I am tempted to try Delta Green this year... I have tended to shy away from it because ACAB but the cops in question would be miserable and broken soooo... 👽
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I am tempted to try Delta Green this year... I have tended to shy away from it because ACAB but the cops in question would be miserable and broken soooo...

@Taskerland I’ve heard it described as “the x-files except someone dies or goes insane every week”.
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Delta Green: UNIT except instead of the Doctor it's one of the Old Ones they found in the cave in Antarctica.
"He's a zany alien scientist but he's on our side!"
"Why is he making sentient poo and using it like an AI chat bot?"
"I don't know... Why is he a raving misogynist in a tartan cloak and puffy pirate shirt? I said he was zany"
@Taskerland Doctor Who is pretty much one step from CoC really.
That box thing with weird angles that can be anywhere in time?
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I am tempted to try Delta Green this year... I have tended to shy away from it because ACAB but the cops in question would be miserable and broken soooo...

@Taskerland I think you could do a very nice UNIT game without "defaulting" to Delta Green.
And I'd imagine there's a lot people around with good material game to help.
But if you stack Unit, with The Nightmare Man, Enigma Files, The Omega Factor and say Doomwatch you'd have a hugely playable background that wasn't stuck in any particularly rut. Delta Green always just seems like "oh more CoC" to me -
@Taskerland Doctor Who is pretty much one step from CoC really.
That box thing with weird angles that can be anywhere in time?
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@Taskerland Brian Lumley and "De Marigny's Clock"
I actually honestly think there is more fun in a game like Delta Green/Unit/etc if you step away from the mythos.
I've done faux Dr Who monsters very successfully as one offs. Plastic things like the Autons/Tomorrow People taking over chemical plans, and I did a pastiche on the Silurians as "Devonians" but ran it in CoC gaslight as the origin of the "little people" in a country seat with local quarrying waking them up. COC can be a bit flat
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@Taskerland Brian Lumley and "De Marigny's Clock"
I actually honestly think there is more fun in a game like Delta Green/Unit/etc if you step away from the mythos.
I've done faux Dr Who monsters very successfully as one offs. Plastic things like the Autons/Tomorrow People taking over chemical plans, and I did a pastiche on the Silurians as "Devonians" but ran it in CoC gaslight as the origin of the "little people" in a country seat with local quarrying waking them up. COC can be a bit flat
@Taskerland I think your love of Nigel Kneale plays well into an overarching rationale for a military investigation team too. The Road and Stone Tape, both create fixed reasons for the military to base at places to secure them. Taskerlands is a great base, and it has some connection to time-travel. Stone Tape as "session zero"
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@Taskerland I think your love of Nigel Kneale plays well into an overarching rationale for a military investigation team too. The Road and Stone Tape, both create fixed reasons for the military to base at places to secure them. Taskerlands is a great base, and it has some connection to time-travel. Stone Tape as "session zero"
@Taskerland The Road has that "weakening of time" aspect staring into a future apocalypse that is just plot bait.
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@Taskerland The Road has that "weakening of time" aspect staring into a future apocalypse that is just plot bait.
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@Taskerland @RogerBW it's the aspect of DG that I find tiresome enough to complain to Roger about regularly. Don't give Agents the necessary info for their jobs, but do whatever crimes are necessary to destroy the unnatural, kill the witnesses, and of course, the organization will murder any Agents who seem compromised or inconvenient or bad at their jobs.
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@Taskerland @RogerBW it's the aspect of DG that I find tiresome enough to complain to Roger about regularly. Don't give Agents the necessary info for their jobs, but do whatever crimes are necessary to destroy the unnatural, kill the witnesses, and of course, the organization will murder any Agents who seem compromised or inconvenient or bad at their jobs.
@Taskerland @RogerBW for my own modern agency-type scenarios I deliberately avoid because, firstly, I don't want to play those kinds of people, and secondly it doesn't seem at all a good way to run an agency. If you want to quell supernatural threats, give the Agents as much info as you can and value them.
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@Taskerland @RogerBW for my own modern agency-type scenarios I deliberately avoid because, firstly, I don't want to play those kinds of people, and secondly it doesn't seem at all a good way to run an agency. If you want to quell supernatural threats, give the Agents as much info as you can and value them.
@Taskerland @RogerBW I'm slightly surprised that I've only come across one game built around someone trying to destroy DG entirely, and sadly that antagonist was textually 100% in the wrong.
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@Taskerland @RogerBW I'm slightly surprised that I've only come across one game built around someone trying to destroy DG entirely, and sadly that antagonist was textually 100% in the wrong.
@Taskerland @RogerBW I have also been vaguely tempted to devise a DG setup but it's the bits of government that aren't so ACAB: a secret benevolent conspiracy of waste disposal operatives, health visitors, bus drivers, planning inspectors etc.
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@Taskerland @RogerBW I have also been vaguely tempted to devise a DG setup but it's the bits of government that aren't so ACAB: a secret benevolent conspiracy of waste disposal operatives, health visitors, bus drivers, planning inspectors etc.
@shimminbeg @Taskerland "What am I doing here fighting shoggoths, man? I set up community gardens!"
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@shimminbeg @Taskerland "What am I doing here fighting shoggoths, man? I set up community gardens!"
"We are a group of Taxi Cab drivers, we possess... the knowledge"
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"We are a group of Taxi Cab drivers, we possess... the knowledge"
@Printdevil @RogerBW @Taskerland Taxi/Health Visitor combo proving their worth once more as they seamlessly map out incidents and weirdness epidemics.
"Now, they don't *look* related, but if you're heading from that address to Grintmistle in rush hour, you're going to turn left down Back Church and hit a jam at the roundabout here, and who's coming in from the north just turn? Why, folks from the *other* address avoiding the school run by cutting through…"
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@Printdevil @RogerBW @Taskerland Taxi/Health Visitor combo proving their worth once more as they seamlessly map out incidents and weirdness epidemics.
"Now, they don't *look* related, but if you're heading from that address to Grintmistle in rush hour, you're going to turn left down Back Church and hit a jam at the roundabout here, and who's coming in from the north just turn? Why, folks from the *other* address avoiding the school run by cutting through…"
I actually did that in a game in the modern era and a health visitor was recruited at the end of the scenario.
I did the "mapping disease" in an 1862 game with intelligent cholera.
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I actually did that in a game in the modern era and a health visitor was recruited at the end of the scenario.
I did the "mapping disease" in an 1862 game with intelligent cholera.
@Printdevil @RogerBW @Taskerland That seems like an interesting premise!
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@Printdevil @RogerBW @Taskerland That seems like an interesting premise!
I came across a huge education folder of stuff about cholera in glasgow with maps and tenement floorplans, and it just became "a thing"
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I came across a huge education folder of stuff about cholera in glasgow with maps and tenement floorplans, and it just became "a thing"
@Printdevil @RogerBW @Taskerland I can see that being an incredible resource, whether you used it directly or for background material more generally.
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@Printdevil @RogerBW @Taskerland I can see that being an incredible resource, whether you used it directly or for background material more generally.
I've been collecting things like that since the Jackdaw folders in the 1970s. My house is trove of un-run games.
