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  3. How often have you used a game setting with a different game's ruleset?

How often have you used a game setting with a different game's ruleset?

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  • samuraibeandog@lemmy.worldS samuraibeandog@lemmy.world

    Yeah they both are built around the classic D&D gameplay loop of exploring and dungeon crawling. I run my own adventures rather than using purchased modules so I don’t have to worry about converting monster stats and stuff. But Shadowdark converts very easily to old D&D versions, it would be straight forward to run any old pre-3rd edition D&D modules in it.

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    mr_noxx@lemmy.ml
    wrote on last edited by
    #18

    That sounds really cool. I’ll have to check that out. Thanks!

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    • M mr_noxx@lemmy.ml

      I seem to do this a lot - I’ll find a game whose setting I really like, but dislike the ruleset it uses, so I end up converting it over to the ruleset I prefer (usually Cypher System). I’ve learned that to some people, this is blasphemy of the highest order, which is surprising. I still do it, though. 😬

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      HubertManne
      wrote on last edited by
      #19

      Not what you are talking about but one reason I learned to love the champions system from the early 90’s was a guy there ran a fantasy setting using it. He had a program to he made himself to do the heavy lifting but the variable power pool rules gave him a great ability to have characters have any spell they wanted by talking to him. Just had to fit within the pool which as a magic user would level as points were put in.

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      • M mr_noxx@lemmy.ml

        I seem to do this a lot - I’ll find a game whose setting I really like, but dislike the ruleset it uses, so I end up converting it over to the ruleset I prefer (usually Cypher System). I’ve learned that to some people, this is blasphemy of the highest order, which is surprising. I still do it, though. 😬

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        jjjalljs@ttrpg.network
        wrote on last edited by
        #20

        I used nWoD for fantasy games. The core dice pool system works pretty well, and few things are tightly coupled to any setting in particular.

        I mostly don’t like d20, so when someone tells me they’re doing a game about secret vampire societies in it, I’m a lot more disappointed than if they ported a system I like or am neutral on. Also 5th edition in particular makes a lot of assumptions about how things work.

        S S 2 Replies Last reply
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        • Coreworlder 🎲C Coreworlder 🎲

          @mr_noxx I’m slowly rewritting Babylon 5 as a Daggerheart hack…

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          anexerciseinfalling@programming.dev
          wrote on last edited by
          #21

          I would be very interested in this if you ever post it 👀

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          • M mr_noxx@lemmy.ml

            I’m not familiar with that. Is that like letting players choose a set of equipment at the beginning of play, or…?

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            misery mansion
            wrote on last edited by
            #22

            One of the key ideas in Blades in the Dark is avoiding lengthy planning discussions. You go on missions called Scores and you only plan very minimally how you want to achieve your mission.

            Then through play you can flashback to when your characters were preparing the score and say “of course, I bribed this guard yesterday so that he’d let us in the back doors”, that kind of thing.

            So for equipment you just choose whether you have a lot, some or a little, not what you actually have. There is a stealth penalty for having a lot.

            Then during play, when you need something you just mark off a slot on your sheet - obviously it needs to be something you reasonably have access to.

            So I’ll often say “you have 3 things with you but you can tell me what they are when you need them”.

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            • J jjjalljs@ttrpg.network

              I used nWoD for fantasy games. The core dice pool system works pretty well, and few things are tightly coupled to any setting in particular.

              I mostly don’t like d20, so when someone tells me they’re doing a game about secret vampire societies in it, I’m a lot more disappointed than if they ported a system I like or am neutral on. Also 5th edition in particular makes a lot of assumptions about how things work.

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              surenho@beehaw.org
              wrote on last edited by
              #23

              This. NWod/ChoD system just works so well. Of course I’d avoid it if the setting does not fit, but non-thematic d20 should be replaced by dice pool whenever one can do it. I haven’t tried this yet but I really want to run a medieval fantasy game with Mage magic system. Pretty sure there are some games already implementing something like that from the start, but if magic was ever a thing then mage seems like the way it would be approached, messy and dangerous.

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              • M mr_noxx@lemmy.ml

                I seem to do this a lot - I’ll find a game whose setting I really like, but dislike the ruleset it uses, so I end up converting it over to the ruleset I prefer (usually Cypher System). I’ve learned that to some people, this is blasphemy of the highest order, which is surprising. I still do it, though. 😬

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                Guest
                wrote on last edited by
                #24

                zGvLSmGRb7jaAW7.jpg
                chud.win splaat.farm

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                • S surenho@beehaw.org

                  This. NWod/ChoD system just works so well. Of course I’d avoid it if the setting does not fit, but non-thematic d20 should be replaced by dice pool whenever one can do it. I haven’t tried this yet but I really want to run a medieval fantasy game with Mage magic system. Pretty sure there are some games already implementing something like that from the start, but if magic was ever a thing then mage seems like the way it would be approached, messy and dangerous.

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                  jjjalljs@ttrpg.network
                  wrote on last edited by
                  #25

                  I love mage, but its magic is so involved and powerful I wouldn’t want to use it in a game unless everyone was a mage. You don’t really want one players options to be “I hit him with my club” and the others to be boundless.

                  Awakening 2nd edition was really good, imo, but I never actually got to play Ascension

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                  • M mr_noxx@lemmy.ml

                    I seem to do this a lot - I’ll find a game whose setting I really like, but dislike the ruleset it uses, so I end up converting it over to the ruleset I prefer (usually Cypher System). I’ve learned that to some people, this is blasphemy of the highest order, which is surprising. I still do it, though. 😬

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                    redacted@lemmy.zip
                    wrote on last edited by
                    #26

                    This is the secret to being a dm and “having so many cool unique ideas”

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                    • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮

                      My first “Shadowrun” game was just taking the setting and using D20 Modern for the rules since I didn’t have the actual Shadowrun books (and couldn’t find them for sale either).

                      Sometimes, after playing actual Shadowrun, I feel like the D20 Modern rules worked better. 🤣

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                      farting_gorilla@lemmy.world
                      wrote on last edited by
                      #27

                      Depends on the edition of Shadowrun :lol

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                      • M mr_noxx@lemmy.ml

                        I seem to do this a lot - I’ll find a game whose setting I really like, but dislike the ruleset it uses, so I end up converting it over to the ruleset I prefer (usually Cypher System). I’ve learned that to some people, this is blasphemy of the highest order, which is surprising. I still do it, though. 😬

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                        S This user is from outside of this forum
                        shyfer@ttrpg.network
                        wrote on last edited by shyfer@ttrpg.network
                        #28

                        100% done this. Some systems just gel with me better (like nWoD or CofD). I’ve always wanted to try this with Curse of Strahd.

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                        • J jjjalljs@ttrpg.network

                          I used nWoD for fantasy games. The core dice pool system works pretty well, and few things are tightly coupled to any setting in particular.

                          I mostly don’t like d20, so when someone tells me they’re doing a game about secret vampire societies in it, I’m a lot more disappointed than if they ported a system I like or am neutral on. Also 5th edition in particular makes a lot of assumptions about how things work.

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                          shyfer@ttrpg.network
                          wrote on last edited by
                          #29

                          I’ve played a Call of Cthulhu games in nWoD or CofD before. Never tried fantasy, that seems neat.

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