Hollow Knight: Silksong Is Out Now — but It's So Popular It's Crashing Storefronts Including Steam
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Oh for sure. Those two games are peak platforming for me.
I’m loving Silksong by the way.
If hollow knight movement involved jumping up and down and dashing left/right, silksong involves moving in more of a saw-tooth pattern. Platforming and combat challenges are feeling fresh as a result.
Right? You get it. It really feels like something special
I feel like I’m learning to play Hollow Knight all over again. I suck, but I know when I wake up tomorrow I’ll be better. And that’s a beautiful feeling
And I just have to say, it’s incredible that team cherry could release this game, with such intense expectations, and not disappoint. I just hope the game doesn’t end too soon
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Steam isn’t what had the issue. It was the payment processor. You can tell because multiple digital storefronts all died at the same time.
Steam frontpage was definetely crashed too.
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Yeah, the fandom never died. There’s just no other platformer like it, the controls are so tight and the game itself is extremely well polished
People still do speed runs of Mario 64 and ocarina of time, Hollow Knight is like… Objectively the best 2D platformer of all time. It is singular, the games that inspired it and the games that copy it don’t compare
Although so far, Silksong has not disappointed, it took forever but it’s actually living up to expectations so far
objectively sounds a bit much. i found it ok.
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Cool. There’s an estimated 324k blood transfusions per day. This beat that
It’s essentially an objective measurement
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People always notice good games. Sometimes they just don’t have mass appeal or are marketed badly.
Okami, Beyond Good and Evil, Ico, Psychonauts, Gravity Rush, Panzer Dragoon Saga, Eternal Darkness, Vanquish, Titanfall, Rayman Origins, Alien Isolation, Jet Set Radio
There’s definitely a lot more but those are just some of my favorites.
How was Titanfall badly received?
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Cool. There’s an estimated 324k blood transfusions per day. This beat that
It’s essentially an objective measurement
…what?
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Right? You get it. It really feels like something special
I feel like I’m learning to play Hollow Knight all over again. I suck, but I know when I wake up tomorrow I’ll be better. And that’s a beautiful feeling
And I just have to say, it’s incredible that team cherry could release this game, with such intense expectations, and not disappoint. I just hope the game doesn’t end too soon
Yup.
Hollow Knight basically got me into gaming. I struggled plenty and had to redo sections an unreasonable number of times.
Silksong is faithfully recreating that experience, but with even more stunning visuals (I absolutely have to replay on PC), immersive sound and engaging movement. I also started getting lost almost immediately and had to invest in that most OP of all charms.For what it’s worth, it sounded like they’re excited to keep adding content and really had to force themselves to stop development just so we could get a release so I think odds are pretty good that we’ll get DLC again.
Aaaand they go longer have an obligation to backers to add hornet, so who knows how much they’ll be able to add, or what other games they decide to work on after.
The future’s looking bright. -
Right? You get it. It really feels like something special
I feel like I’m learning to play Hollow Knight all over again. I suck, but I know when I wake up tomorrow I’ll be better. And that’s a beautiful feeling
And I just have to say, it’s incredible that team cherry could release this game, with such intense expectations, and not disappoint. I just hope the game doesn’t end too soon
Hard agree. My expectations were “more hollow knight but with a slightly different game feel and maybe ramped up difficulty” and it’s delivering that exactly.
“More hollow knight” might sound reductive, but HK was a 10/10 metroidvania so I see no issues with more of that.
I agree that the change in movement has made it challenging again. I’m sure veterans like Fireb0rn are still crushing everything.
As an Australian I’m extremely patriotic about Team Cherry. Great team.
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They probably weren’t expecting this much, and didn’t pre-scale the server instances. Having more capacity than you need is expensive.
They have a procedure to prevent this, but the guy on call was too busy playing Silksong
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Love to see this game being so popular. I hope it lives up to expectations. Hollow Knight was a game that accompanied me through some tough time in life. Can’t wait to play Silk Song on the weekend.
I played a good 5 hours yesterday, and stayed up a little too late lol. Gotta say, so far it’s great!
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People always notice good games. Sometimes they just don’t have mass appeal or are marketed badly.
Okami, Beyond Good and Evil, Ico, Psychonauts, Gravity Rush, Panzer Dragoon Saga, Eternal Darkness, Vanquish, Titanfall, Rayman Origins, Alien Isolation, Jet Set Radio
There’s definitely a lot more but those are just some of my favorites.
Not a bad list of games, but I was thinking steam, pc, and independent like hollow night.
The ones on your list are from consoles (from a long time ago). All but one are large publishers, and most are fairly loved games, even after 20+ years for most of those.
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Not everyone is playing at the same time
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How was Titanfall badly received?
It wasn’t badly received. Sales numbers were not great. That’s the my point.
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Not a bad list of games, but I was thinking steam, pc, and independent like hollow night.
The ones on your list are from consoles (from a long time ago). All but one are large publishers, and most are fairly loved games, even after 20+ years for most of those.
Im not much of a PC gamer. I never wrote that the issue is exclusive to independent or PC gaming. It’s an issue that happens often in pretty much every form of entertainment.
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Steam isn’t what had the issue. It was the payment processor. You can tell because multiple digital storefronts all died at the same time.
The payment processor is what caused steam to take half an hour before I could add silksong to my shopping cart?
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Yup.
Hollow Knight basically got me into gaming. I struggled plenty and had to redo sections an unreasonable number of times.
Silksong is faithfully recreating that experience, but with even more stunning visuals (I absolutely have to replay on PC), immersive sound and engaging movement. I also started getting lost almost immediately and had to invest in that most OP of all charms.For what it’s worth, it sounded like they’re excited to keep adding content and really had to force themselves to stop development just so we could get a release so I think odds are pretty good that we’ll get DLC again.
Aaaand they go longer have an obligation to backers to add hornet, so who knows how much they’ll be able to add, or what other games they decide to work on after.
The future’s looking bright.Hard agree… So how you feeling now? I’m ok act 2, but I feel like I’m missing a lot. I’m still enjoying it though, I’ve had two bosses now that needed a night’s sleep to get past
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Hard agree… So how you feeling now? I’m ok act 2, but I feel like I’m missing a lot. I’m still enjoying it though, I’ve had two bosses now that needed a night’s sleep to get past
Still enjoying the experience quite a bit. I’m guessing I probably have a couple more days in act 1.
Dying a lot, back tracking a lot. Flying enemies a menace as always.The one thing that has frustrated me is the movement. While it is generally fun and engaging and I’m glad they added so many different possibilities, it does at times feel less responsive than HK.
I wish there was a way to turn off the dash-strike, as I’ve never wanted to use it, but it keeps throwing off my upwards attacks. This has been especially annoying in the “Soul Master” fight.
Also, when I’m running a lot in a fight and change direction often, it sometimes starts to feel like Hornet is skating on ice.I’m not a huge fan of new areas being guarded by arena fights, but that’s probably because I suck at them.
People complain about rosary beads being too scarce and I agree (especially paid bench + beast station combos in areas with next to no enemies dropping beads), but they are so pretty! I love the sounds, too.
The quest system is convenient, though it does feel less immersive than the one Hollow Knight had. I’m loving the NPCs though, they feel like an upgrade.
Overall, Silksong is promising to be a worthy successor and I’m looking forward to the rest of my time playing it.
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Still enjoying the experience quite a bit. I’m guessing I probably have a couple more days in act 1.
Dying a lot, back tracking a lot. Flying enemies a menace as always.The one thing that has frustrated me is the movement. While it is generally fun and engaging and I’m glad they added so many different possibilities, it does at times feel less responsive than HK.
I wish there was a way to turn off the dash-strike, as I’ve never wanted to use it, but it keeps throwing off my upwards attacks. This has been especially annoying in the “Soul Master” fight.
Also, when I’m running a lot in a fight and change direction often, it sometimes starts to feel like Hornet is skating on ice.I’m not a huge fan of new areas being guarded by arena fights, but that’s probably because I suck at them.
People complain about rosary beads being too scarce and I agree (especially paid bench + beast station combos in areas with next to no enemies dropping beads), but they are so pretty! I love the sounds, too.
The quest system is convenient, though it does feel less immersive than the one Hollow Knight had. I’m loving the NPCs though, they feel like an upgrade.
Overall, Silksong is promising to be a worthy successor and I’m looking forward to the rest of my time playing it.
Nice!
Yeah the dash strike took a bit for me to get used to, although I’ve found it to be one of the key attacks, you can dash-strike and usually get out of the hotbox of most attacks between enemy attacks. I really only use normal attacks when I know where the enemy will land and when I have time to get in a few hits… Hornet just doesn’t like straight lines much
I’m not sure how I feel about the quests…I think I agree, it’s less immersive, but at the same time there’s a lot more characters to keep track of. I also do like that you have to go out hunting for parts, it annoyed me at first, but it’s a good way to retread areas and look for secrets
As far as beads… In the early game they’re rare, and if you don’t recover your cocoon it can really set you back, but as you progress they start to become fairly plentiful. I’ve started turning them into rosaries, it feels expensive, but it really is the intended strategy
But yeah, I’m enjoying the hell out of it too. I’m at 25% of the achievements and in act 2, I don’t know how far this game goes, but it seems like there’s a ways to go