Reject DRM embrace GOG
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GOG has DRM, they call it Galaxy.
I don’t think it’s required for any titles.
Would still be nice if they’d allow you to run games without the launcher open (assuming you use it to install them) though.
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DRM on GOG: list of single-player games with DRM, page 1 - Forum - GOG.com
Download the best games on Windows & Mac. A vast selection of titles, DRM-free, with free goodies, and lots of pure customer love.
(www.gog.com)
Games that are multiplayer will usually use drm, yea.
The thousands of other games do not. -
Steam doesn’t enforce the use of its DRM (which is super easy to bypass anyway but that’s a side note).
Steam lets you publish your game on their platform and hand out as many keys as you like to resell on other platforms (at no cost) while still doing all the heavy lifting of hosting and distributing.
Steam doesn’t decide what kinds of titles get published on their platform any more than GoG does, so the bit about remasters, etc. is a bit weird. Besides you the user should get to decide what you want to buy and play.
I love GoG, but I love Steam as well. They’re not mutually exclusive and you can have both.
A voice of reason… about videogame platforms!?
It’s nice to see you here, people are ridiculous about this stuff. -
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Fuck GOG.
Might be different, but when they launched what I think is their current launcher, it was still using example code from pre-Windows Vista days. This was 2020 I reach out to them, because my user files were mapped to a NAS, and the legacy example code they used didn’t support this. Steam has no issues. Epic had no issues.
All the people wondering why they don’t support Linux… Well that’s because they use outdated Windows code for their launcher.
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Fuck GOG.
Might be different, but when they launched what I think is their current launcher, it was still using example code from pre-Windows Vista days. This was 2020 I reach out to them, because my user files were mapped to a NAS, and the legacy example code they used didn’t support this. Steam has no issues. Epic had no issues.
All the people wondering why they don’t support Linux… Well that’s because they use outdated Windows code for their launcher.
All the people wondering why they don’t support Linux
The Heroic launcher works great on Linux, and manages GOG, Epic, and Amazon games.
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Call me when GOG Galaxy supports Gnu/Linux.
Heroic with GOG works great on Linux. Why wait?
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Fuck GOG.
Might be different, but when they launched what I think is their current launcher, it was still using example code from pre-Windows Vista days. This was 2020 I reach out to them, because my user files were mapped to a NAS, and the legacy example code they used didn’t support this. Steam has no issues. Epic had no issues.
All the people wondering why they don’t support Linux… Well that’s because they use outdated Windows code for their launcher.
User files mailed to a NAS? What?
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Games that are multiplayer will usually use drm, yea.
The thousands of other games do not.The very first game on the list;
Absolver - Boss re-matches are locked behind an online requirement. Boss loot too. As well as some techniques that can be used in offline play but can only be learned online. Absolver also installs the invasive EAC anti-cheat software even for single player and won’t start without it.
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I thought more of Lutris and GameHub, forgot about Heroic. There’s also Legendary and Cartridge but i don’t know them.
Heroic is FOSS, though, isn’t it? I thought Legendary was just Heroic, but without the GUI?
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Heroic is FOSS, though, isn’t it? I thought Legendary was just Heroic, but without the GUI?
Looks like.
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User files mailed to a NAS? What?
God damn prediction text keyboard. Mapped! (which this time was almost married… fucken Gboard)
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God damn prediction text keyboard. Mapped! (which this time was almost married… fucken Gboard)
Oh I see, you had that directory on a share mounted on the system. That should have been abstracted away by the OS, especially if it was SMB. NFS or iSCSI would have been a bit more tricky, but as long as it was addressable through a drive letter I would have expected it to work.
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Oh I see, you had that directory on a share mounted on the system. That should have been abstracted away by the OS, especially if it was SMB. NFS or iSCSI would have been a bit more tricky, but as long as it was addressable through a drive letter I would have expected it to work.
I thought the same. Everything else worked, but for whatever reason, only GOG didn’t. I actually still have the photo saved from it. I find errors about it dating back at least 2009. At the time I was looking into it, I found it was a common thing from some example code. And it wasn’t even new to GOG; the old installer had the same problem. Example, https://www.gog.com/forum/the_witcher_2/cannot_install_internal_error_failed_to_expand_shell_folder_constant_userdocs
