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Satanic Math

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  • B boomkop3@reddthat.com

    She may buy into hype but still thinks for herself

    R This user is from outside of this forum
    R This user is from outside of this forum
    rumschlumpel@feddit.org
    wrote last edited by
    #11

    Good point, actually. Seems like these days, a lot of people wouldn’t change their opinion after seeing what this grandma saw.

    S S C 3 Replies Last reply
    75
    • EyedustE Eyedust

      D&D players aren’t satanists. They’re much worse. They’re math addicts.

      U This user is from outside of this forum
      U This user is from outside of this forum
      universalbasicjustice@lemmy.dbzer0.com
      wrote last edited by
      #12

      Speaking as a Satanist studying computational fluid dynamics…

      Need a DM?

      M 1 Reply Last reply
      33
      • thefuzzyfurrycomrade@pawb.socialT thefuzzyfurrycomrade@pawb.social

        Source (Mastodon)

        J This user is from outside of this forum
        J This user is from outside of this forum
        jaybone@lemmy.zip
        wrote last edited by
        #13

        I guess it’s like saying gambling is just math. You should sit in on her next bingo session or trip to the Indian casino. except you’re not winning money.

        1 Reply Last reply
        25
        • EyedustE Eyedust

          D&D players aren’t satanists. They’re much worse. They’re math addicts.

          massive_bereavementM This user is from outside of this forum
          massive_bereavementM This user is from outside of this forum
          massive_bereavement
          wrote last edited by
          #14

          A friend calls it “narrative gambling”, because eventually we’re all throwing dice and hoping it doesn’t “ruin” us.

          S 1 Reply Last reply
          10
          • EyedustE Eyedust

            D&D players aren’t satanists. They’re much worse. They’re math addicts.

            Lime Buzz (fae/she)S This user is from outside of this forum
            Lime Buzz (fae/she)S This user is from outside of this forum
            Lime Buzz (fae/she)
            wrote last edited by
            #15

            Exactly why I dislike D&D, it’s more about combat and math. I prefer systems that are less math heavy and more narrative/roleplay focused.

            EyedustE WugmeisterT 2 Replies Last reply
            14
            • J jet@hackertalks.com

              Clearly math is satanic

              W This user is from outside of this forum
              W This user is from outside of this forum
              wootz
              wrote last edited by
              #16

              Oh absolutely.

              If god and religion demand faith over evidence, then clearly math and science, both of which derive from logic, must be the antithesis of god.

              1 Reply Last reply
              3
              • J jet@hackertalks.com

                Clearly math is satanic

                DiplomjodlerD This user is from outside of this forum
                DiplomjodlerD This user is from outside of this forum
                Diplomjodler
                wrote last edited by
                #17

                They’re using Arabic numerals! It’s obviously all a devilish ploy to subvert our pure Christian souls!

                klaymore@sh.itjust.worksK 1 Reply Last reply
                8
                • Lime Buzz (fae/she)S Lime Buzz (fae/she)

                  Exactly why I dislike D&D, it’s more about combat and math. I prefer systems that are less math heavy and more narrative/roleplay focused.

                  EyedustE This user is from outside of this forum
                  EyedustE This user is from outside of this forum
                  Eyedust
                  wrote last edited by eyedust@lemmy.dbzer0.com
                  #18

                  You should check out GURPS. Its a simpler system with universal campaigns (modern, fantasy, mech, dimension hopping, steampunk). The system is super easy. You start with 100 points to make your character. You can spend them on stats, skills, spells, and perks. You can even gain more points by taking quirks.

                  You roll 3d6 for everything. Your goal is to get under your skill number. Fireball of 13 needs to roll under 13. If its raining or something, your GM can choose to put a -4 on that. So now you need to roll under 9. Just simple addition and subtraction, but it works really well.

                  Lime Buzz (fae/she)S swedneck@discuss.tchncs.deS 2 Replies Last reply
                  18
                  • G IndescribablySad@threads.net

                    Could you imagine doing 666 damage in one turn? I’d be riding that high for weeks.

                    H This user is from outside of this forum
                    H This user is from outside of this forum
                    hikingvet@lemmy.ca
                    wrote last edited by
                    #19

                    Weeks? More like decades.

                    1 Reply Last reply
                    8
                    • R rumschlumpel@feddit.org

                      Good point, actually. Seems like these days, a lot of people wouldn’t change their opinion after seeing what this grandma saw.

                      S This user is from outside of this forum
                      S This user is from outside of this forum
                      stephen01king@lemmy.zip
                      wrote last edited by
                      #20

                      These days, some people wouldn’t even attempt to see the game with their own eyes and completely makes up their mind based on one FB post.

                      1 Reply Last reply
                      21
                      • Z ziggurat@jlai.lu

                        And then, In nomine satanis/Magna Veritasuse a D666

                        R This user is from outside of this forum
                        R This user is from outside of this forum
                        randomwords@midwest.social
                        wrote last edited by
                        #21

                        Knock #2 by the merry mushmen has a set of actual d666 tables for generating a pact with a devil.

                        1 Reply Last reply
                        1
                        • Lime Buzz (fae/she)S Lime Buzz (fae/she)

                          Exactly why I dislike D&D, it’s more about combat and math. I prefer systems that are less math heavy and more narrative/roleplay focused.

                          WugmeisterT This user is from outside of this forum
                          WugmeisterT This user is from outside of this forum
                          Wugmeister
                          wrote last edited by
                          #22

                          I’m going to second the other commenter in my enthusiasm for GURPS, but for the opposite reason.

                          Gurps has the problem of being a universal role-playing system, like Fate, which means session zero includes a long sit-down with your DM about what precisely we will be doing in this game and what mechanics we will be using to create the desired experience. You then fill out the appropriate forms in triplicate to create your character. Usually, your DM makes a template for you to use like a shopping list, but the rulebook assumes you are digging through the first 300-page volume selecting your abilities and skills over the course of a day.

                          Then, once you start playing, you never have to look at the rulebook again. All the rules you will be using were written (by you) on your character sheet. You roll the dice, see if you managed to roll under your target numbers, and then either succeed or fail. The DM barely has to adjudicate anything.

                          Lime Buzz (fae/she)S EyedustE K S 4 Replies Last reply
                          8
                          • EyedustE Eyedust

                            You should check out GURPS. Its a simpler system with universal campaigns (modern, fantasy, mech, dimension hopping, steampunk). The system is super easy. You start with 100 points to make your character. You can spend them on stats, skills, spells, and perks. You can even gain more points by taking quirks.

                            You roll 3d6 for everything. Your goal is to get under your skill number. Fireball of 13 needs to roll under 13. If its raining or something, your GM can choose to put a -4 on that. So now you need to roll under 9. Just simple addition and subtraction, but it works really well.

                            Lime Buzz (fae/she)S This user is from outside of this forum
                            Lime Buzz (fae/she)S This user is from outside of this forum
                            Lime Buzz (fae/she)
                            wrote last edited by
                            #23

                            Ooo, that sounds awesome! Thank you for sharing!

                            1 Reply Last reply
                            3
                            • WugmeisterT Wugmeister

                              I’m going to second the other commenter in my enthusiasm for GURPS, but for the opposite reason.

                              Gurps has the problem of being a universal role-playing system, like Fate, which means session zero includes a long sit-down with your DM about what precisely we will be doing in this game and what mechanics we will be using to create the desired experience. You then fill out the appropriate forms in triplicate to create your character. Usually, your DM makes a template for you to use like a shopping list, but the rulebook assumes you are digging through the first 300-page volume selecting your abilities and skills over the course of a day.

                              Then, once you start playing, you never have to look at the rulebook again. All the rules you will be using were written (by you) on your character sheet. You roll the dice, see if you managed to roll under your target numbers, and then either succeed or fail. The DM barely has to adjudicate anything.

                              Lime Buzz (fae/she)S This user is from outside of this forum
                              Lime Buzz (fae/she)S This user is from outside of this forum
                              Lime Buzz (fae/she)
                              wrote last edited by
                              #24

                              Oh wow, it sounds so much simpler and easier. Thanks for expanding on the other person’s point!

                              WugmeisterT 1 Reply Last reply
                              5
                              • Lime Buzz (fae/she)S Lime Buzz (fae/she)

                                Oh wow, it sounds so much simpler and easier. Thanks for expanding on the other person’s point!

                                WugmeisterT This user is from outside of this forum
                                WugmeisterT This user is from outside of this forum
                                Wugmeister
                                wrote last edited by thisisamanwhoknowshowtogling@lemmy.dbzer0.com
                                #25

                                I just wanted to make sure you understood that the complexity is loaded all at the front, during session 0. Its actually a good deal more complex, but you get to pick and choose what kinds of complexity you want and deal with it at character creation.

                                Also, their supplemental books really helped me grow as a writer and gamemaster. Most of them tackle a genre and explore it thoroughly.

                                Lime Buzz (fae/she)S 1 Reply Last reply
                                2
                                • R rumschlumpel@feddit.org

                                  Good point, actually. Seems like these days, a lot of people wouldn’t change their opinion after seeing what this grandma saw.

                                  S This user is from outside of this forum
                                  S This user is from outside of this forum
                                  stovetop@lemmy.world
                                  wrote last edited by
                                  #26

                                  The conspiracy and accusations must always go deeper.

                                  I’m also surprised it ended with the grandma realizing it was just math, because it could have just as easily ended with her thinking that they’re obviously hiding what the real game is about, and how bad it must be be that they’d go to such great lengths to cover it up.

                                  I have to assume having a good, strong relationship with her grandchild must also be a contributing factor. If D&D remained something only anonymous ne’er-do-wells do, it’d be easy to continue buying into the satanic panic. But someone you know and trust to be responsible telling you it’s no big deal might make it a bit easier to accept.

                                  1 Reply Last reply
                                  7
                                  • thefuzzyfurrycomrade@pawb.socialT thefuzzyfurrycomrade@pawb.social

                                    Source (Mastodon)

                                    iavicenna@lemmy.worldI This user is from outside of this forum
                                    iavicenna@lemmy.worldI This user is from outside of this forum
                                    iavicenna@lemmy.world
                                    wrote last edited by
                                    #27

                                    I am assuming this was the 2.5ed? THAC0 calculations was treated as an arcane knowledge that only DMs had access to

                                    A 1 Reply Last reply
                                    9
                                    • WugmeisterT Wugmeister

                                      I just wanted to make sure you understood that the complexity is loaded all at the front, during session 0. Its actually a good deal more complex, but you get to pick and choose what kinds of complexity you want and deal with it at character creation.

                                      Also, their supplemental books really helped me grow as a writer and gamemaster. Most of them tackle a genre and explore it thoroughly.

                                      Lime Buzz (fae/she)S This user is from outside of this forum
                                      Lime Buzz (fae/she)S This user is from outside of this forum
                                      Lime Buzz (fae/she)
                                      wrote last edited by
                                      #28

                                      Oh, thanks! We really appreciate that!

                                      That’s great! 🙂

                                      1 Reply Last reply
                                      2
                                      • DiplomjodlerD Diplomjodler

                                        They’re using Arabic numerals! It’s obviously all a devilish ploy to subvert our pure Christian souls!

                                        klaymore@sh.itjust.worksK This user is from outside of this forum
                                        klaymore@sh.itjust.worksK This user is from outside of this forum
                                        klaymore@sh.itjust.works
                                        wrote last edited by klaymore@sh.itjust.works
                                        #29

                                        Not at my games, we only use true American ternary - 🦅, 🍔, and 🛢️

                                        1 Reply Last reply
                                        1
                                        • WugmeisterT Wugmeister

                                          I’m going to second the other commenter in my enthusiasm for GURPS, but for the opposite reason.

                                          Gurps has the problem of being a universal role-playing system, like Fate, which means session zero includes a long sit-down with your DM about what precisely we will be doing in this game and what mechanics we will be using to create the desired experience. You then fill out the appropriate forms in triplicate to create your character. Usually, your DM makes a template for you to use like a shopping list, but the rulebook assumes you are digging through the first 300-page volume selecting your abilities and skills over the course of a day.

                                          Then, once you start playing, you never have to look at the rulebook again. All the rules you will be using were written (by you) on your character sheet. You roll the dice, see if you managed to roll under your target numbers, and then either succeed or fail. The DM barely has to adjudicate anything.

                                          EyedustE This user is from outside of this forum
                                          EyedustE This user is from outside of this forum
                                          Eyedust
                                          wrote last edited by
                                          #30

                                          Thanks for this. Its been quite a while since I’ve played, so I was going off of fuzzy memory. I do still have all the books, but haven’t opened them in a long time.

                                          That’s exactly it. You choose what you want your character to do and be within the GM’s world type. Then you have one or two sessions really setting everything up for world, characters, story, progression, etc. After that you’re done with the hard part. Heck, even the GM is done with it. They may need to reference material occasionally, but the game almost plays itself.

                                          It’s much, much more casual and focuses more on story and narrative. Its like if Choose Your Own Adventure was a game, the rolls only being there to add flavor and excitement to your adventures.

                                          1 Reply Last reply
                                          2

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