Two gamedevs with whom I talk a lot came up with the idea to create a dedicated game for kids but with a set of rules we should abide:
-
Two gamedevs with whom I talk a lot came up with the idea to create a dedicated game for kids but with a set of rules we should abide:
- There must be a lesson of good in the game
- The game should be focussed on learning in a fun creative way
- No violence / gore
- No lootboxes / gambling / in-app purchases
- One-time set price
- Not making it addictiveI think that could be a very fun project!
-
Two gamedevs with whom I talk a lot came up with the idea to create a dedicated game for kids but with a set of rules we should abide:
- There must be a lesson of good in the game
- The game should be focussed on learning in a fun creative way
- No violence / gore
- No lootboxes / gambling / in-app purchases
- One-time set price
- Not making it addictiveI think that could be a very fun project!
@stux knowing you are Dutch, there's a great episode by Lubach on how certain shows for kids are made extra addictive. Considering they do a lot of testing on how to get children addicted, perhaps you could watch the episode and apply the exact opposite to prevent it from happening
in a few years time, I would love to introduce my kid to a "proven kid friendly and not addictive" style game.
-
@stux knowing you are Dutch, there's a great episode by Lubach on how certain shows for kids are made extra addictive. Considering they do a lot of testing on how to get children addicted, perhaps you could watch the episode and apply the exact opposite to prevent it from happening
in a few years time, I would love to introduce my kid to a "proven kid friendly and not addictive" style game.
@jbouter Ive seen it
️
But to be honest, it is SUPER easy to add such a ting
For example super quick of out of my head are timers
We can set timers for the X amount the player can play otherwise the game wont run for example
But there are so much more solutions
-
@jbouter Ive seen it
️
But to be honest, it is SUPER easy to add such a ting
For example super quick of out of my head are timers
We can set timers for the X amount the player can play otherwise the game wont run for example
But there are so much more solutions
@stux a limit on daily quests
if, after some point, there's simply nothing left to do - they'll quit and return the next day. That way you don't exclude anyone who takes a little longer to complete something
ah, plenty of ideas I'm sure. I'm confident you'll make something nice if you decide to do it!
-
Two gamedevs with whom I talk a lot came up with the idea to create a dedicated game for kids but with a set of rules we should abide:
- There must be a lesson of good in the game
- The game should be focussed on learning in a fun creative way
- No violence / gore
- No lootboxes / gambling / in-app purchases
- One-time set price
- Not making it addictiveI think that could be a very fun project!
@stux I've dealt with an *educational* game platform which easily violates at least 3 of those rules (and arguably 2 more)
-
Two gamedevs with whom I talk a lot came up with the idea to create a dedicated game for kids but with a set of rules we should abide:
- There must be a lesson of good in the game
- The game should be focussed on learning in a fun creative way
- No violence / gore
- No lootboxes / gambling / in-app purchases
- One-time set price
- Not making it addictiveI think that could be a very fun project!
@stux this is such a refreshing take. like a cozy game that actually respects kids (and parents). feels rare nowadays. are you thinking something story-based? puzzle?
-
@stux this is such a refreshing take. like a cozy game that actually respects kids (and parents). feels rare nowadays. are you thinking something story-based? puzzle?
@lexgordon Yess!
A magic based 3D RPG where kids need to solve fun, creative puzzles to progress
-
Two gamedevs with whom I talk a lot came up with the idea to create a dedicated game for kids but with a set of rules we should abide:
- There must be a lesson of good in the game
- The game should be focussed on learning in a fun creative way
- No violence / gore
- No lootboxes / gambling / in-app purchases
- One-time set price
- Not making it addictiveI think that could be a very fun project!
The current idea is to go with a 3D RPG-ish magic based game for a few reasons
If we include magic we can have some sort of (cute) combat agains the evil
Magic is the most far from reality so easier to keep apart from things like swords or fighting that's not done
Magic can be used to solve puzzles in the world to progress