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Wandering Adventure Party

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  3. The more I get into WoD, the more I'm Jesse to my friend's Walt

The more I get into WoD, the more I'm Jesse to my friend's Walt

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  • T This user is from outside of this forum
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    thegreatdarkness@ttrpg.network
    wrote last edited by
    #1

    Granted, Entropy 4 can just give someone a disease, so Jesse is overcomplicating the matter and I really don’t think this oculd be anything but Vulgar Magic, but…

    J T V I Øπ3ŕO 7 Replies Last reply
    210
    • T thegreatdarkness@ttrpg.network

      Granted, Entropy 4 can just give someone a disease, so Jesse is overcomplicating the matter and I really don’t think this oculd be anything but Vulgar Magic, but…

      J This user is from outside of this forum
      J This user is from outside of this forum
      justOnePersistentKbinPlease
      wrote last edited by
      #2

      If you can change water into air:

      1. Get target bleeding.
      2. Focus on the visible blood.
      3. Change the water in that blood, and up to all of the water in the blood of the target to air.
      Øπ3ŕO 1 Reply Last reply
      3
      • T thegreatdarkness@ttrpg.network

        Granted, Entropy 4 can just give someone a disease, so Jesse is overcomplicating the matter and I really don’t think this oculd be anything but Vulgar Magic, but…

        T This user is from outside of this forum
        T This user is from outside of this forum
        TipRing
        wrote last edited by tipring@lemmy.world
        #3

        Having run both MTAs and MTAw, I prefer not having so many spheres to achieve a relatively simple goal. Like in this case, you are looking to use three spheres at reasonably high ratings to just remove a guard. In MTAw you could use any one Arcana at 3 or 4 to accomplish the same task.

        Time 4: The guard is transported a day into the future.

        Forces 2: Render your group invisible and soundless.

        Life 4: The guard is turned into a rat or whatever.

        Mind 2: The guard forgets the group was there, or any higher rank to just mind control the guard in various ways (MTAs can also do this with the single sphere)

        Prime 4: The guard is forced to look into the Supernal and his eyes are burned out in the process. Dick move.

        Space 4: The guard is teleported away.

        Spirit 4: Chuck the guard across the gauntlet.

        And if you just want to kill or incapacitate the guard any single Arcana can do that at 3 (bashing) or 4 (lethal) all by itself.

        S Øπ3ŕO J 3 Replies Last reply
        19
        • T thegreatdarkness@ttrpg.network

          Granted, Entropy 4 can just give someone a disease, so Jesse is overcomplicating the matter and I really don’t think this oculd be anything but Vulgar Magic, but…

          V This user is from outside of this forum
          V This user is from outside of this forum
          viking_hippie@lemmy.dbzer0.com
          wrote last edited by
          #4

          I was in a band called Vulgar Magic. We were dreadful but charming.

          T 1 Reply Last reply
          13
          • T TipRing

            Having run both MTAs and MTAw, I prefer not having so many spheres to achieve a relatively simple goal. Like in this case, you are looking to use three spheres at reasonably high ratings to just remove a guard. In MTAw you could use any one Arcana at 3 or 4 to accomplish the same task.

            Time 4: The guard is transported a day into the future.

            Forces 2: Render your group invisible and soundless.

            Life 4: The guard is turned into a rat or whatever.

            Mind 2: The guard forgets the group was there, or any higher rank to just mind control the guard in various ways (MTAs can also do this with the single sphere)

            Prime 4: The guard is forced to look into the Supernal and his eyes are burned out in the process. Dick move.

            Space 4: The guard is teleported away.

            Spirit 4: Chuck the guard across the gauntlet.

            And if you just want to kill or incapacitate the guard any single Arcana can do that at 3 (bashing) or 4 (lethal) all by itself.

            S This user is from outside of this forum
            S This user is from outside of this forum
            scubus@sh.itjust.works
            wrote last edited by
            #5

            Ehat is mta?

            T 1 Reply Last reply
            7
            • S scubus@sh.itjust.works

              Ehat is mta?

              T This user is from outside of this forum
              T This user is from outside of this forum
              TipRing
              wrote last edited by
              #6

              World of Darkness is a setting that includes Mage: The Ascension which OP is referencing. (MTAs)

              The same publisher released a later gameline now referred to as Chronicles of Darkness which includes Mage: The Awakening (MTAw) with a similar dynamic magic system.

              1 Reply Last reply
              14
              • T thegreatdarkness@ttrpg.network

                Granted, Entropy 4 can just give someone a disease, so Jesse is overcomplicating the matter and I really don’t think this oculd be anything but Vulgar Magic, but…

                I This user is from outside of this forum
                I This user is from outside of this forum
                invertedspear@lemmy.zip
                wrote last edited by
                #7

                I’d argue you need correspondence to cast it to a place you can’t see, but that’s just how I run it, every table is different.

                1 Reply Last reply
                23
                • T thegreatdarkness@ttrpg.network

                  Granted, Entropy 4 can just give someone a disease, so Jesse is overcomplicating the matter and I really don’t think this oculd be anything but Vulgar Magic, but…

                  Øπ3ŕO This user is from outside of this forum
                  Øπ3ŕO This user is from outside of this forum
                  Øπ3ŕ
                  wrote last edited by
                  #8

                  Hey, now. I feel attacked. 🤣🤌🏼

                  1 Reply Last reply
                  2
                  • T TipRing

                    Having run both MTAs and MTAw, I prefer not having so many spheres to achieve a relatively simple goal. Like in this case, you are looking to use three spheres at reasonably high ratings to just remove a guard. In MTAw you could use any one Arcana at 3 or 4 to accomplish the same task.

                    Time 4: The guard is transported a day into the future.

                    Forces 2: Render your group invisible and soundless.

                    Life 4: The guard is turned into a rat or whatever.

                    Mind 2: The guard forgets the group was there, or any higher rank to just mind control the guard in various ways (MTAs can also do this with the single sphere)

                    Prime 4: The guard is forced to look into the Supernal and his eyes are burned out in the process. Dick move.

                    Space 4: The guard is teleported away.

                    Spirit 4: Chuck the guard across the gauntlet.

                    And if you just want to kill or incapacitate the guard any single Arcana can do that at 3 (bashing) or 4 (lethal) all by itself.

                    Øπ3ŕO This user is from outside of this forum
                    Øπ3ŕO This user is from outside of this forum
                    Øπ3ŕ
                    wrote last edited by
                    #9

                    TBF, this is clearly an intern-level slinger gettin’ sweaty and blithely careening toward oblivion at record speed. I give 'em two sessions tops before they’re rolling up a new character. 🤣

                    1 Reply Last reply
                    4
                    • J justOnePersistentKbinPlease

                      If you can change water into air:

                      1. Get target bleeding.
                      2. Focus on the visible blood.
                      3. Change the water in that blood, and up to all of the water in the blood of the target to air.
                      Øπ3ŕO This user is from outside of this forum
                      Øπ3ŕO This user is from outside of this forum
                      Øπ3ŕ
                      wrote last edited by
                      #10

                      Step 1 has prereqs beyond the capacity of this noob mage, and Step 2’d more likely result in them tipping into the bottomless well within. 😅

                      J 1 Reply Last reply
                      4
                      • T thegreatdarkness@ttrpg.network

                        Granted, Entropy 4 can just give someone a disease, so Jesse is overcomplicating the matter and I really don’t think this oculd be anything but Vulgar Magic, but…

                        K This user is from outside of this forum
                        K This user is from outside of this forum
                        kowowow@lemmy.ca
                        wrote last edited by
                        #11

                        Had a similar argument someone wanting to use heat metal to make and impromptu fireball using metal powder, I don’t think any one agreed with the guy that it wasn’t pushing things a bit too hard

                        1 Reply Last reply
                        3
                        • Øπ3ŕO Øπ3ŕ

                          Step 1 has prereqs beyond the capacity of this noob mage, and Step 2’d more likely result in them tipping into the bottomless well within. 😅

                          J This user is from outside of this forum
                          J This user is from outside of this forum
                          justOnePersistentKbinPlease
                          wrote last edited by
                          #12

                          Use the Catapult spell to throw one of the following: A javelin at a target 3d8 bludgeoning plus, if you can try to get the DM to let you roll a d20 to see if the pointy end stuck in for an extra d6 piercing. At level 3, upcast this and launch a greatsword instead for an extra 2d6 and likely destroying the sword.

                          If the DM is being a stickler: Get someone in the group to roll 2 levels of Artificer(potentially you as the wizard) get the alchemy jug infusion at level 2. Every day, provided the gang doesn’t find out it can make a lot of wine or beer, you can make two vials of acid. Sell one per day to recoup cost of empty vials. Catapult vial at target, 3d8 bludgeoning and 2d6 acid on hit.

                          H 1 Reply Last reply
                          1
                          • J justOnePersistentKbinPlease

                            Use the Catapult spell to throw one of the following: A javelin at a target 3d8 bludgeoning plus, if you can try to get the DM to let you roll a d20 to see if the pointy end stuck in for an extra d6 piercing. At level 3, upcast this and launch a greatsword instead for an extra 2d6 and likely destroying the sword.

                            If the DM is being a stickler: Get someone in the group to roll 2 levels of Artificer(potentially you as the wizard) get the alchemy jug infusion at level 2. Every day, provided the gang doesn’t find out it can make a lot of wine or beer, you can make two vials of acid. Sell one per day to recoup cost of empty vials. Catapult vial at target, 3d8 bludgeoning and 2d6 acid on hit.

                            H This user is from outside of this forum
                            H This user is from outside of this forum
                            honytawk@feddit.nl
                            wrote last edited by
                            #13

                            If your entire concept relies on the graces of the DM, it isn’t a good concept.

                            A DM could let a level 1 wizard cast meteor strike if they wanted, nothing can stop them.

                            J Øπ3ŕO 2 Replies Last reply
                            1
                            • V viking_hippie@lemmy.dbzer0.com

                              I was in a band called Vulgar Magic. We were dreadful but charming.

                              T This user is from outside of this forum
                              T This user is from outside of this forum
                              thegreatdarkness@ttrpg.network
                              wrote last edited by
                              #14

                              I don’t pressume I could listen to your songs anywhere?

                              V 1 Reply Last reply
                              2
                              • H honytawk@feddit.nl

                                If your entire concept relies on the graces of the DM, it isn’t a good concept.

                                A DM could let a level 1 wizard cast meteor strike if they wanted, nothing can stop them.

                                J This user is from outside of this forum
                                J This user is from outside of this forum
                                justOnePersistentKbinPlease
                                wrote last edited by
                                #15

                                The real way is you pull it off after a melee has attacked the thing with something.

                                But crazy catapult shenanigans is more fun. Also, the 2nd method to get them bleeding. with the acid vials is absolutely RAW. 1.Free action to place a vial, or bundle of vials on the ground.
                                2. Use catapult on it. 3. Catapult does damage to the thing it hits and to the thing doing the hitting, which destroys the vial(s), releasing the acid for that damage.

                                H 1 Reply Last reply
                                1
                                • T thegreatdarkness@ttrpg.network

                                  I don’t pressume I could listen to your songs anywhere?

                                  V This user is from outside of this forum
                                  V This user is from outside of this forum
                                  viking_hippie@lemmy.dbzer0.com
                                  wrote last edited by viking_hippie@lemmy.dbzer0.com
                                  #16

                                  Nah, that’s the drawback of bands invented for a joke: no music to listen to 🤷

                                  Cuts down on practice time, though…

                                  1 Reply Last reply
                                  5
                                  • T TipRing

                                    Having run both MTAs and MTAw, I prefer not having so many spheres to achieve a relatively simple goal. Like in this case, you are looking to use three spheres at reasonably high ratings to just remove a guard. In MTAw you could use any one Arcana at 3 or 4 to accomplish the same task.

                                    Time 4: The guard is transported a day into the future.

                                    Forces 2: Render your group invisible and soundless.

                                    Life 4: The guard is turned into a rat or whatever.

                                    Mind 2: The guard forgets the group was there, or any higher rank to just mind control the guard in various ways (MTAs can also do this with the single sphere)

                                    Prime 4: The guard is forced to look into the Supernal and his eyes are burned out in the process. Dick move.

                                    Space 4: The guard is teleported away.

                                    Spirit 4: Chuck the guard across the gauntlet.

                                    And if you just want to kill or incapacitate the guard any single Arcana can do that at 3 (bashing) or 4 (lethal) all by itself.

                                    J This user is from outside of this forum
                                    J This user is from outside of this forum
                                    jjjalljs@ttrpg.network
                                    wrote last edited by
                                    #17

                                    I really like Awakening but it’s hard to find players for it.

                                    I had a group for about six months once, and it was pretty good. Except one player just never learned the rules, and refused to read clues. Like they found a clue on site that was like 10 sentences and she was like “I’m not reading all that”.

                                    T 1 Reply Last reply
                                    3
                                    • H honytawk@feddit.nl

                                      If your entire concept relies on the graces of the DM, it isn’t a good concept.

                                      A DM could let a level 1 wizard cast meteor strike if they wanted, nothing can stop them.

                                      Øπ3ŕO This user is from outside of this forum
                                      Øπ3ŕO This user is from outside of this forum
                                      Øπ3ŕ
                                      wrote last edited by otter@lemmy.dbzer0.com
                                      #18

                                      NGL, as a forever-GM, I take personal pride in “allowing” all sorts of shenanigans at char gen & beyond with a gentle disclaimer toward balance (see: prev. post re: red=fireproof scarf) like a sort of karmic layaway. Nothing stopping the bright-eyed folk hero fresh outta the noob fields from inheriting a Holy Avenger… when said blade is secretly a storied artifact named in the obscure scripture of a rising cult power, et al. 🤷🏼‍♂️

                                      H 1 Reply Last reply
                                      1
                                      • J jjjalljs@ttrpg.network

                                        I really like Awakening but it’s hard to find players for it.

                                        I had a group for about six months once, and it was pretty good. Except one player just never learned the rules, and refused to read clues. Like they found a clue on site that was like 10 sentences and she was like “I’m not reading all that”.

                                        T This user is from outside of this forum
                                        T This user is from outside of this forum
                                        TipRing
                                        wrote last edited by
                                        #19

                                        It takes a level of buy-in from players that is hard to get. I couldn’t run it at my table for years due to having a few players for whom the magic system and general focus on esotericism were RPG kryptonite. The main thing I have noticed is that the game changes pretty dramatically at Gnosis 3, so I establish at the start that the entire cabal has to go from 2->3 at the same time.

                                        I had to stop due to some IRL stuff, but I am hoping to start a new campaign soon or I might try running Mummy: The Curse since I find it really interesting.

                                        1 Reply Last reply
                                        5
                                        • J justOnePersistentKbinPlease

                                          The real way is you pull it off after a melee has attacked the thing with something.

                                          But crazy catapult shenanigans is more fun. Also, the 2nd method to get them bleeding. with the acid vials is absolutely RAW. 1.Free action to place a vial, or bundle of vials on the ground.
                                          2. Use catapult on it. 3. Catapult does damage to the thing it hits and to the thing doing the hitting, which destroys the vial(s), releasing the acid for that damage.

                                          H This user is from outside of this forum
                                          H This user is from outside of this forum
                                          honytawk@lemmy.zip
                                          wrote last edited by honytawk@lemmy.zip
                                          #20

                                          Catapult already does a specific amount of damage.

                                          Any extra damage is by the grace of the DM. They could just say no, and there is nothing in the rules that could help you.

                                          It is like trying to do damage with a cantrip that specifically says it can’t do damage.

                                          J 1 Reply Last reply
                                          0

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