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Wandering Adventure Party

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  3. The Dice Giveth...

The Dice Giveth...

Scheduled Pinned Locked Moved RPGMemes
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  • StametsS Stamets
    This post did not contain any content.
    J This user is from outside of this forum
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    jeeve65@ttrpg.network
    wrote last edited by
    #2

    Last Thursday, 2 characters hiding: nat 1, nat 1

    😓

    D M V 3 Replies Last reply
    33
    • J jeeve65@ttrpg.network

      Last Thursday, 2 characters hiding: nat 1, nat 1

      😓

      D This user is from outside of this forum
      D This user is from outside of this forum
      daddledew@lemmy.world
      wrote last edited by
      #3

      The characters:

      1 Reply Last reply
      85
      • StametsS Stamets
        This post did not contain any content.
        mousekeyboard@ttrpg.networkM This user is from outside of this forum
        mousekeyboard@ttrpg.networkM This user is from outside of this forum
        mousekeyboard@ttrpg.network
        wrote last edited by
        #4

        Here it is upside down

        IndiBronyI 1 Reply Last reply
        82
        • J jeeve65@ttrpg.network

          Last Thursday, 2 characters hiding: nat 1, nat 1

          😓

          M This user is from outside of this forum
          M This user is from outside of this forum
          mindbleach@sh.itjust.works
          wrote last edited by
          #5

          “Achoo!”

          “Gesundheit.”

          1 Reply Last reply
          8
          • mousekeyboard@ttrpg.networkM mousekeyboard@ttrpg.network

            Here it is upside down

            IndiBronyI This user is from outside of this forum
            IndiBronyI This user is from outside of this forum
            IndiBrony
            wrote last edited by
            #6

            Now I can’t see what the upside down bit says

            edgemaster72@lemmy.worldE PsaldornP 2 Replies Last reply
            28
            • IndiBronyI IndiBrony

              Now I can’t see what the upside down bit says

              edgemaster72@lemmy.worldE This user is from outside of this forum
              edgemaster72@lemmy.worldE This user is from outside of this forum
              edgemaster72@lemmy.world
              wrote last edited by
              #7

              What upside down bit?

              1 Reply Last reply
              5
              • IndiBronyI IndiBrony

                Now I can’t see what the upside down bit says

                PsaldornP This user is from outside of this forum
                PsaldornP This user is from outside of this forum
                Psaldorn
                wrote last edited by
                #8

                I gotchu

                1 Reply Last reply
                38
                • StametsS Stamets
                  This post did not contain any content.
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                  psud@aussie.zone
                  wrote last edited by
                  #9

                  When you’re +12 to stealth a 1 isn’t that critical

                  🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K KichaeK 2 Replies Last reply
                  7
                  • P psud@aussie.zone

                    When you’re +12 to stealth a 1 isn’t that critical

                    🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K This user is from outside of this forum
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                    🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮
                    wrote last edited by kolanaki@pawb.social
                    #10

                    Rolling a 1 on a skill check is an automatic failure at most tables I’ve sat at. Just like the common “Free Parking” house rule in Monopoly.

                    C U C P 4 Replies Last reply
                    24
                    • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮

                      Rolling a 1 on a skill check is an automatic failure at most tables I’ve sat at. Just like the common “Free Parking” house rule in Monopoly.

                      C This user is from outside of this forum
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                      carrot@lemmy.today
                      wrote last edited by
                      #11

                      Yeah, Nat 1 is miraculous failure, Nat 20 is miraculous success in all games I’ve played

                      P 1 Reply Last reply
                      3
                      • J jeeve65@ttrpg.network

                        Last Thursday, 2 characters hiding: nat 1, nat 1

                        😓

                        V This user is from outside of this forum
                        V This user is from outside of this forum
                        voodooattack@lemmy.world
                        wrote last edited by
                        #12

                        My boys are otherwise engaged…

                        1 Reply Last reply
                        8
                        • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮

                          Rolling a 1 on a skill check is an automatic failure at most tables I’ve sat at. Just like the common “Free Parking” house rule in Monopoly.

                          U This user is from outside of this forum
                          U This user is from outside of this forum
                          untorquer@lemmy.world
                          wrote last edited by
                          #13

                          Best DMs did “whimsical” failures and successes.

                          🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K 1 Reply Last reply
                          3
                          • U untorquer@lemmy.world

                            Best DMs did “whimsical” failures and successes.

                            🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K This user is from outside of this forum
                            🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K This user is from outside of this forum
                            🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮
                            wrote last edited by kolanaki@pawb.social
                            #14

                            That’s a better way to put it. It’s fun to have critical failures as much as critical successes. Especially when it’s something that the character making the check on should easily handle.

                            “While normally, this lock would pose no challenge for you, in your confidence you did not notice the pebble on the floor, which causes you to trip and break your lock picking tools when you fall on top of them.”

                            U S 2 Replies Last reply
                            4
                            • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮

                              That’s a better way to put it. It’s fun to have critical failures as much as critical successes. Especially when it’s something that the character making the check on should easily handle.

                              “While normally, this lock would pose no challenge for you, in your confidence you did not notice the pebble on the floor, which causes you to trip and break your lock picking tools when you fall on top of them.”

                              U This user is from outside of this forum
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                              untorquer@lemmy.world
                              wrote last edited by untorquer@lemmy.world
                              #15

                              Yessss!!!

                              In your haste to investigate the desk you fling open the desk’s drawer to find it empty except a small stain of blood. Upon further inspection you notice a dagger shaped letter opener protruding from your thigh. The blood stain is related. You take one piercing damage.

                              1 Reply Last reply
                              5
                              • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮

                                Rolling a 1 on a skill check is an automatic failure at most tables I’ve sat at. Just like the common “Free Parking” house rule in Monopoly.

                                C This user is from outside of this forum
                                C This user is from outside of this forum
                                chicagohuman@lemm.ee
                                wrote last edited by
                                #16

                                Free Parking with extra money is an abomination

                                🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K 1 Reply Last reply
                                3
                                • C chicagohuman@lemm.ee

                                  Free Parking with extra money is an abomination

                                  🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K This user is from outside of this forum
                                  🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K This user is from outside of this forum
                                  🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮
                                  wrote last edited by
                                  #17

                                  “Expensive Parking”

                                  Instead of just being a boring space that does nothing, and contrast to it being like winning a lotto, now landing on the space requires payment to the bank of $250.

                                  1 Reply Last reply
                                  1
                                  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮

                                    Rolling a 1 on a skill check is an automatic failure at most tables I’ve sat at. Just like the common “Free Parking” house rule in Monopoly.

                                    P This user is from outside of this forum
                                    P This user is from outside of this forum
                                    psud@aussie.zone
                                    wrote last edited by psud@aussie.zone
                                    #18

                                    Yeah and free parking jackpots break monopoly by making the game run for hours

                                    Failed skill checks on 1 break d&d by making skilled people fail regularly just as less skilled people do. I also play in the Palladium system where skill checks are on percentile dice and also don’t fail on a minimum roll

                                    One of the things I don’t like about BG3 is that the rogue with godlike sneak can’t get far with greater invisibility because everything they touch gives a 1/20 chance of being heard

                                    When I roll a d&d skill I call out the total. A 1 might be 6 or 10. I’m not participating in rewriting the basic rules of the game

                                    S 1 Reply Last reply
                                    10
                                    • P psud@aussie.zone

                                      Yeah and free parking jackpots break monopoly by making the game run for hours

                                      Failed skill checks on 1 break d&d by making skilled people fail regularly just as less skilled people do. I also play in the Palladium system where skill checks are on percentile dice and also don’t fail on a minimum roll

                                      One of the things I don’t like about BG3 is that the rogue with godlike sneak can’t get far with greater invisibility because everything they touch gives a 1/20 chance of being heard

                                      When I roll a d&d skill I call out the total. A 1 might be 6 or 10. I’m not participating in rewriting the basic rules of the game

                                      S This user is from outside of this forum
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                                      squaresinger@lemmy.world
                                      wrote last edited by
                                      #19

                                      If you can’t fail a skill check, there should be no roll. Same as most DMs won’t make you do a skill check for “I sit down on a chair”.

                                      Rolling dice implies that there’s a chance of failure.

                                      Failed skill checks on 1 break d&d by making skilled people fail regularly just as less skilled people do.

                                      Nope. 1/20 is much less regular than 5/20 or even 19/20. More skill doesn’t mean it always works, only that your chances are higher. And if you are skilled enough that it always works, then there should be no roll.

                                      macmacfire@lemmy.mlM P 3 Replies Last reply
                                      6
                                      • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮

                                        That’s a better way to put it. It’s fun to have critical failures as much as critical successes. Especially when it’s something that the character making the check on should easily handle.

                                        “While normally, this lock would pose no challenge for you, in your confidence you did not notice the pebble on the floor, which causes you to trip and break your lock picking tools when you fall on top of them.”

                                        S This user is from outside of this forum
                                        S This user is from outside of this forum
                                        squaresinger@lemmy.world
                                        wrote last edited by
                                        #20

                                        If the action is something that can never fail, there shouldn’t be a skill check.

                                        You don’t roll dice on sitting down at a table, so if you are a perfect lock picker who always succeeds at picking locks, no dice should be thrown.

                                        The Lockpicking Lawyer doesn’t play with dice either.

                                        1 Reply Last reply
                                        2
                                        • S squaresinger@lemmy.world

                                          If you can’t fail a skill check, there should be no roll. Same as most DMs won’t make you do a skill check for “I sit down on a chair”.

                                          Rolling dice implies that there’s a chance of failure.

                                          Failed skill checks on 1 break d&d by making skilled people fail regularly just as less skilled people do.

                                          Nope. 1/20 is much less regular than 5/20 or even 19/20. More skill doesn’t mean it always works, only that your chances are higher. And if you are skilled enough that it always works, then there should be no roll.

                                          macmacfire@lemmy.mlM This user is from outside of this forum
                                          macmacfire@lemmy.mlM This user is from outside of this forum
                                          macmacfire@lemmy.ml
                                          wrote last edited by
                                          #21

                                          The problem with this argument is that first off, the GM can’t know your character sheet front-to-back because they’re not playing your character, so they probably don’t know if even a 1 will pass the DC they’ve set.

                                          1/20 is much less regular than 5/20 or even 19/20

                                          It’s still far more common than is reasonable.

                                          S 1 Reply Last reply
                                          3

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