Skip to content
0
  • Home
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
  • Home
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (Sketchy)
  • No Skin
Collapse

Wandering Adventure Party

  1. Home
  2. Uncategorized
  3. Turbo Cup on DOS hits you like a brick wall of cyan and magenta.

Turbo Cup on DOS hits you like a brick wall of cyan and magenta.

Scheduled Pinned Locked Moved Uncategorized
2 Posts 2 Posters 2 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • Chris TrottierA This user is from outside of this forum
    Chris TrottierA This user is from outside of this forum
    Chris Trottier
    wrote on last edited by
    #1

    Turbo Cup on DOS hits you like a brick wall of cyan and magenta.

    For 1988, this was considered a top-tier racer. Loriciels even slapped René Metge’s Porsche 944 Turbo Cup license on it—and if you were lucky, your copy came with a toy car in the box. Big presentation for a game that, in hindsight, is more style than substance.

    Play it now and you’ll see how far the genre has come. Racing games have aged better than almost any other, and this one shows it. The controls are stiff. The handling feels like it’s actively working against you. You’re mostly just jabbing at the arrow keys, but it still manages to feel rough.

    So why bother? Because of the graphics. On DOS you can pick CGA, EGA, or Hercules—but CGA is where the magic lives. Cyan roads. Pink skies. Black outlines. Four colors turning French circuits into something closer to surrealist art than motorsport. EGA and Hercules might be cleaner, but they’ll never look this weirdly beautiful.

    The Amiga and Atari ST versions pack in more color and sound, but they don’t touch DOS at its lowest end. There’s something hypnotic about watching a Porsche 944 tear across Paul Ricard under a bubblegum sky. Ugly-pretty in the best way.

    And sound? Forget it. This was 1988. No AdLib. No Sound Blaster. Just silence. If audio’s your thing, you’re better off elsewhere.

    Some people swear this is Loriciels’ finest. Me—I’ll let Jim Power have that crown. But Turbo Cup is worth firing up anyway. Not because it’s the smoothest racer of its time, but because it proves that sometimes the “worst” graphics mode ends up being the one you never forget.

    DOS didn’t get realism—it got neon surrealism. And that’s the legacy.

    videogames@piefed.social

    Link Preview Image
    Luke MillerU 1 Reply Last reply
    0
    • Chris TrottierA Chris Trottier

      Turbo Cup on DOS hits you like a brick wall of cyan and magenta.

      For 1988, this was considered a top-tier racer. Loriciels even slapped René Metge’s Porsche 944 Turbo Cup license on it—and if you were lucky, your copy came with a toy car in the box. Big presentation for a game that, in hindsight, is more style than substance.

      Play it now and you’ll see how far the genre has come. Racing games have aged better than almost any other, and this one shows it. The controls are stiff. The handling feels like it’s actively working against you. You’re mostly just jabbing at the arrow keys, but it still manages to feel rough.

      So why bother? Because of the graphics. On DOS you can pick CGA, EGA, or Hercules—but CGA is where the magic lives. Cyan roads. Pink skies. Black outlines. Four colors turning French circuits into something closer to surrealist art than motorsport. EGA and Hercules might be cleaner, but they’ll never look this weirdly beautiful.

      The Amiga and Atari ST versions pack in more color and sound, but they don’t touch DOS at its lowest end. There’s something hypnotic about watching a Porsche 944 tear across Paul Ricard under a bubblegum sky. Ugly-pretty in the best way.

      And sound? Forget it. This was 1988. No AdLib. No Sound Blaster. Just silence. If audio’s your thing, you’re better off elsewhere.

      Some people swear this is Loriciels’ finest. Me—I’ll let Jim Power have that crown. But Turbo Cup is worth firing up anyway. Not because it’s the smoothest racer of its time, but because it proves that sometimes the “worst” graphics mode ends up being the one you never forget.

      DOS didn’t get realism—it got neon surrealism. And that’s the legacy.

      videogames@piefed.social

      Link Preview Image
      Luke MillerU This user is from outside of this forum
      Luke MillerU This user is from outside of this forum
      Luke Miller
      wrote on last edited by
      #2

      @atomicpoet @videogames I made a game in CGA recently and it was actually really fun working in CGA

      It is weirdly beautiful. Colour palettes come and go in fashion and magenta and cyan feel fresh at the moment,

      Link Preview Image
      CGA Trek by Classyk Games

      Cyan Alert! A homage to the "Star Trek" games of 1970's mainframes, inspired by the classic EGA Trek.

      favicon

      itch.io (classyk.itch.io)

      1 Reply Last reply
      1
      0
      • Chris TrottierA Chris Trottier shared this topic on

      Reply
      • Reply as topic
      Log in to reply
      • Oldest to Newest
      • Newest to Oldest
      • Most Votes


      • Login

      • Login or register to search.
      Powered by NodeBB Contributors
      • First post
        Last post