Skip to content
0
  • Home
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
  • Home
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (Sketchy)
  • No Skin
Collapse

Wandering Adventure Party

  1. Home
  2. Uncategorized
  3. Often when I read complicated RPG rules I think to myself, "There is no way that this is actually playable at the gaming table.

Often when I read complicated RPG rules I think to myself, "There is no way that this is actually playable at the gaming table.

Scheduled Pinned Locked Moved Uncategorized
ttrpg
41 Posts 11 Posters 2 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • Martin RundkvistM Martin Rundkvist

    @crabsoft
    Unworkable rules are often the result of simulationist over-ambition. But the combat system in Swords of the Serpentine manages to be both unworkable AND non-simulationist.

    It's a 2008 rules-lite system that by 2022 had mutated into a hideous bush of exceptions and odd links to the game's skill system, all because the designer wanted to insert hard-coded narrative opportunities into combat. Also unintended exploits...

    #ttrpg

    ๐Ÿ‡จ๐Ÿ‡ฆ๐Ÿ‡ฉ๐Ÿ‡ช๐Ÿ‡จ๐Ÿ‡ณๅผ ๆฎฟๆŽ๐Ÿ‡จ๐Ÿ‡ณ๐Ÿ‡ฉ๐Ÿ‡ช๐Ÿ‡จ๐Ÿ‡ฆZ This user is from outside of this forum
    ๐Ÿ‡จ๐Ÿ‡ฆ๐Ÿ‡ฉ๐Ÿ‡ช๐Ÿ‡จ๐Ÿ‡ณๅผ ๆฎฟๆŽ๐Ÿ‡จ๐Ÿ‡ณ๐Ÿ‡ฉ๐Ÿ‡ช๐Ÿ‡จ๐Ÿ‡ฆZ This user is from outside of this forum
    ๐Ÿ‡จ๐Ÿ‡ฆ๐Ÿ‡ฉ๐Ÿ‡ช๐Ÿ‡จ๐Ÿ‡ณๅผ ๆฎฟๆŽ๐Ÿ‡จ๐Ÿ‡ณ๐Ÿ‡ฉ๐Ÿ‡ช๐Ÿ‡จ๐Ÿ‡ฆ
    wrote on last edited by
    #28

    @mrundkvist @crabsoft I am increasingly weary of these games that think the part that needs mechanistic work is the storytelling part.

    crabsoftC 1 Reply Last reply
    0
    • ๐Ÿ‡จ๐Ÿ‡ฆ๐Ÿ‡ฉ๐Ÿ‡ช๐Ÿ‡จ๐Ÿ‡ณๅผ ๆฎฟๆŽ๐Ÿ‡จ๐Ÿ‡ณ๐Ÿ‡ฉ๐Ÿ‡ช๐Ÿ‡จ๐Ÿ‡ฆZ ๐Ÿ‡จ๐Ÿ‡ฆ๐Ÿ‡ฉ๐Ÿ‡ช๐Ÿ‡จ๐Ÿ‡ณๅผ ๆฎฟๆŽ๐Ÿ‡จ๐Ÿ‡ณ๐Ÿ‡ฉ๐Ÿ‡ช๐Ÿ‡จ๐Ÿ‡ฆ

      @mrundkvist @crabsoft I am increasingly weary of these games that think the part that needs mechanistic work is the storytelling part.

      crabsoftC This user is from outside of this forum
      crabsoftC This user is from outside of this forum
      crabsoft
      wrote on last edited by
      #29

      @zdl @mrundkvist I always chalk it up to me not having a ton of experience with a wide variety of systems. I assume that there is probably a good reason to add mechanics for roleplaying but, in the back of my mind, it always feels so strange.

      ๐Ÿ‡จ๐Ÿ‡ฆ๐Ÿ‡ฉ๐Ÿ‡ช๐Ÿ‡จ๐Ÿ‡ณๅผ ๆฎฟๆŽ๐Ÿ‡จ๐Ÿ‡ณ๐Ÿ‡ฉ๐Ÿ‡ช๐Ÿ‡จ๐Ÿ‡ฆZ 1 Reply Last reply
      0
      • crabsoftC crabsoft

        @zdl @mrundkvist I always chalk it up to me not having a ton of experience with a wide variety of systems. I assume that there is probably a good reason to add mechanics for roleplaying but, in the back of my mind, it always feels so strange.

        ๐Ÿ‡จ๐Ÿ‡ฆ๐Ÿ‡ฉ๐Ÿ‡ช๐Ÿ‡จ๐Ÿ‡ณๅผ ๆฎฟๆŽ๐Ÿ‡จ๐Ÿ‡ณ๐Ÿ‡ฉ๐Ÿ‡ช๐Ÿ‡จ๐Ÿ‡ฆZ This user is from outside of this forum
        ๐Ÿ‡จ๐Ÿ‡ฆ๐Ÿ‡ฉ๐Ÿ‡ช๐Ÿ‡จ๐Ÿ‡ณๅผ ๆฎฟๆŽ๐Ÿ‡จ๐Ÿ‡ณ๐Ÿ‡ฉ๐Ÿ‡ช๐Ÿ‡จ๐Ÿ‡ฆZ This user is from outside of this forum
        ๐Ÿ‡จ๐Ÿ‡ฆ๐Ÿ‡ฉ๐Ÿ‡ช๐Ÿ‡จ๐Ÿ‡ณๅผ ๆฎฟๆŽ๐Ÿ‡จ๐Ÿ‡ณ๐Ÿ‡ฉ๐Ÿ‡ช๐Ÿ‡จ๐Ÿ‡ฆ
        wrote on last edited by
        #30

        @crabsoft @mrundkvist I do have a ton of experience with a wide variety of systems. It feels "strange" to me too. (I'd use stronger language, honestly.)

        1 Reply Last reply
        0
        • Graceless HippoG Graceless Hippo

          @juergen_hubert @mrundkvist

          I wouldn't have been able to come up with that much flavour if you gave me a week to create a map settlement.

          Jรผrgen HubertJ This user is from outside of this forum
          Jรผrgen HubertJ This user is from outside of this forum
          Jรผrgen Hubert
          wrote on last edited by
          #31

          @GracelessHippo @mrundkvist

          It gets easier with practice. But yeah, random generators like this are a great starting point.

          MorguninM 1 Reply Last reply
          0
          • Jรผrgen HubertJ Jรผrgen Hubert

            @mrundkvist

            Though places reinvent themselves often enough. Take #Oldenburg , where I live - it used to be a remote provincial town for centuries when it belonged to the Danish crown, but in the 19th century it became the seat of a Ducal court, which had a massive impact on the character of the city.

            Martin RundkvistM This user is from outside of this forum
            Martin RundkvistM This user is from outside of this forum
            Martin Rundkvist
            wrote on last edited by
            #32

            @juergen_hubert
            I've been thinking about that "Rationale for the Villageโ€™s Existence" thing. It seems very American to me, like something out of a Western movie. Or perhaps something from the German Ostsiedlung period of 1150-1350. It assumes that adventures are set in a wilderness with only a few recent settlements. And they're named "Grayson's Freehold" etc.

            Similar to how Americans think that a house from 1930 is super old and possibly haunted! ๐Ÿ˜„

            #ttrpg

            Martin RundkvistM Baroness WinterB Jรผrgen HubertJ 3 Replies Last reply
            0
            • Martin RundkvistM Martin Rundkvist

              @juergen_hubert
              I've been thinking about that "Rationale for the Villageโ€™s Existence" thing. It seems very American to me, like something out of a Western movie. Or perhaps something from the German Ostsiedlung period of 1150-1350. It assumes that adventures are set in a wilderness with only a few recent settlements. And they're named "Grayson's Freehold" etc.

              Similar to how Americans think that a house from 1930 is super old and possibly haunted! ๐Ÿ˜„

              #ttrpg

              Martin RundkvistM This user is from outside of this forum
              Martin RundkvistM This user is from outside of this forum
              Martin Rundkvist
              wrote on last edited by
              #33

              @juergen_hubert
              In northern European #history and #archaeology, I guess we assume that the Rationale for the Villageโ€™s Existence is a combination of two things:

              * Population pressure in 800 BC
              * Availability of agricultural land

              #ttrpg

              henkmetH 1 Reply Last reply
              0
              • Martin RundkvistM Martin Rundkvist

                @crabsoft
                Or it's a yearning to do another kind of work than functional RPG design. Akin to coding a physics engine for video games.

                LexTenebrisL This user is from outside of this forum
                LexTenebrisL This user is from outside of this forum
                LexTenebris
                wrote on last edited by
                #34

                @mrundkvist @crabsoft It really depends on what the system pretends to be simulating. Most of the heavy rules crunch RPG design is attempting to be a physics engine, which is a fool's errand.

                Trying to simulate physics with a high-speed computational platform is hard enough that there are specialized several hundred thousand lines of code designed for a machine that can think a lot faster than a human being to do. That still falls short.

                It doesn't matter how many pages fit in the book, you're not going to simulate physics. Yet, they keep trying.

                But there are other things to simulate. Some mechanical systems attempt to simulate the structure of stories via mechanical aids, and those can actually be quite small because when you're talking about fictive narrative space, the rules can be relatively abstract. The interpretation engine is the human brain, and we're used to telling stories to one another.

                Rules-minimal systems tend to be narrativist because narrative rules are simpler to express.

                1 Reply Last reply
                0
                • Jรผrgen HubertJ Jรผrgen Hubert

                  @GracelessHippo @mrundkvist

                  It gets easier with practice. But yeah, random generators like this are a great starting point.

                  MorguninM This user is from outside of this forum
                  MorguninM This user is from outside of this forum
                  Morgunin
                  wrote on last edited by
                  #35

                  @juergen_hubert @GracelessHippo @mrundkvist

                  It also gets a lot easier/effective, once youโ€˜ve entered those tables into obsidian and thus are able to generate all of that with a single click, on the fly. Quite a bit of work setting it up, but very rewarding. Still working on it atm.

                  Jรผrgen HubertJ 1 Reply Last reply
                  0
                  • Martin RundkvistM Martin Rundkvist

                    @juergen_hubert
                    I've been thinking about that "Rationale for the Villageโ€™s Existence" thing. It seems very American to me, like something out of a Western movie. Or perhaps something from the German Ostsiedlung period of 1150-1350. It assumes that adventures are set in a wilderness with only a few recent settlements. And they're named "Grayson's Freehold" etc.

                    Similar to how Americans think that a house from 1930 is super old and possibly haunted! ๐Ÿ˜„

                    #ttrpg

                    Baroness WinterB This user is from outside of this forum
                    Baroness WinterB This user is from outside of this forum
                    Baroness Winter
                    wrote on last edited by
                    #36

                    @mrundkvist @juergen_hubert "Americans think a hundred years is a long time. Europeans think a hundred miles is a long way."

                    1 Reply Last reply
                    0
                    • Martin RundkvistM Martin Rundkvist

                      @juergen_hubert
                      I've been thinking about that "Rationale for the Villageโ€™s Existence" thing. It seems very American to me, like something out of a Western movie. Or perhaps something from the German Ostsiedlung period of 1150-1350. It assumes that adventures are set in a wilderness with only a few recent settlements. And they're named "Grayson's Freehold" etc.

                      Similar to how Americans think that a house from 1930 is super old and possibly haunted! ๐Ÿ˜„

                      #ttrpg

                      Jรผrgen HubertJ This user is from outside of this forum
                      Jรผrgen HubertJ This user is from outside of this forum
                      Jรผrgen Hubert
                      wrote on last edited by
                      #37

                      @mrundkvist

                      I think this _was_ written by an American, and the setting does follow D&Desque fantasy conventions - which have a bunch of "Wild West" tropes.

                      That being said, I am not too bothered by this. The random rolls are always just a _starting_ point for me, and creative reinterpretations to make them a better fit for the setting are part of the exercise.

                      1 Reply Last reply
                      0
                      • MorguninM Morgunin

                        @juergen_hubert @GracelessHippo @mrundkvist

                        It also gets a lot easier/effective, once youโ€˜ve entered those tables into obsidian and thus are able to generate all of that with a single click, on the fly. Quite a bit of work setting it up, but very rewarding. Still working on it atm.

                        Jรผrgen HubertJ This user is from outside of this forum
                        Jรผrgen HubertJ This user is from outside of this forum
                        Jรผrgen Hubert
                        wrote on last edited by
                        #38

                        @Morgunin @GracelessHippo @mrundkvist

                        Useful, though I personally prefer to switch it up and use a bunch of different random generators throughout the worldbuilding process.

                        MorguninM 1 Reply Last reply
                        0
                        • Jรผrgen HubertJ Jรผrgen Hubert

                          @Morgunin @GracelessHippo @mrundkvist

                          Useful, though I personally prefer to switch it up and use a bunch of different random generators throughout the worldbuilding process.

                          MorguninM This user is from outside of this forum
                          MorguninM This user is from outside of this forum
                          Morgunin
                          wrote on last edited by
                          #39

                          @juergen_hubert @GracelessHippo @mrundkvist

                          Nothings stops you from getting the individual results and recombining them as needed.

                          I enjoy using books more than computers, but theyโ€™re just not very portable

                          1 Reply Last reply
                          0
                          • Martin RundkvistM Martin Rundkvist

                            @juergen_hubert
                            In northern European #history and #archaeology, I guess we assume that the Rationale for the Villageโ€™s Existence is a combination of two things:

                            * Population pressure in 800 BC
                            * Availability of agricultural land

                            #ttrpg

                            henkmetH This user is from outside of this forum
                            henkmetH This user is from outside of this forum
                            henkmet
                            wrote on last edited by
                            #40

                            @mrundkvist
                            I think there are a few more. The peat swamps in the border region north Netherlands/Germany were developed only once peat became economically interesting (17th c?). The developments were owned by capitalists from the urban region (Holland) so not only was development late, the socio-economics were also special.
                            Another are the regions with poor, sandy soil. The virgin forest was cleared very late and even then I think pasture of sheep remained more important there.
                            @juergen_hubert

                            Jรผrgen HubertJ 1 Reply Last reply
                            0
                            • henkmetH henkmet

                              @mrundkvist
                              I think there are a few more. The peat swamps in the border region north Netherlands/Germany were developed only once peat became economically interesting (17th c?). The developments were owned by capitalists from the urban region (Holland) so not only was development late, the socio-economics were also special.
                              Another are the regions with poor, sandy soil. The virgin forest was cleared very late and even then I think pasture of sheep remained more important there.
                              @juergen_hubert

                              Jรผrgen HubertJ This user is from outside of this forum
                              Jรผrgen HubertJ This user is from outside of this forum
                              Jรผrgen Hubert
                              wrote on last edited by
                              #41

                              @henkmet @mrundkvist

                              Yeah, in the Oldenburg area in northwestern Germany where I live there are actually quite a few villages that were founded in the 19th century, when all those boglands were plowed by giant steam plows.

                              Link Preview Image
                              1 Reply Last reply
                              0

                              Reply
                              • Reply as topic
                              Log in to reply
                              • Oldest to Newest
                              • Newest to Oldest
                              • Most Votes


                              • Login

                              • Login or register to search.
                              Powered by NodeBB Contributors
                              • First post
                                Last post