Windows Games’ Compatibility on Linux Is at an All-Time High
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Make anti cheat work… That’s the real issue no?
There are Anti-Cheats that work just not one or two of the truly invasive ones. I’m able to play games like the Finals or Arc Raiders or CSGO or DOTA or World of Tanks or Insurgency or Battlebit without issue. I can’t play some multiplayer games owned by EA. It’s largely coming down to company lines based on what Anti-Cheat they’ve decided to go with.
It used to be not all games worked on Linux. Now it’s most games work and there’s a handful that don’t for one reason or the other (like Anti-Cheat).
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Some games get patched to break compatibility, usually with anti-cheat. Apex Legends and Battlefield 1 are examples of that.
For every game that breaks compatibility due to anti-cheat there’s 100s more new games that don’t have it and probably run on Linux just fine. So on average, the compatibility always goes up.
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I guess they enabled Linux support then in eac because it didn’t work initially
The game is Steam Deck verified and the developer even noted that Steam Deck support for the new anti-cheat was tested before release. I played a few hours right after release and it worked fine, so not sure when “initially” is.
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I am getting ready to switch and I play City of Heroes on Homecoming and wonder of anyone here has it running and what destro you are using. I ahve Mint on two laptops and they are running fine will all my other programs
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Games which run on Vulkan / OpenGL don’t have any GPU translation overhead, and some run straight-up better via Proton than they do on Windows. Doom 2016 does for me, for instance.
Of course, that game is so well optimised it’s the difference between 140 fps and 200+ fps, which is not terribly obvious, but even so.
Doom ran at 100+ fps at 4k on my 1070ti with graphics maxed out. It’s hard to tell what optimization allows it, but the game runs way better than anything else that looks at least as good.
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At what point does Microsoft start suing over patents?
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Strange headline. Isn’t it always at an all-time high since once you get something to run, that’s it?
They mean by percentage, for one thing. And new games come out all the time.
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Doom ran at 100+ fps at 4k on my 1070ti with graphics maxed out. It’s hard to tell what optimization allows it, but the game runs way better than anything else that looks at least as good.
It’s not one big optimization, it’s a product of Id actually having some of the best UE developers on the planet being able to tweak the engine to run like a beast. Each level is crafted from the ground up to allow for some sweeping optimizations revolving around actor loading and culling, and the game uses proper light baking to allow raytracing to handle marginal calculations instead of explicit path tracing every shadow. It’s a lot of little things that all take impressive amounts of skill and management to pull off effectively, a lot of this stuff is implemented poorly in other games and it showEdit: Id has their own engine, I always confuse quake/doom and UE. Still though, Id has always built games that were well optimized. Look at some of the systems they managed to port quake to. I was wrong about the engine, but not about the talent in the studio.s.
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I am getting ready to switch and I play City of Heroes on Homecoming and wonder of anyone here has it running and what destro you are using. I ahve Mint on two laptops and they are running fine will all my other programs
My wife plays it. She’s on Ubuntu 24.04 LTS (so I’d expect it to work on Mint too), installed it through Bottles, and it just worked. I’m on Kubuntu 25.10 and I’ve had it running but haven’t actually played it.
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Developers should still try to optimize Linux performance with native Linux ports.
Problem is even when they do, they don’t maintain support. Borderlands 2 has a native port but it hasn’t been updated while the windows version had received new content and patches in the years since.
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At what point does Microsoft start suing over patents?
As far as I know, Microsoft has no patents related to linux and how it can run Windows games. Everything has been reimplemented from scratch on the linux side, there’s no shared IP or patented techniques being used.
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At what point does Microsoft start suing over patents?
I’m not sure if they really have standing for that.
But even if they did, Microsoft don’t have the guts because cracking down it would be akin to a direct attack on Valve and Steam. And at this point I think we can all agree that Microsoft needs Steam more than Valve needs Windows.
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As far as I know, Microsoft has no patents related to linux and how it can run Windows games. Everything has been reimplemented from scratch on the linux side, there’s no shared IP or patented techniques being used.
They likely have patents on a number of things implemented in Wine/Proton. Clean-room implementation is also good, buy would cover copyright, not patent.
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Developers should still try to optimize Linux performance with native Linux ports.
It’s still happening in some cases. Like Balder’s Gate 3 getting a recent Linux port, for example.
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Right, they clearly don’t believe it has been worth the effort in the past. At a certain point I’ve always worried that they might.
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At what point does Microsoft start suing over patents?
What patents?
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What patents?
I don’t have a list. Just considering that MS patents EVERYTHING I have a tough time believing they don’t have patents over at least SOME DirectX things that Wine has created an implementation for, etc.
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I don’t have a list. Just considering that MS patents EVERYTHING I have a tough time believing they don’t have patents over at least SOME DirectX things that Wine has created an implementation for, etc.
WINE doesn’t need to implement anything that DirectX does, it just needs to translate those calls into the equivalent Linux ones. Linux does all the actual work; and if Microsoft had a patent for “drawing pixels on a screen” they’d have shown that hand by now.
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They likely have patents on a number of things implemented in Wine/Proton. Clean-room implementation is also good, buy would cover copyright, not patent.
WINE stands for “WINE Is Not an Emulator”; they’re not reimplementing Microsoft libraries. No patents to violate.
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I cannot wait for GamersNexus to agree on a testing framework for Linux and then see how many games will run actually better on Linux than on Windows, either native or through Wine/Proton.
Didn’t they just announce this? Or are they still deciding on the “how” and not the “if”?