Trying something out with a "static" boss-ish, still needs a lot of work though'nhttps://yeetu.be/v/gSBN7h'n*played & recorded on SteamOS
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Trying something out with a "static" boss-ish, still needs a lot of work though
*played & recorded on SteamOS
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Trying something out with a "static" boss-ish, still needs a lot of work though
*played & recorded on SteamOS
The boss has 6 attacks but currently I use them in a random order
Maybe stick to a certain pattern so it's easier?
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The boss has 6 attacks but currently I use them in a random order
Maybe stick to a certain pattern so it's easier?
This post is deleted! -
The boss has 6 attacks but currently I use them in a random order
Maybe stick to a certain pattern so it's easier?
@stux Random is fine if they're telegraphed enough that it feels like you can react to them once you know what signals which
I honestly prefer that to an overall predictable pattern
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The boss has 6 attacks but currently I use them in a random order
Maybe stick to a certain pattern so it's easier?
@stux keep em random, but give em clear start animations so.people can anticipate what to do.