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Wandering Adventure Party

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  3. As Primarily a DM.... Yup

As Primarily a DM.... Yup

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  • E Ech

    Maybe ask them to block your account? That would keep them from seeing anything you talk about, though it’d also block any other communication here if that’s a problem.

    5 This user is from outside of this forum
    5 This user is from outside of this forum
    5too@lemmy.world
    wrote on last edited by
    #14

    Could also just call their character out in whatever post you create, if they can be trusted to stay out then.

    1 Reply Last reply
    1
    • StametsS Stamets
      This post did not contain any content.
      potoo22@programming.devP This user is from outside of this forum
      potoo22@programming.devP This user is from outside of this forum
      potoo22@programming.dev
      wrote on last edited by
      #15

      … Nice try. Make a history check.

      R 1 Reply Last reply
      22
      • adaA ada

        Give us a crash course in the history of your world

        me, trying to make a world history up on the fly, whilst not contradicting stuff I made up on the fly 6 sessions ago

        flicker@lemmy.dbzer0.comF This user is from outside of this forum
        flicker@lemmy.dbzer0.comF This user is from outside of this forum
        flicker@lemmy.dbzer0.com
        wrote on last edited by
        #16

        My favorite move there when someone points out thing that contradict is to say, “Yes. That’s what you were told.” Imply there’s something mysterious to uncover about why those facts don’t gel.

        Alternatively: “I’m giving you the real history. That’s not what your character knows to be true!”

        M 1 Reply Last reply
        23
        • S sbv@sh.itjust.works

          After some of my sessions, a couple of players will say “thanks! That was fun!” It’s always the same ones.

          I’m not sure if they’re being polite or if they’re legit enjoying it. I try to believe the latter.

          F This user is from outside of this forum
          F This user is from outside of this forum
          f04118f@feddit.nl
          wrote on last edited by
          #17

          I am one of those players. It’s not easy to keep my attention on the game, especially when playing online, but I do enjoy it a lot and am genuinely thankful for the game master making this possible.

          If your players are not having fun, you’ll notice soon enough: it’s not easy to reserve a 3-hour timeslot regularly.

          1 Reply Last reply
          9
          • StametsS Stamets
            This post did not contain any content.
            JackbyDevJ This user is from outside of this forum
            JackbyDevJ This user is from outside of this forum
            JackbyDev
            wrote on last edited by
            #18

            As a DM, this wouldn’t necessarily get me excited. It might even make me a little frustrated that you haven’t been paying attention. I get the sentiment though, I’m not saying don’t do this.

            For me, what would get me excited is players wanting to take an active role in developing the world with me. To me, D&D and any TTRPG is about collaborative story telling. Heavy in the collaborative part. Telling me you want to sort of “take over” making some lore for an area would get me very excited. Telling me you and another player worked together to make your backstories intertwined and woven into a location will get me very excited.

            J 1 Reply Last reply
            14
            • StametsS Stamets
              This post did not contain any content.
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              jawa22@lemmy.blahaj.zone
              wrote on last edited by
              #19

              I’m at the point where I just use Faerûn. Maybe 10% of modern players know anything about it outside of 2 cities in a small region.

              1 Reply Last reply
              1
              • JackbyDevJ JackbyDev

                As a DM, this wouldn’t necessarily get me excited. It might even make me a little frustrated that you haven’t been paying attention. I get the sentiment though, I’m not saying don’t do this.

                For me, what would get me excited is players wanting to take an active role in developing the world with me. To me, D&D and any TTRPG is about collaborative story telling. Heavy in the collaborative part. Telling me you want to sort of “take over” making some lore for an area would get me very excited. Telling me you and another player worked together to make your backstories intertwined and woven into a location will get me very excited.

                J This user is from outside of this forum
                J This user is from outside of this forum
                jjjalljs@ttrpg.network
                wrote on last edited by
                #20

                I discovered a couple years ago that some players hate being given any creative control over the setting. They’re extremely passive and want to be told a story. that’s a valid way to play, but very alien to me.

                When I had a wizard character mention his wizard school I let him color in a lot of details. I’d intervene if it was badly breaking established canon (eg: we said it’s in a remote desert and now you want it to be in a coastal city), but generally it’s great.

                JackbyDevJ 1 Reply Last reply
                7
                • J jjjalljs@ttrpg.network

                  I discovered a couple years ago that some players hate being given any creative control over the setting. They’re extremely passive and want to be told a story. that’s a valid way to play, but very alien to me.

                  When I had a wizard character mention his wizard school I let him color in a lot of details. I’d intervene if it was badly breaking established canon (eg: we said it’s in a remote desert and now you want it to be in a coastal city), but generally it’s great.

                  JackbyDevJ This user is from outside of this forum
                  JackbyDevJ This user is from outside of this forum
                  JackbyDev
                  wrote on last edited by
                  #21

                  I mean, everything is a valid way to play so long as everyone is consenting and enjoying themselves. But I want effort from players. It’s shocking to me that as a player other players are often hesitant to want to create backstories with me. It seems most people want their own little unique thing and don’t want much interaction.

                  My playgroup (I am a player, no a DM at the moment) has been better about this in our most recent campaign. Three of the characters are siblings (two bird-like creatures and an adopted dragon born with fake wings to fit in). A couple of other players agreed to have little run-ins with my character from before so we knew each other before the start.

                  While an adoring audience is better than a bored one for storytelling, it doesn’t help as much as one that participates.

                  J 1 Reply Last reply
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                  • potoo22@programming.devP potoo22@programming.dev

                    … Nice try. Make a history check.

                    R This user is from outside of this forum
                    R This user is from outside of this forum
                    redhorsejacket@lemmy.world
                    wrote on last edited by
                    #22

                    1 Reply Last reply
                    10
                    • Z ziggurat@jlai.lu

                      Then there is the Vampire player,

                      If you ask them about their character backstory, they’ll be ultra-happy and tell you about your character until dawn

                      R This user is from outside of this forum
                      R This user is from outside of this forum
                      redhorsejacket@lemmy.world
                      wrote on last edited by redhorsejacket@lemmy.world
                      #23

                      What happens after dawn? what happens after dawn?

                      1 Reply Last reply
                      2
                      • N Rose Thorne(She/Her)

                        I think there are some World Building communities around. If none of your players use Lemmy, could be worth a look?

                        Do kinda wish there was a DM/GM Workshop comm, though. Place to talk world building, creature and NPC design, all the fun bits that happen behind the screen.

                        dfyx@lemmy.helios42.deD This user is from outside of this forum
                        dfyx@lemmy.helios42.deD This user is from outside of this forum
                        dfyx@lemmy.helios42.de
                        wrote on last edited by
                        #24

                        Alright, I opened a new community at !DMWorkshop@ttrpg.network and posted at least a rough outline with more to come. Come on over.

                        S 1 Reply Last reply
                        1
                        • S sh00g@lemmy.zip

                          Is there an equivalent community for r/DMAcademy anywhere? I feel like that would be the perfect place for these kinds of discussions!

                          dfyx@lemmy.helios42.deD This user is from outside of this forum
                          dfyx@lemmy.helios42.deD This user is from outside of this forum
                          dfyx@lemmy.helios42.de
                          wrote on last edited by
                          #25

                          Posting it here again so you get a notification: I opened one at !DMWorkshop@ttrpg.network

                          1 Reply Last reply
                          2
                          • JackbyDevJ JackbyDev

                            I mean, everything is a valid way to play so long as everyone is consenting and enjoying themselves. But I want effort from players. It’s shocking to me that as a player other players are often hesitant to want to create backstories with me. It seems most people want their own little unique thing and don’t want much interaction.

                            My playgroup (I am a player, no a DM at the moment) has been better about this in our most recent campaign. Three of the characters are siblings (two bird-like creatures and an adopted dragon born with fake wings to fit in). A couple of other players agreed to have little run-ins with my character from before so we knew each other before the start.

                            While an adoring audience is better than a bored one for storytelling, it doesn’t help as much as one that participates.

                            J This user is from outside of this forum
                            J This user is from outside of this forum
                            jjjalljs@ttrpg.network
                            wrote on last edited by
                            #26

                            Oh, I personally agree. I want my players engaged and adding flavor to the world. If I didn’t, I’d be better off writing a book.

                            But I used to be more of a “you’re having fun wrong” jerk in my youth, so I make extra effort now to be clear that something might not be for me, it’s okay if you’re all having harmless fun with it. ( I still struggle when people tell me about their game of modern day vampires doing political intrigue run in D&D 5e instead of Vampire, but we all have our foibles. )

                            1 Reply Last reply
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                            • StametsS Stamets
                              This post did not contain any content.
                              Count Regal InkwellV This user is from outside of this forum
                              Count Regal InkwellV This user is from outside of this forum
                              Count Regal Inkwell
                              wrote on last edited by
                              #27

                              Yeah…

                              What’s fun is getting two or more forever DMs to be players.

                              Because then the game becomes gloriously collaborative.

                              1 Reply Last reply
                              5
                              • StametsS Stamets
                                This post did not contain any content.
                                mojofrododojo@lemmy.worldM This user is from outside of this forum
                                mojofrododojo@lemmy.worldM This user is from outside of this forum
                                mojofrododojo@lemmy.world
                                wrote on last edited by
                                #28

                                one, show up, please, on time please, but not like 3 hours early…

                                two, if you want food, bring food you want. if my snack supplies don’t suit your palette… that’s not my problem to solve.

                                three, for gygax’s sake remember, it’s a game, a game, it’s got chutes and ladders yo, it’s not the instant gratification machine some think it is.

                                1 Reply Last reply
                                8
                                • dfyx@lemmy.helios42.deD dfyx@lemmy.helios42.de

                                  Alright, I opened a new community at !DMWorkshop@ttrpg.network and posted at least a rough outline with more to come. Come on over.

                                  S This user is from outside of this forum
                                  S This user is from outside of this forum
                                  sh00g@lemmy.zip
                                  wrote on last edited by
                                  #29

                                  Subscribed! 😄

                                  1 Reply Last reply
                                  0
                                  • F fletcher@lemmy.today

                                    It’s pretty much a thankless job 80% of the time - which is why I have to take my joy from the act of creating something and NOT from the approval and appreciation of my players. It’s sad that it has to be like this, but it’s always been this way - at least in my experience.

                                    leonixster@lemmy.blahaj.zoneL This user is from outside of this forum
                                    leonixster@lemmy.blahaj.zoneL This user is from outside of this forum
                                    leonixster@lemmy.blahaj.zone
                                    wrote on last edited by
                                    #30

                                    I like my friend’s approach, which is to be a sadistic mfer and finding new ways to torture his players every time.

                                    1 Reply Last reply
                                    0
                                    • flicker@lemmy.dbzer0.comF flicker@lemmy.dbzer0.com

                                      My favorite move there when someone points out thing that contradict is to say, “Yes. That’s what you were told.” Imply there’s something mysterious to uncover about why those facts don’t gel.

                                      Alternatively: “I’m giving you the real history. That’s not what your character knows to be true!”

                                      M This user is from outside of this forum
                                      M This user is from outside of this forum
                                      mnemonicmonkeys@sh.itjust.works
                                      wrote on last edited by mnemonicmonkeys@sh.itjust.works
                                      #31

                                      My favorite move there when someone points out thing that contradict is to say, “Yes. That’s what you were told.” Imply there’s something mysterious to uncover about why those facts don’t gel.

                                      Ðis is how a lot of Elder Scrolls lore works

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