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  3. Study finds 72% of Developers View Steam as Monopoly [from the overall pool, 75% of respondents were senior managers]

Study finds 72% of Developers View Steam as Monopoly [from the overall pool, 75% of respondents were senior managers]

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  • M masterspace@lemmy.ca

    They never tried to kill anything outside the Microsoft store. That’s just what Tim Sweeney and developers got fearful of and made a big fuss about (not saying it’s not worth making a fuss about, but they never announced they would do it). Microsoft did introduce more limited versions of windows that had sideloading disabled by default, but these were low cost versions of windows generally aimed at children and grandparents / non tech people, not at their gamer user base.

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    ryathal@sh.itjust.works
    wrote on last edited by
    #55

    They absolutely were heading that direction with both windows and Xbox until the massive backlash from the public forced them to tone down their plans. It’s still the same company that tried to kill used games on consoles, and they basically have with the creation of game pass. Valve built an escape hatch to Linux for gaming, which has forced them to be a bit nicer on the PC front, but that’s not a sign of Microsoft being good.

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    • B bcsven@lemmy.ca

      Chrome/google is a monopoly because they actually pay to keep Firefox and apple Browsers running. Firefoxes major funder is google. This is so Google can claim they aren’t a monopoly.

      Gog is the games store most people use if they don’t want steam. https://www.gog.com/en/games

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      devjavu@lemmy.dbzer0.com
      wrote on last edited by
      #56

      There is also Safari, Gnome Web, Falkon (don’t know the spelling), ladybird, then you got the web browsers that are not fully web compliant… the point is there is a lot. And even if Mozilla wasn’t paid large sums of miney by Google, Firefox as code wouldn’t vanish all of a sudden. It would likely be picked up by the FOSS community (again).

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      • alessandro@lemmy.caA alessandro@lemmy.ca
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        softestsapphic@lemmy.world
        wrote on last edited by
        #57

        It’s a monopoly that benefits the consumer.

        It could easily not be a monopoly if any other company was dedicated to making as good of a customer experience.

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        • R ryathal@sh.itjust.works

          They absolutely were heading that direction with both windows and Xbox until the massive backlash from the public forced them to tone down their plans. It’s still the same company that tried to kill used games on consoles, and they basically have with the creation of game pass. Valve built an escape hatch to Linux for gaming, which has forced them to be a bit nicer on the PC front, but that’s not a sign of Microsoft being good.

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          masterspace@lemmy.ca
          wrote on last edited by
          #58

          Lol, they didn’t try to kill used games on console, when they announced the Xbox One they also announced that you would be able to digitally sell and transfer your games licenses and share you digital library with friends.

          Gamers didn’t hear that though, and then those plans got scrapped when they had to rework everything before launch.

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          • A aceticon@lemmy.dbzer0.com

            I’ve been gaming on Linux for a year now and I have (and run) way more games from GOG than Steam.

            Historically I avoided Steam because of the whole “you don’t own the games, you just license them at full price” nature of the “phone home” validation they have for most games, so I had a much larger collection in GOG than Steam to begin with since I would only get from Steam the really interesting games which I wouldn’t find in GOG (plenty of games I simply did not buy because they were Steam only).

            That said, running GOG games in Linux is as least as simple as Steam games, thanks to me using Lutris which does all the heavy lifting of properly configuring Wine and VKDX to run my games and even integrates with GOG to directly download the installers: in practice I have about the same chance of success with click-and-play installing and running a game in Linux from the Steam Store via the Steam App as I do from GOG via Lutris.

            Then on top of that, because I’m a techie, I actually prefer Lutris + Wine because it’s so much more open for configuration than Steam and to figure out yourself how to run games for which there are no pre-made configuration scripts, such as pirated ones - for example, for one of my Steam games I couldn’t at all find a way to run the official version of the game in Linux via the Steam App, but I could get the pirated version of that game to run just fine via Lutris.

            I even have a default setting in Lutris which will run my games inside a Firejail sandbox with networking disabled plus a bunch of other security settings, something I can’t do in Steam (were I can only do it for the entire Steam App, which won’t function with disabled networking).

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            ryathal@sh.itjust.works
            wrote on last edited by
            #59

            You don’t own gog games either. Not using drm doesn’t grant ownership.

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            • S Spice Hoarder

              I read this as senior managers at valve…

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              ganbat@lemmy.dbzer0.com
              wrote on last edited by
              #60

              First line of the article seems fairly contradictory to that.

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              • G ganbat@lemmy.dbzer0.com

                First line of the article seems fairly contradictory to that.

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                Spice Hoarder
                wrote on last edited by
                #61

                Wait now I’m even more confused

                Game distribution platform Rokky has just released the results of a study it conducted with 306 senior managers of PC game developers (all from the US or UK)

                There’s nothing in this article that suggests that they polled more than just senior managers.

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                • R ryathal@sh.itjust.works

                  You don’t own gog games either. Not using drm doesn’t grant ownership.

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                  aceticon@lemmy.dbzer0.com
                  wrote on last edited by aceticon@lemmy.dbzer0.com
                  #62

                  Two things:

                  1. …

                  You’re confusing ownership of the “copyright of a game” with ownership of the actual instance of a game.

                  In jurisdictions were the Law is not just bought and paid for by industry lobbyists, you definitely own that copy you got when you downloaded the offline installer from GOG same as you would a game CD. What you don’t own is the copyright of the game.

                  Further, even in the jurisdictions were IP Law is thoroughly bought and thus has been subverted to serve media industry interests, you de facto own that copy you got when you downloaded the offline installer from GOG: because the way things are set up with GOG (meaning, no DRM), the copyright owner would have no recourse but to literally take you to court to take away that copy, which they won’t because it’s too expensive so not worth the cost - unlike with Steam they can’t just switch off you access to it by toggling a flag in a database.

                  Curiously, with Steam they can block you from accessing the copy of the game you bought even in the non-corrupt legal jurisdictions, because if they just block you from accessing it even if they legally can’t, it’s now up to you to take them to court to restore access to something you legally should have access to, and you won’t do it because it’s “too expensive so not worth the cost”.

                  1. …

                  Whilst the whole thing is a bit of a mess with multiple takes on multiple jurisdictions, the praxis side is the same everywhere: “Possession is 9/10 of the law” as the saying goes - so if you have it fully under your control (so, no “phone home” system that can lock you out from using it) THEY have to take you to Court and justify to the Judge why they should be allowed to take it away from you, whilst if it’s not under your control and they just take your access to it away from you, YOU have to take them to Court and justify why they should have to restore you access.

                  Even were you do not have legal ownership of a copy of a game, the way the GOG stuff is set up, once you’ve downloaded the offline installer you have de facto ownership which is pretty costly for them to overturn.

                  Meanwhile, the way the Steam stuff is set up you do not have control over that instance of the game and they can just take it away from you, and then it’s you who will have trouble overturning it even in jurisdictions were you’re legally in the right.

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                  • alessandro@lemmy.caA alessandro@lemmy.ca
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                    jaselle@lemmy.ca
                    wrote on last edited by
                    #63

                    If only all monopolies were so user-positive.

                    I suspect what’s unique in valve’s case is that they don’t have investors and board members and other stakeholders to lead them toward short-term profit maximization.

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                    • alessandro@lemmy.caA alessandro@lemmy.ca
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                      PKscope
                      wrote on last edited by
                      #64

                      It surprised me that only 10% had tried selling their games on GOG. I guess the thought of going DRM-free was scarier than the monopoly of Steam.

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                      • PKscopeP PKscope

                        It surprised me that only 10% had tried selling their games on GOG. I guess the thought of going DRM-free was scarier than the monopoly of Steam.

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                        alphabethunter@lemmy.world
                        wrote on last edited by
                        #65

                        Yeah, of course it would. Senior Manager position is something that basically only exists for bigger studios. From the 306 developers interviewed, probably only a small part are indie developers.

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                        • alessandro@lemmy.caA alessandro@lemmy.ca
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                          ByteOnBikes
                          wrote on last edited by
                          #66

                          Remember when Ubisoft came crawling back to Steam?

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                          • L laserturboshark69@sh.itjust.works

                            Valve has a huge amount of good will to burn and the cynical side of me is waiting for the day they start.

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                            Spice Hoarder
                            wrote on last edited by
                            #67

                            Gabe won’t live forever. I guess we have until then

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                            • J jaselle@lemmy.ca

                              If only all monopolies were so user-positive.

                              I suspect what’s unique in valve’s case is that they don’t have investors and board members and other stakeholders to lead them toward short-term profit maximization.

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                              SkaveRat
                              wrote on last edited by
                              #68

                              I dread the day where GabeN is leaving valve

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                              • S SkaveRat

                                I dread the day where GabeN is leaving valve

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                                jaselle@lemmy.ca
                                wrote on last edited by
                                #69

                                meh, IDK. it won’t change the basic facts of the company, there will still be no stakeholders.

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                                • J jaselle@lemmy.ca

                                  meh, IDK. it won’t change the basic facts of the company, there will still be no stakeholders.

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                                  SkaveRat
                                  wrote on last edited by
                                  #70

                                  Depends. Whoever will follow up, can charge the company into a public one

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                                  • S SkaveRat

                                    Depends. Whoever will follow up, can charge the company into a public one

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                                    jaselle@lemmy.ca
                                    wrote on last edited by
                                    #71

                                    certainly possible. I just think Gabe isn’t the only Gabe who works at valve.

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                                    • alessandro@lemmy.caA alessandro@lemmy.ca
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                                      tyranical_typhon@lemmings.world
                                      wrote on last edited by
                                      #72

                                      The problem with this “anti-monopoly” rhetoric is that players want to play on the same platform as everyone else.

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                                      • poopfeast420@lemmy.zipP poopfeast420@lemmy.zip

                                        Game distribution platform Rokky has just released the results of a study it conducted with 306 senior managers of PC game developers (all from the US or UK)

                                        Unsurprising that they find this, since that’s what their business is about.

                                        MAXIMIZE GLOBAL GAME SALES WITH ROKKY

                                        Expand sales of your PC game beyond Steam. Sell game keys to 200+ global storefronts simultaneously with Rokky. Enjoy revenue increases of up to 100%.

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                                        moltz@lemmy.ml
                                        wrote on last edited by moltz@lemmy.ml
                                        #73

                                        Nailed it, this is an ad for their company, that’s all the poll is, and of course it backs up the purpose of the company, almost like they set out from the beginning to create a poll with the results they wanted. Once they did that, they fired up their email (or hired a PR company) and spammed every news outlet they could to get them to cover. Steamdeckhq was dumb enough to take the bait, literally advertising this company for free, and OP continued that idiocy by posting here.

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                                        • alessandro@lemmy.caA alessandro@lemmy.ca
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                                          killabeezio@lemmy.zip
                                          wrote on last edited by
                                          #74

                                          Is it a monopoly though. Monopolies are there to protect the consumer, not really the seller. A developer does not need to use steam at all. I really don’t think steam can control the pricing like that. Like, if steam started to raise prices on people buying the games, then I feel like people would still jump ship. Places like gog and itch.io exist. There are plenty of game stores as well, Microsoft, Nintendo, ea.

                                          The problem developers have is they feel if they make a PC game, that they have to put it on steam and no other platform or they won’t make money. But the developer still has choices and I feel like steam is pretty reasonable with their cut and the tools they offer developers. A developer can even sell their game on a different platform at the same time they sell it on steam. They can even sell steam keys on their own website if they wanted to.

                                          To call steam a monopoly is a bit of a stretch. People still have plenty of choices and steam isn’t circle jerking their consumers.

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