly weak. Like, Gunslinger seems like if should be a high damage output class, but lack of Dex to Damage really seems to hinder him from being a hard hitter. Lol, not to mention, guns just feel really weak.

                              For Oracle, her curse seems a major downside without a compensating upside (at least until late levels; haven’t built one above lv 5).

                              I’d love to hear counterpoints of anyone has any.

                              To be clear, 95% agree with your takes though.

                              M I orenj@lemmy.sdf.orgO 3 Replies Last reply
                              11
                              • W WarpScanner

                                I wish GURPS had taken off more.

                                D This user is from outside of this forum
                                D This user is from outside of this forum
                                dahgangalang@infosec.pub
                                wrote last edited by
                                #18

                                I was curious about this some years back.

                                Are there any published materials on how to run a game in a GURPS system?

                                S 5 zombiepirate@lemmy.worldZ agamemnonymous@sh.itjust.worksA 4 Replies Last reply
                                7
                                • D dahgangalang@infosec.pub

                                  I don’t know if I agree that all classes are good.

                                  Oracle and Gunslinger have always (at least in my mind) seemed to be overly weak. Like, Gunslinger seems like if should be a high damage output class, but lack of Dex to Damage really seems to hinder him from being a hard hitter. Lol, not to mention, guns just feel really weak.

                                  For Oracle, her curse seems a major downside without a compensating upside (at least until late levels; haven’t built one above lv 5).

                                  I’d love to hear counterpoints of anyone has any.

                                  To be clear, 95% agree with your takes though.

                                  M This user is from outside of this forum
                                  M This user is from outside of this forum
                                  mnemonicmonkeys@sh.itjust.works
                                  wrote last edited by
                                  #19

                                  but lack of Dex to Damage really seems to hinder him from being a hard hitter.

                                  This is offset by nearly every firearm having the lethal trait, where on a crit their damage dice increase in size and they get an addition damage die.

                                  The class is built around crit-fishing, and it works well. Granted, it gets hard to reliably crit higher-level enemies, but that’s easily offset by the party working together

                                  D 1 Reply Last reply
                                  21
                                  • M mnemonicmonkeys@sh.itjust.works

                                    but lack of Dex to Damage really seems to hinder him from being a hard hitter.

                                    This is offset by nearly every firearm having the lethal trait, where on a crit their damage dice increase in size and they get an addition damage die.

                                    The class is built around crit-fishing, and it works well. Granted, it gets hard to reliably crit higher-level enemies, but that’s easily offset by the party working together

                                    D This user is from outside of this forum
                                    D This user is from outside of this forum
                                    dahgangalang@infosec.pub
                                    wrote last edited by
                                    #20

                                    Wait, your party works together??

                                    Wish mine did that.

                                    1 Reply Last reply
                                    11
                                    • D dahgangalang@infosec.pub

                                      I was curious about this some years back.

                                      Are there any published materials on how to run a game in a GURPS system?

                                      S This user is from outside of this forum
                                      S This user is from outside of this forum
                                      sturlabragason@lemmy.world
                                      wrote last edited by
                                      #21

                                      So much

                                      Link Preview Image
                                      GURPS Worldbook Index

                                      favicon

                                      (www.sjgames.com)

                                      1 Reply Last reply
                                      5
                                      • underpantsweevil@lemmy.worldU underpantsweevil@lemmy.world

                                        2e did the 5e thing of filing down a table top game to a video game.

                                        Doesn’t help that we’ve got metric tons of content in the old system. Why retrofit what didn’t really need fixing? Just give me more APs.

                                        N This user is from outside of this forum
                                        N This user is from outside of this forum
                                        nimble@lemmy.blahaj.zone
                                        wrote last edited by nimble@lemmy.blahaj.zone
                                        #22

                                        Hey everyone has their preferences but these posts gatekeeping what’s called an ttrpg always confuse me. And I’m even more confused by choosing to call it a video game. But you do you. Pf1 wasn’t a fun system to me 🤷‍♂️

                                        underpantsweevil@lemmy.worldU 1 Reply Last reply
                                        9
                                        • D dahgangalang@infosec.pub

                                          I don’t know if I agree that all classes are good.

                                          Oracle and Gunslinger have always (at least in my mind) seemed to be overly weak. Like, Gunslinger seems like if should be a high damage output class, but lack of Dex to Damage really seems to hinder him from being a hard hitter. Lol, not to mention, guns just feel really weak.

                                          For Oracle, her curse seems a major downside without a compensating upside (at least until late levels; haven’t built one above lv 5).

                                          I’d love to hear counterpoints of anyone has any.

                                          To be clear, 95% agree with your takes though.

                                          I This user is from outside of this forum
                                          I This user is from outside of this forum
                                          ilinamorato@lemmy.world
                                          wrote last edited by
                                          #23

                                          I’m a gunslinger in one of the games I play in, and yeah, I don’t do barbarian numbers, but I hold my own, and it is a FUN class to play. I built a dual-wielder with the hopes that it would play like Han Solo running down the hallway shooting back at stormtroopers, and it delivers.

                                          Plus, being 60 feet away means that I can help everyone do damage at once. It makes the party happy, too.

                                          D 1 Reply Last reply
                                          15

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