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Wandering Adventure Party

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Try one in your world today

Scheduled Pinned Locked Moved RPGMemes
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  • Z zephiriz@lemmy.ml

    Ring of invisibility. Makes you invisible, but makes everyone else invisible to you as well.

    R This user is from outside of this forum
    R This user is from outside of this forum
    rooster326@programming.dev
    wrote on last edited by
    #32

    Ring of (Logical) Invisibility v2. Makes you invisible except for your eye balls so that they can absorb light. You may now see but you appear as a pair of floating eyeballs.

    C S 2 Replies Last reply
    32
    • O outhouseperilous@lemmy.dbzer0.com

      Wand of wishes, but gives you what you actually want right now.

      Yeah, you need a bridge, but you’re fatigued, so on some level what you really want is a hot bath and a warm bed; maybe some soup.

      yakko@feddit.ukY This user is from outside of this forum
      yakko@feddit.ukY This user is from outside of this forum
      yakko@feddit.uk
      wrote on last edited by
      #33

      Worst thing ever, don’t even want it. Would ruin my life

      1 Reply Last reply
      1
      • Z zephiriz@lemmy.ml

        Ring of invisibility. Makes you invisible, but makes everyone else invisible to you as well.

        🔍🦘🛎Z This user is from outside of this forum
        🔍🦘🛎Z This user is from outside of this forum
        🔍🦘🛎
        wrote on last edited by
        #34

        Ring of minor invisibility - The ring is invisible, and only makes your body invisible, not any of your stuff

        1 Reply Last reply
        12
        • S stamets@lemmy.dbzer0.com
          This post did not contain any content.
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          worldsdumbestman@lemmy.today
          wrote on last edited by
          #35

          Sword of charisma: But it attracts bugs for some reason.

          Amulet of protection: Stops heals too.

          Boots of speed: Brakes not included.

          Wand of light: Slightly radioactive.

          Potion of restoration: Removes buffs as well, kills undead.

          D 1 Reply Last reply
          25
          • S stamets@lemmy.dbzer0.com
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            R This user is from outside of this forum
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            Red_October
            wrote on last edited by
            #36

            Immovable Rod: Only one end of the rod is fixed in space, the other end swings freely.

            E A A 3 Replies Last reply
            9
            • W worldsdumbestman@lemmy.today

              Sword of charisma: But it attracts bugs for some reason.

              Amulet of protection: Stops heals too.

              Boots of speed: Brakes not included.

              Wand of light: Slightly radioactive.

              Potion of restoration: Removes buffs as well, kills undead.

              D This user is from outside of this forum
              D This user is from outside of this forum
              dumples@midwest.social
              wrote on last edited by
              #37

              There was an older barbarian subclass that was immune to magic including beneficial magic. It was dumb and wonderful

              J 1 Reply Last reply
              17
              • S stamets@lemmy.dbzer0.com
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                agent_nycto@lemmy.world
                wrote on last edited by
                #38

                Helm of Invincibility: you are invincible, but only to people who have Vince in their name, e.g. Vince, Vincent, some other name with Vince

                ace_garp@lemmy.worldA N 2 Replies Last reply
                21
                • S stamets@lemmy.dbzer0.com
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                  uberfreeza@lemmy.world
                  wrote on last edited by
                  #39

                  I gifted my party a sapient dagger. It was really good too. It was a 1d6 but let you attack again, but rolling a 5 or less on the die makes you insane because the dagger insults the user so badly for missing. If it happened 12 times, the character died. They used it from level 3 or 4 through the end of the campaign at level 18, since there was no cap on how often you could attack again.

                  M 1 Reply Last reply
                  5
                  • A agent_nycto@lemmy.world

                    Helm of Invincibility: you are invincible, but only to people who have Vince in their name, e.g. Vince, Vincent, some other name with Vince

                    ace_garp@lemmy.worldA This user is from outside of this forum
                    ace_garp@lemmy.worldA This user is from outside of this forum
                    ace_garp@lemmy.world
                    wrote on last edited by
                    #40

                    It is I Vincenzo The Dragon Smiter, prepare to die!

                    Donk.

                    1 Reply Last reply
                    10
                    • S stamets@lemmy.dbzer0.com
                      This post did not contain any content.
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                      fauxliving@lemmy.world
                      wrote on last edited by
                      #41

                      Reminds me of this CalebCity’s sketch: https://www.youtube.com/watch?v=r8Mh9LPNAkI

                      1 Reply Last reply
                      0
                      • S stamets@lemmy.dbzer0.com
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                        woolynelson@lemmy.world
                        wrote on last edited by
                        #42

                        Arrows of Accuracy: These arrows will always hit. Starting from the target, then out from that point, the hit roll is checked against defenses.

                        If nobody is hit, the arrow strikes the firer.

                        Y 1 Reply Last reply
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                        • J jjjalljs@ttrpg.network

                          Ring of protection. Grants everyone around you protection in a fairly large radius. Might be useful for long range combat, maybe. Might also be useful to navigating certain environmental hazards.

                          Boots of Flying. They can fly, but only have a carry weight of a few pounds. If you’re more than say ten pounds, the little wings flap but gain no altitude. They are not autonomous. Might be useful in condunction with other magics to reduce weight.

                          Gauntlets of Ogre Might. Do not affect strength. They do tell you the odds of nearby ogres taking particular actions. They might do this, they might do that, and so on.

                          Hammer of Striking. Social bonuses when organizing labor. Combat bonuses only when near many allies.

                          Boots of Haste. Gain extra actions but large penalties to all checks. Haste makes waste. May be useful if combined with large bonuses or fixed outcomes (eg: DND diviner wizard).

                          The Bard in GreenT This user is from outside of this forum
                          The Bard in GreenT This user is from outside of this forum
                          The Bard in Green
                          wrote on last edited by
                          #43

                          Hammer of Striking. Social bonuses when organizing labor. Combat bonuses only when near many allies.

                          Pair this with the Sickle of Means. Does double damage and gives Ranger favored enemy bonuses against employers, nobility, land owners and clerics, so long as the wielder forswears ever becoming any of those things. When used to harvest grain, doubles the speed at which grain can be harvested and magically doubles the final yield of the harvest as well. However, if the grain is not freely and equitably distributed (especially if the wielder charges for it), the next time they use the sickle they will immediately fumble and critically hit themselves for max damage.

                          1 Reply Last reply
                          6
                          • S stamets@lemmy.dbzer0.com

                            I can’t see any of these working as intended. Clowns don’t subscribe to reality

                            Spawn them as a distraction!

                            Some of them cause a big distraction that accidentally points directly towards those you don’t want to be seen.

                            Use them to hide!

                            One of them will look giant and big to hide you while the others honk and gesture/point behind, clearly showing where you are.

                            Build yourself a mountain of clowns to scale any wall!

                            Crabs in a bucket. None will let you climb. You must stay to hear their jokes…

                            Never starve again with their endless supply of pies!

                            Shaving cream pies. Ain’t nobody got time to bake 30 coconut creams

                            Use their weight to bring down any air-/ship

                            They all blow up helium balloons to help it float. Unless you want it to float in which case their balloons turn into bowling balls at the last second with a big shrug.

                            Air drop them on their enemies!

                            See balloons

                            Just crush your entire party by spawning hundreds of them in a closed room!

                            Clown car logic. You’re all “crushed” but it’s just extremely difficult terrain.

                            The Bard in GreenT This user is from outside of this forum
                            The Bard in GreenT This user is from outside of this forum
                            The Bard in Green
                            wrote on last edited by thebardingreen@lemmy.starlightkel.xyz
                            #44

                            Exactly this. Also, one of the clowns will have a trombone to play sad trombone noises at you.

                            1 Reply Last reply
                            2
                            • S stamets@lemmy.dbzer0.com
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                              derpykat5@ttrpg.networkD This user is from outside of this forum
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                              derpykat5@ttrpg.network
                              wrote on last edited by
                              #45

                              Not quite the same, but a Paladin in a campaign I was in once bought a Shield of Missile Attraction for cheap because the shopkeep thought it was cursed.

                              M 1 Reply Last reply
                              10
                              • R Red_October

                                Immovable Rod: Only one end of the rod is fixed in space, the other end swings freely.

                                E This user is from outside of this forum
                                E This user is from outside of this forum
                                eestileib@lemmy.blahaj.zone
                                wrote on last edited by eestileib@lemmy.blahaj.zone
                                #46

                                That’s awesome actually. Would be incredibly useful in a shop.

                                1 Reply Last reply
                                1
                                • y0kaiY y0kai

                                  I have two I will be using in my next campaign:

                                  Ring of attunement: Provides 1 extra attunement slot. (Requires attunement)

                                  Event Staff: This staff allows the wielder to gain unquestioned entry into any “employees only” areas or zones otherwise off-limits to the public. Anyone (including actual staff or other officials) who sees the wielder in one of these areas will assume they are a known employee or other official who is granted special access to the area. Unfortunately, they will all also view the wielder as the least competent and least trustworthy employee or official with the organization. Any actions taken in the area are likely to be closely watched and highly scrutinized by any observer who would know better.

                                  ETA: One from the current campaign in which I am a player character. Our DM thought of this one:

                                  Bullet of Healing:

                                  This magical bullet can be loaded into any firearm. Whomever is shot by this bullet first receives 1d6 piercing damage followed by 1d10 healing. If the initial damage causes recipient’s HP to fall below 0 before the bullet’s healing effects begin, they will fall unconscious and will not gain any healing effect from the bullet. Instead, one death save is automatically passed.

                                  The Bard in GreenT This user is from outside of this forum
                                  The Bard in GreenT This user is from outside of this forum
                                  The Bard in Green
                                  wrote on last edited by thebardingreen@lemmy.starlightkel.xyz
                                  #47

                                  That bullet of healing is awesome. Would be great for a supernatural Wild West game. Which, is I think what I want to run next now.

                                  1 Reply Last reply
                                  10
                                  • D dumples@midwest.social

                                    There was an older barbarian subclass that was immune to magic including beneficial magic. It was dumb and wonderful

                                    J This user is from outside of this forum
                                    J This user is from outside of this forum
                                    jankatarch@lemmy.world
                                    wrote on last edited by
                                    #48

                                    1 Reply Last reply
                                    22
                                    • S stamets@lemmy.dbzer0.com
                                      This post did not contain any content.
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                                      bombastion@lemmy.blahaj.zoneB This user is from outside of this forum
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                                      bombastion@lemmy.blahaj.zone
                                      wrote on last edited by
                                      #49

                                      Wand of Fireball: has a medium chance of shooting a stream of cinnamon whiskey.

                                      M 1 Reply Last reply
                                      20
                                      • S stamets@lemmy.dbzer0.com

                                        I can’t see any of these working as intended. Clowns don’t subscribe to reality

                                        Spawn them as a distraction!

                                        Some of them cause a big distraction that accidentally points directly towards those you don’t want to be seen.

                                        Use them to hide!

                                        One of them will look giant and big to hide you while the others honk and gesture/point behind, clearly showing where you are.

                                        Build yourself a mountain of clowns to scale any wall!

                                        Crabs in a bucket. None will let you climb. You must stay to hear their jokes…

                                        Never starve again with their endless supply of pies!

                                        Shaving cream pies. Ain’t nobody got time to bake 30 coconut creams

                                        Use their weight to bring down any air-/ship

                                        They all blow up helium balloons to help it float. Unless you want it to float in which case their balloons turn into bowling balls at the last second with a big shrug.

                                        Air drop them on their enemies!

                                        See balloons

                                        Just crush your entire party by spawning hundreds of them in a closed room!

                                        Clown car logic. You’re all “crushed” but it’s just extremely difficult terrain.

                                        D This user is from outside of this forum
                                        D This user is from outside of this forum
                                        de_narm@lemmy.world
                                        wrote on last edited by de_narm@lemmy.world
                                        #50

                                        Luckily, most of these arguments assume living clowns. Something that can be easily remedied, it just shifts the entire problem space to doing it fast enough!

                                        On that note, what’s their EXP value?

                                        S T The Bard in GreenT 3 Replies Last reply
                                        5
                                        • S stamets@lemmy.dbzer0.com
                                          This post did not contain any content.
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                                          jimmux@programming.devJ This user is from outside of this forum
                                          jimmux@programming.devJ This user is from outside of this forum
                                          jimmux@programming.dev
                                          wrote on last edited by
                                          #51

                                          Bag of Communal Holding

                                          Content is shared with all other bags of communal holding in existence. Sometimes retrieving objects involves awkward hand contact if someone else is using their bag at the same time.

                                          F B 2 Replies Last reply
                                          25

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