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Murderhobos

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  • FenrirIIIF FenrirIII

    cross-posted from: https://lemmy.world/post/34922558

    W This user is from outside of this forum
    W This user is from outside of this forum
    wetbeardhairs@lemmy.dbzer0.com
    wrote on last edited by
    #2

    Actually that could be a great solution to teach murderhobo teens how to RPG properly. The town’s guard enlists them to solve the murder they committed. See how they weasel their way out - if they can.

    D FenrirIIIF S 3 Replies Last reply
    39
    • W wetbeardhairs@lemmy.dbzer0.com

      Actually that could be a great solution to teach murderhobo teens how to RPG properly. The town’s guard enlists them to solve the murder they committed. See how they weasel their way out - if they can.

      D This user is from outside of this forum
      D This user is from outside of this forum
      doc_crankenstein@slrpnk.net
      wrote on last edited by
      #3

      Take the cop approach

      “We have investigated ourselves and have found no evidence of wrongdoing”

      1 Reply Last reply
      46
      • FenrirIIIF FenrirIII

        cross-posted from: https://lemmy.world/post/34922558

        P This user is from outside of this forum
        P This user is from outside of this forum
        PhobosAnomaly
        wrote on last edited by
        #4

        Batteries.

        Truly a unique experience when it comes to 12v batts.

        1 Reply Last reply
        1
        • FenrirIIIF FenrirIII

          cross-posted from: https://lemmy.world/post/34922558

          S This user is from outside of this forum
          S This user is from outside of this forum
          shiggles@sh.itjust.works
          wrote on last edited by
          #5

          The cleric brings up a fun “exploit”. You cast speak with dead on the murdered yourself so you have a 10 day grace period - even better if you threaten their family if they do snitch.

          Z 1 Reply Last reply
          7
          • W wetbeardhairs@lemmy.dbzer0.com

            Actually that could be a great solution to teach murderhobo teens how to RPG properly. The town’s guard enlists them to solve the murder they committed. See how they weasel their way out - if they can.

            FenrirIIIF This user is from outside of this forum
            FenrirIIIF This user is from outside of this forum
            FenrirIII
            wrote on last edited by fenririii@lemmy.world
            #6

            Very simple. You rob the local item store, murder the owner’s family, frame him for those murders AND the original murders. Sprinkle clues and ‘solve’ the crime.

            skulblakaS 1 Reply Last reply
            16
            • FenrirIIIF FenrirIII

              cross-posted from: https://lemmy.world/post/34922558

              SunocS This user is from outside of this forum
              SunocS This user is from outside of this forum
              Sunoc
              wrote on last edited by
              #7

              Who shot ya?

              1 Reply Last reply
              13
              • FenrirIIIF FenrirIII

                Very simple. You rob the local item store, murder the owner’s family, frame him for those murders AND the original murders. Sprinkle clues and ‘solve’ the crime.

                skulblakaS This user is from outside of this forum
                skulblakaS This user is from outside of this forum
                skulblaka
                wrote on last edited by
                #8

                If it gets the players doing literally anything other than rolling attack rolls that’s still a win, we take those

                1 Reply Last reply
                16
                • S shiggles@sh.itjust.works

                  The cleric brings up a fun “exploit”. You cast speak with dead on the murdered yourself so you have a 10 day grace period - even better if you threaten their family if they do snitch.

                  Z This user is from outside of this forum
                  Z This user is from outside of this forum
                  ziggurat@jlai.lu
                  wrote on last edited by
                  #9

                  Most Larp I know have some rules about loosing memory when being dead or even unconscious. It kills the fun for everyone to just ask the victim who killed them.

                  I am surprised that D&D and clones didn’t remove all the spell which shortcut investigation it’s like removing the fun part of the game

                  X teftT 2 Replies Last reply
                  4
                  • Z ziggurat@jlai.lu

                    Most Larp I know have some rules about loosing memory when being dead or even unconscious. It kills the fun for everyone to just ask the victim who killed them.

                    I am surprised that D&D and clones didn’t remove all the spell which shortcut investigation it’s like removing the fun part of the game

                    X This user is from outside of this forum
                    X This user is from outside of this forum
                    xm34@feddit.org
                    wrote on last edited by
                    #10

                    Yes, thank you. But then again, DnD is the king of unfun spells that just shortcut interesting puzzles an challenges. Alarm, Speak With Dead, Goodberry, Levitate/Fly, Planeshift, Remove Curse, Forcecage, Sending, Identify, etc.

                    1 Reply Last reply
                    2
                    • Z ziggurat@jlai.lu

                      Most Larp I know have some rules about loosing memory when being dead or even unconscious. It kills the fun for everyone to just ask the victim who killed them.

                      I am surprised that D&D and clones didn’t remove all the spell which shortcut investigation it’s like removing the fun part of the game

                      teftT This user is from outside of this forum
                      teftT This user is from outside of this forum
                      teft
                      wrote on last edited by teft@piefed.social
                      #11

                      Just have the person murdered be killed from behind. that’s how bg3 solved it in a murder quest. None of the victims knew the killer except the person killed from behind, that person would have recognized the killer but alas they never saw their killer. Every other victim questioned just has descriptions of the killer and with 5 questions it can be challenging to get enough clues to stop the murders.

                      1 Reply Last reply
                      7
                      • FenrirIIIF FenrirIII

                        cross-posted from: https://lemmy.world/post/34922558

                        T This user is from outside of this forum
                        T This user is from outside of this forum
                        thundercomplex@lemmy.today
                        wrote on last edited by
                        #12

                        How you solve the murder in Murdered Soul Suspect: Fuck, I just died and the police ain’t doing shit, guess imma solve this one myself

                        1 Reply Last reply
                        1
                        • W wetbeardhairs@lemmy.dbzer0.com

                          Actually that could be a great solution to teach murderhobo teens how to RPG properly. The town’s guard enlists them to solve the murder they committed. See how they weasel their way out - if they can.

                          S This user is from outside of this forum
                          S This user is from outside of this forum
                          squaresinger@lemmy.world
                          wrote on last edited by
                          #13

                          I have to do this next time I DM again.

                          1 Reply Last reply
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