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  3. The biggest—and most *shocking*—tech news of the year just dropped!'n'nValve just unleashed a **triple thunderclap** of hardware announcements that will shake not just gaming, but the *entire* tech world.'n'n**1.

The biggest—and most *shocking*—tech news of the year just dropped!'n'nValve just unleashed a **triple thunderclap** of hardware announcements that will shake not just gaming, but the *entire* tech world.'n'n**1.

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  • Chris TrottierA This user is from outside of this forum
    Chris TrottierA This user is from outside of this forum
    Chris Trottier
    wrote last edited by atomicpoet@atomicpoet.org
    #1

    The biggest—and most shocking—tech news of the year just dropped!

    Valve just unleashed a triple thunderclap of hardware announcements that will shake not just gaming, but the entire tech world.

    1. Steam Controller (2nd Gen)

    The legendary controller returns—now with a D-pad, dual trackpads, capacitive sensors on both thumbsticks and the back grips, plus magnetic charging via the new Puck. This thing is built to feel like the future.

    2. Steam Machine (2nd Gen)

    Forget the old days of third-party builds—Valve’s own machine is here. It’s a cube-shaped hybrid: discrete AMD GPU, full SteamOS (Linux-based, not Windows), and it runs as both console and PC. Sleek, powerful, and ready to dethrone the living room.

    3. Steam Frame (VR Headset)

    Valve’s next-gen VR revolution. Streams every Steam game—VR and non-VR alike—with cutting-edge camera tracking. Ships with a specialized VR Steam Controller, but compatible with the regular one too. And the included dongle means you can stream everything from your PC with zero friction.

    So what’s really happening here?

    Valve isn’t just coming for Microsoft, Sony, and Nintendo anymore—they’re aiming squarely at Apple.

    The Steam Machine challenges the Mac Mini.

    The Steam Frame challenges the Vision Pro.

    And both do what Apple never could: capture the gaming crowd.

    Here’s why this changes everything.

    Valve has quietly become the single greatest force in Linux adoption. Ever since the Steam Deck launched, Linux desktop usage soared past 5%. If any of these devices hit even a fraction of the Deck’s success, we’re looking at a full-on tectonic shift in the tech industry.

    This isn’t just about gadgets. Valve is reprogramming the future of computing.

    And personally? I’m ready to buy every single one.

    tweakT Gaëtan PerraultG Sean TilleyD 3 Replies Last reply
    0
    • Chris TrottierA Chris Trottier

      The biggest—and most shocking—tech news of the year just dropped!

      Valve just unleashed a triple thunderclap of hardware announcements that will shake not just gaming, but the entire tech world.

      1. Steam Controller (2nd Gen)

      The legendary controller returns—now with a D-pad, dual trackpads, capacitive sensors on both thumbsticks and the back grips, plus magnetic charging via the new Puck. This thing is built to feel like the future.

      2. Steam Machine (2nd Gen)

      Forget the old days of third-party builds—Valve’s own machine is here. It’s a cube-shaped hybrid: discrete AMD GPU, full SteamOS (Linux-based, not Windows), and it runs as both console and PC. Sleek, powerful, and ready to dethrone the living room.

      3. Steam Frame (VR Headset)

      Valve’s next-gen VR revolution. Streams every Steam game—VR and non-VR alike—with cutting-edge camera tracking. Ships with a specialized VR Steam Controller, but compatible with the regular one too. And the included dongle means you can stream everything from your PC with zero friction.

      So what’s really happening here?

      Valve isn’t just coming for Microsoft, Sony, and Nintendo anymore—they’re aiming squarely at Apple.

      The Steam Machine challenges the Mac Mini.

      The Steam Frame challenges the Vision Pro.

      And both do what Apple never could: capture the gaming crowd.

      Here’s why this changes everything.

      Valve has quietly become the single greatest force in Linux adoption. Ever since the Steam Deck launched, Linux desktop usage soared past 5%. If any of these devices hit even a fraction of the Deck’s success, we’re looking at a full-on tectonic shift in the tech industry.

      This isn’t just about gadgets. Valve is reprogramming the future of computing.

      And personally? I’m ready to buy every single one.

      tweakT This user is from outside of this forum
      tweakT This user is from outside of this forum
      tweak
      wrote last edited by
      #2

      @atomicpoet you could be 100% correct. I am baffled why apple hasn't poured much of their resources into making sure the apple silicon machines run proton flawlessly. they'd instantly have all the compatible pc-game library available to run on their small, power-efficient hardware. giving the apple headset new reasons to sell as well as making the mac mini and appleTV boxes instantly more desirable.

      1 Reply Last reply
      1
      0
      • Chris TrottierA Chris Trottier

        The biggest—and most shocking—tech news of the year just dropped!

        Valve just unleashed a triple thunderclap of hardware announcements that will shake not just gaming, but the entire tech world.

        1. Steam Controller (2nd Gen)

        The legendary controller returns—now with a D-pad, dual trackpads, capacitive sensors on both thumbsticks and the back grips, plus magnetic charging via the new Puck. This thing is built to feel like the future.

        2. Steam Machine (2nd Gen)

        Forget the old days of third-party builds—Valve’s own machine is here. It’s a cube-shaped hybrid: discrete AMD GPU, full SteamOS (Linux-based, not Windows), and it runs as both console and PC. Sleek, powerful, and ready to dethrone the living room.

        3. Steam Frame (VR Headset)

        Valve’s next-gen VR revolution. Streams every Steam game—VR and non-VR alike—with cutting-edge camera tracking. Ships with a specialized VR Steam Controller, but compatible with the regular one too. And the included dongle means you can stream everything from your PC with zero friction.

        So what’s really happening here?

        Valve isn’t just coming for Microsoft, Sony, and Nintendo anymore—they’re aiming squarely at Apple.

        The Steam Machine challenges the Mac Mini.

        The Steam Frame challenges the Vision Pro.

        And both do what Apple never could: capture the gaming crowd.

        Here’s why this changes everything.

        Valve has quietly become the single greatest force in Linux adoption. Ever since the Steam Deck launched, Linux desktop usage soared past 5%. If any of these devices hit even a fraction of the Deck’s success, we’re looking at a full-on tectonic shift in the tech industry.

        This isn’t just about gadgets. Valve is reprogramming the future of computing.

        And personally? I’m ready to buy every single one.

        Gaëtan PerraultG This user is from outside of this forum
        Gaëtan PerraultG This user is from outside of this forum
        Gaëtan Perrault
        wrote last edited by
        #3

        @atomicpoet still have my original steam controllers. They actually got some use last week. Definitely excited about this steam cube! I have a slowly aging Windows gaming PC. I was already starting the research for the future Linux replacement.

        Controllers and input devices are always a challenge here. Especially with some joysticks and other devices I own. But knowing that we've got a physical box will give the community a chance to start building libraries and resources around those devices.

        Chris TrottierA 1 Reply Last reply
        1
        0
        • Gaëtan PerraultG Gaëtan Perrault

          @atomicpoet still have my original steam controllers. They actually got some use last week. Definitely excited about this steam cube! I have a slowly aging Windows gaming PC. I was already starting the research for the future Linux replacement.

          Controllers and input devices are always a challenge here. Especially with some joysticks and other devices I own. But knowing that we've got a physical box will give the community a chance to start building libraries and resources around those devices.

          Chris TrottierA This user is from outside of this forum
          Chris TrottierA This user is from outside of this forum
          Chris Trottier
          wrote last edited by
          #4
          @gatesvp I’ve been using Bazzite Linux on my PC for a month, which seeks feature parity with SteamOS. It has been the single best Linux experience I’ve ever had apart from Steam Deck.

          A physical box changes everything. Not just for gamers, but everyone using desktop Linux. Because you’re exactly right, devs now have a spec machine.
          1 Reply Last reply
          0
          • Chris TrottierA Chris Trottier shared this topic
          • Chris TrottierA Chris Trottier

            The biggest—and most shocking—tech news of the year just dropped!

            Valve just unleashed a triple thunderclap of hardware announcements that will shake not just gaming, but the entire tech world.

            1. Steam Controller (2nd Gen)

            The legendary controller returns—now with a D-pad, dual trackpads, capacitive sensors on both thumbsticks and the back grips, plus magnetic charging via the new Puck. This thing is built to feel like the future.

            2. Steam Machine (2nd Gen)

            Forget the old days of third-party builds—Valve’s own machine is here. It’s a cube-shaped hybrid: discrete AMD GPU, full SteamOS (Linux-based, not Windows), and it runs as both console and PC. Sleek, powerful, and ready to dethrone the living room.

            3. Steam Frame (VR Headset)

            Valve’s next-gen VR revolution. Streams every Steam game—VR and non-VR alike—with cutting-edge camera tracking. Ships with a specialized VR Steam Controller, but compatible with the regular one too. And the included dongle means you can stream everything from your PC with zero friction.

            So what’s really happening here?

            Valve isn’t just coming for Microsoft, Sony, and Nintendo anymore—they’re aiming squarely at Apple.

            The Steam Machine challenges the Mac Mini.

            The Steam Frame challenges the Vision Pro.

            And both do what Apple never could: capture the gaming crowd.

            Here’s why this changes everything.

            Valve has quietly become the single greatest force in Linux adoption. Ever since the Steam Deck launched, Linux desktop usage soared past 5%. If any of these devices hit even a fraction of the Deck’s success, we’re looking at a full-on tectonic shift in the tech industry.

            This isn’t just about gadgets. Valve is reprogramming the future of computing.

            And personally? I’m ready to buy every single one.

            Sean TilleyD This user is from outside of this forum
            Sean TilleyD This user is from outside of this forum
            Sean Tilley
            wrote last edited by
            #5

            Chris Trottier Man, I’m so excited about this. I absolutely love my Steam Deck, and have been really hopeful about Valve making a Steam Machine push once again.

            Chris TrottierA 1 Reply Last reply
            0
            • Sean TilleyD Sean Tilley

              Chris Trottier Man, I’m so excited about this. I absolutely love my Steam Deck, and have been really hopeful about Valve making a Steam Machine push once again.

              Chris TrottierA This user is from outside of this forum
              Chris TrottierA This user is from outside of this forum
              Chris Trottier
              wrote last edited by
              #6

              Sean Tilley Me too. I knew this was going to happen. Just not like this.

              Let me tell you, the next PC that I buy will likely be the Steam Machine because I’m using Bazzite on my main rig, and I cannot express enough how excellent this experience is.

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