We've all done it
-
ChatGPT is a pedophile and a serial killer. It keeps abusing and murdering kids.
The downvotes here would make that seem like it. And it makes sense considering the damage the AI data centers are causing simply responding to mundane questions. I totally understand the sentiment but can’t help but drag the simpletons into and easy downvote spiral related to the DND comment.
-
You can keep ChatGPT on in the background so that she/he can keep inventory for you guys. Like a mystical miserable fuck.
AI doesn’t have gender
-
AI doesn’t have gender
You can choose the “gender” by the voice you select.
-
You can choose the “gender” by the voice you select.
That’s not how gender works.
-
Any kind of inventory management like arrows and food is way too sweaty and has never engaged a single player ever unless the whole point of the campaign is this exact mechanic. It’s a waste of time and energy and I don’t play with anyone that insists on doing it.
There’s a moment when it can add tension. You find three silver arrows in an old fort, hole up for the night, and then hear the horrible howl of a werewolf ring out.
Or you’re lost in the desert, trying to ration your water until you can find an oasis.
I’ve played Westmarches games where you do a little pre-adventure “we need to go X hexes so we’re wanting Y supplies to get there and back”. But its more a cost of failure than a drama element.
-
That’s not how gender works.
It’s definitely not “non-binary”. Can we agree on that?
-
This post did not contain any content.

-
Our rule was always that if you bought 50 of something like food or ammo, you don’t have to track how many you’ve used, we’ll just assume you’re well stocked and resupplying offscreen. The limit only comes back if the party is overtly cut off from resupply, like if they are shipwrecked on an uninhabited island.
This means you can easily have a limitless supply of normal arrows but still have to track your silver arrows, smoke bomb arrows, etc. Or you can invest the money to just have a limitless supply of whatever specialty item you think is worth the cost.
Converts my one electrum to 50 cp. Now I have infinite money!
-
You can keep ChatGPT on in the background so that she/he can keep inventory for you guys. Like a mystical miserable fuck.
You can keep cyanide in your digestive tract so that she/he can make inventory tracking a complete non-issue for you specifically
️
-
Why would you use ChatGPT to emulate a word processor? You get all the functionality you need without ever hitting enter.
I’m wondering if they mean have ChatGPT reading the messages in Discord and automatically tracking it? It should be able to do that, but I’m not sure about the specifics. And it’s not something LLMs are good at, so you have to be able to work around it. It would basically need to notice whenever you use an item, then tell something else to remove that from you inventory.
-
i like to borrow from other systems and treat quiver and gold as stats to be checked against. i can ask you to roll a stat check against quiver. if you fail, you are currently out of arrows and will need to perform some action to no longer be out of arrows (including long rest, just assuming part of long rest is fletching or whatever, it doesn’t need to be focused on too hard). on critical success or failure, the player’s stat can go up or down permanently, and a player can trade a wealth point for an inventory point in town.
generally it works really well at letting players focus on role play by not requiring them to maintain a running tally.
Or you could save on rolls and say you’re out of arrows on a natural 1.
-
You can keep cyanide in your digestive tract so that she/he can make inventory tracking a complete non-issue for you specifically
️
Brilliant. Well done.
-
Brilliant. Well done.
thanks, I have my moments.
-
Yeah, it’s like encumberance in video games. Usually just makes things tedious and if there’s no work around it stops being fun.
I don’t mind encumberance that much. I think it’s necessary if you’re making any attempt at balancing the economy. Without it the player returns back to town with every bit of loot from the dungeon to sell, and the economy doesn’t matter anymore.
However, any game that has an encumberance mechanic absolutely has to have a weight/value sort and display. I don’t know why this is so hard for them to implement. Bethesda games never do, and I’m playing Tainted Grail (I’ve heard lots of good things, and it’s alright so far) and it doesn’t. With any amount of playtesting they’d get overencumbered, try to figure out what to drop and instantly realize they want to drop the highest weight/value items, and there’s no way to view this! How do you not add it?
-
Converts my one electrum to 50 cp. Now I have infinite money!
And that’s how the party ends up on the run for counterfeiting.
-
Or you could save on rolls and say you’re out of arrows on a natural 1.
the big thing is just that your inventory management can just be a number and you don’t have to think so hard about it if that’s not something you or your players find joy in while playing make believe together
-
Any kind of inventory management like arrows and food is way too sweaty and has never engaged a single player ever unless the whole point of the campaign is this exact mechanic. It’s a waste of time and energy and I don’t play with anyone that insists on doing it.
Mostly, I agree. However, part of why it has a cost is to be a sink for gold. Sure, it’s not much, but it does add up. However, there are better ways to handle it than to track arrows.
Just make your players occasionally pay for upkeep of their gear when they’re in town. This could be themes as repairs for weapons an armor, more arrows, spellcasting supplies, food, etc. This does two things. You can give them more value in rewards and it makes them feel like they’re actually adventurers, not just game characters.
Alternatively, scale rewards down. They don’t have to know about it, but if they’re not paying for supplies then they’re going to get more value than is expected (by the rules).
Or, the final option, just ignore it. It theoretically adds up to a lot of value over the course of the game, especially for spellcasting, but who cares? If you notice they have enough money that they stop worrying about it then you can do something.
-
This post did not contain any content.

We just buy 50 rations and a barrel of booze session 1 and it some how never runs out unless there’s a crazy party. I think once we had some travel session that fast forward months of travel where he managed resources for a bit.
-
Any kind of inventory management like arrows and food is way too sweaty and has never engaged a single player ever unless the whole point of the campaign is this exact mechanic. It’s a waste of time and energy and I don’t play with anyone that insists on doing it.
Every group I’ve been in the archers just bought more than they could ever use and someone in the party could carry the extras. Like every time they go back to town they drop 5 gp for 100 arrows.
-
thanks, I have my moments.
I’m honored to have shared the decade occurrence with you