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Wandering Adventure Party

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  3. YOU MAKE ME SICK

YOU MAKE ME SICK

Scheduled Pinned Locked Moved RPGMemes
rpgmemes
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  • S stamets@lemmy.dbzer0.com
    This post did not contain any content.
    F This user is from outside of this forum
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    frezik@lemmy.blahaj.zone
    wrote on last edited by
    #3

    I had a bit like this once, though not quite to this level. I had a world where Gnomes lived in caravan groups like Romani, and there was a lot of racism against them. I thought my players would sympathize, but what actually happened was “let’s not rock the boat”.

    S 1 Reply Last reply
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    • S stamets@lemmy.dbzer0.com
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      R This user is from outside of this forum
      ryathal@sh.itjust.works
      wrote on last edited by
      #4

      It’s not terribly surprising depending on how you present it. Lots of hate groups have public opinions that are at least somewhat popular among the masses. It’s really hard to recruit if you can’t establish some common ground. You don’t lead with showing new people the baby killing tree.

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      • F frezik@lemmy.blahaj.zone

        I had a bit like this once, though not quite to this level. I had a world where Gnomes lived in caravan groups like Romani, and there was a lot of racism against them. I thought my players would sympathize, but what actually happened was “let’s not rock the boat”.

        S This user is from outside of this forum
        S This user is from outside of this forum
        sbv@sh.itjust.works
        wrote on last edited by
        #5

        I find that my players take a lot of cues from the scenario. If there’s an obvious way for them to get involved, and a clear benefit to the character, they jump in. If not, they treat it as part of the world and continue about their business. But they are relatively passive, story-wise and expect a bit of railroading to tell them where to go.

        W 1 Reply Last reply
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        • R ryathal@sh.itjust.works

          It’s not terribly surprising depending on how you present it. Lots of hate groups have public opinions that are at least somewhat popular among the masses. It’s really hard to recruit if you can’t establish some common ground. You don’t lead with showing new people the baby killing tree.

          O This user is from outside of this forum
          O This user is from outside of this forum
          okwhateverdude@lemmy.world
          wrote on last edited by
          #6

          Yeah, the shitheads call this “hiding their power level”.

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          • S sbv@sh.itjust.works

            I find that my players take a lot of cues from the scenario. If there’s an obvious way for them to get involved, and a clear benefit to the character, they jump in. If not, they treat it as part of the world and continue about their business. But they are relatively passive, story-wise and expect a bit of railroading to tell them where to go.

            W This user is from outside of this forum
            W This user is from outside of this forum
            warl0k3@lemmy.world
            wrote on last edited by warl0k3@lemmy.world
            #7

            Agreed - RPGs are a collaborative process, but need a framework in which to collaborate. The DM is there to provide that framework, so if there’s no indication that they’re angling for something to be more than flavor, I’d prefer to get to the story they’ve been intending rather than sidetrack the session. It probably varies by though.

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            • S stamets@lemmy.dbzer0.com
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              NilsN This user is from outside of this forum
              NilsN This user is from outside of this forum
              Nils
              wrote on last edited by
              #8

              In this video, doesn’t Taliesin Jaffe misses the table, and they laugh at him?

              op adding subliminal layers to the meme. 😅

              1 Reply Last reply
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              • S stamets@lemmy.dbzer0.com
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                archpawn@lemmy.world
                wrote on last edited by
                #9

                In D&D, they’re just objectively right. Older editions had certain races as being inherently evil. Even now, there’s differences in intelligence between races.

                H D 2 Replies Last reply
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                • A archpawn@lemmy.world

                  In D&D, they’re just objectively right. Older editions had certain races as being inherently evil. Even now, there’s differences in intelligence between races.

                  H This user is from outside of this forum
                  H This user is from outside of this forum
                  HobbitFoot
                  wrote on last edited by
                  #10

                  Even now, there’s differences in intelligence between races.

                  They got rid of that in 5.5e. They also made the orcs Mexican for some reason

                  A 1 Reply Last reply
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                  • O oldsagerick@lemmy.zip

                    I don’t see a problem to be honest, although only if the players are experts in really be in character

                    phase@lemmy.8th.worldP This user is from outside of this forum
                    phase@lemmy.8th.worldP This user is from outside of this forum
                    phase@lemmy.8th.world
                    wrote on last edited by
                    #11

                    KKK is bad, wrong, … Playing them should be discussed… I would have an issue with someone who finds impersonating a KKK member fun.

                    We should paste here the intro of Eat the Reich about nazi NPCs and how to deal with that.

                    1 Reply Last reply
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                    • H HobbitFoot

                      Even now, there’s differences in intelligence between races.

                      They got rid of that in 5.5e. They also made the orcs Mexican for some reason

                      A This user is from outside of this forum
                      A This user is from outside of this forum
                      archpawn@lemmy.world
                      wrote on last edited by
                      #12

                      They still have goblin warriors with higher intelligence than kobold warriors. And silver dragons are significantly smarter than white dragons. Did they get rid of the thing where you can tell if a dragon is evil based on the shininess of their skin? Or is it just not on the statblock anymore?

                      And I imagine very few people play games where demons and devils aren’t generally evil.

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                      • A archpawn@lemmy.world

                        In D&D, they’re just objectively right. Older editions had certain races as being inherently evil. Even now, there’s differences in intelligence between races.

                        D This user is from outside of this forum
                        D This user is from outside of this forum
                        dragontypewyvern@midwest.social
                        wrote on last edited by dragontypewyvern@midwest.social
                        #13

                        “The Fantasy KKK is right about everything because there’s an inherent intelligence difference in the default stat blocks”

                        See meme above

                        1 Reply Last reply
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