Skip to content
0
  • Home
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
  • Home
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (Sketchy)
  • No Skin
Collapse

Wandering Adventure Party

  1. Home
  2. rpg
  3. Law, Order, Dungeons & Dragons: Gameable Suggestions from English Medieval Law

Law, Order, Dungeons & Dragons: Gameable Suggestions from English Medieval Law

Scheduled Pinned Locked Moved rpg
rpg
2 Posts 2 Posters 1 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • C This user is from outside of this forum
    C This user is from outside of this forum
    copacetic@discuss.tchncs.de
    wrote on last edited by
    #1
    This post did not contain any content.
    Link Preview Image
    LAW, ORDER, DUNGEONS & DRAGONS: Gameable Suggestions from English Medieval Law

    Its not *always* trial by combat...   How law and order work in medieval societies can be used to enhance our pseudo-medieval fantasy games ...

    favicon

    (icastlight.blogspot.com)

    A 1 Reply Last reply
    10
    • C copacetic@discuss.tchncs.de
      This post did not contain any content.
      Link Preview Image
      LAW, ORDER, DUNGEONS & DRAGONS: Gameable Suggestions from English Medieval Law

      Its not *always* trial by combat...   How law and order work in medieval societies can be used to enhance our pseudo-medieval fantasy games ...

      favicon

      (icastlight.blogspot.com)

      A This user is from outside of this forum
      A This user is from outside of this forum
      alphabethunter@lemmy.world
      wrote on last edited by
      #2

      Fairly interesting read, but I think it has missed potential. It fails to consider the effects magic would have on the laws of a society, and also the impact that monsters abound would have over the common folk. In a world where monsters do exist, the likely scenario would be one where small villages or settlements wouldn’t exist, and people would flock together to bigger towns or cities, behind the protection of walls. With crowds, comes business, and then the need to travel through dangerous wilderness, and with it, the job of a sword-for-hire, and, the ubiquitous presence of fortune-seekers, adventurers, lacking a place of presence or belonging. And then it would all depend on how the population of a certain place sees these adventurers, trust or distrust built upon decades of dealings and the actions of such people (adventurers).

      Another point to consider, is how magic could develop to aid in judicial matters, maybe spells specifically crafted to tell lies from truth, or to trace the scents left on a dead person to their killer…

      And I guess this is why most editions of D&D do not really concern themselves with this topic, it’s a bit too hard to point out exactly what would be the laws and such. However, I do like the thought exercise, and you can take it a step further, and write down a small set of simple laws and societal taboos for each region that could be relevant and meaningful for your game.

      1 Reply Last reply
      4

      Reply
      • Reply as topic
      Log in to reply
      • Oldest to Newest
      • Newest to Oldest
      • Most Votes


      • Login

      • Login or register to search.
      Powered by NodeBB Contributors
      • First post
        Last post