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  3. Baldur's Gate 3 dev says AAA is "perversely fascinated" by indie games, because those devs still understand how to make good ideas that aren't reliant on data

Baldur's Gate 3 dev says AAA is "perversely fascinated" by indie games, because those devs still understand how to make good ideas that aren't reliant on data

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  • alessandro@lemmy.caA alessandro@lemmy.ca
    This post did not contain any content.
    Lvxferre [he/him]L This user is from outside of this forum
    Lvxferre [he/him]L This user is from outside of this forum
    Lvxferre [he/him]
    wrote on last edited by
    #9

    They also miss really bad why those games become popular on first place.

    For example, the text mentions Minecraft, and all that “crafting” trend. What made Minecraft great was not crafting - it was the feeling that you’re free to express yourself, the way you want, through interactions with the ingame world. If you want to build a huge castle, recreate a wonder you love, or a clever contraption to bend the world’s rules to do your bidding, you can.

    Or, let’s pick Undertale. It’s all about the mood, the game pulls strings with your emotions. Right at the start the game shows you Toriel, she’s a really nice lady, taking care of you as if she was your child. And being overprotective. Then the game tries to make you kill her, and your first playthrough you’ll probably do it. And you’ll feel like shit. Then you load the save back, and… the game still remembers. You’re still feeling like shit because you killed Toriel.

    Stardew Valley? At a certain point of the game, you start to genuinely care about the characters. Not just as in-game characters, but as virtual people with their own backstories, goals, dreams. You relate to them.

    It’s all about feelings. But corporations are as soulless as their “art”; and game corporations are no exception. Individual humans get it.

    E N ashtear@lemmy.zipA noobdoomguy8658@feddit.orgN 4 Replies Last reply
    35
    • alessandro@lemmy.caA alessandro@lemmy.ca
      This post did not contain any content.
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      paradachshund@lemmy.today
      wrote on last edited by
      #10

      I love the data callout so much. I wish I remember the article I read this in, but there was a researcher who said we’re living in an age of data-driven stupidity and that’s stuck with me ever since.

      It’s not that data is bad in all cases, but data aggregation is inherently reducing fidelity of detail in the process. When you’re approaching human-centric issues, such as making something fun and meaningful, data really can’t help you that much. You’ve boiled the messy human elements, the elements most crucial to a powerful result, out of the conversation.

      F 1 Reply Last reply
      39
      • oce 🐆O oce 🐆

        Nintendo, the company that released dozens of sequels and remakes of Donkey Kong, Mario, Zelda and Pokemon, right? I guess my wildest dreams are a bit more wild.

        M This user is from outside of this forum
        M This user is from outside of this forum
        mushroommunk@lemmy.today
        wrote on last edited by
        #11

        Yeah, my wildest dreams are a bit more Expedition 33 or Chants of Sennaar.

        1 Reply Last reply
        4
        • oce 🐆O oce 🐆

          Nintendo, the company that released dozens of sequels and remakes of Donkey Kong, Mario, Zelda and Pokemon, right? I guess my wildest dreams are a bit more wild.

          Z This user is from outside of this forum
          Z This user is from outside of this forum
          zorque@lemmy.world
          wrote on last edited by
          #12

          … in addition to a number of other games that have iterated on the ideas.

          I’m not gonna say that Nintendo is some saint of game design and innovation, but they’re nowhere near the worst, either.

          oce 🐆O 1 Reply Last reply
          4
          • T TheRealKuni

            BG4: Modern Warfare will be a fantastic take on the D&D ruleset.

            C This user is from outside of this forum
            C This user is from outside of this forum
            captainlezbian@lemmy.world
            wrote on last edited by
            #13

            So an eberron game?

            1 Reply Last reply
            1
            • W whatgodismadeof@feddit.org

              Honestly I’d like it if the Balders Gate 4 was a little bit more like COD.

              S This user is from outside of this forum
              S This user is from outside of this forum
              SatansMaggotyCumFart
              wrote on last edited by
              #14

              I’m thinking you can pay to have more chances to re-roll the dice.

              R W 2 Replies Last reply
              5
              • S SatansMaggotyCumFart

                I’m thinking you can pay to have more chances to re-roll the dice.

                R This user is from outside of this forum
                R This user is from outside of this forum
                risingswell@lemmy.dbzer0.com
                wrote on last edited by
                #15

                I prefer to pray for that instead

                1 Reply Last reply
                1
                • alessandro@lemmy.caA alessandro@lemmy.ca
                  This post did not contain any content.
                  A This user is from outside of this forum
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                  argentraven@lemmy.world
                  wrote on last edited by
                  #16

                  I’m hoping Baldur’s Gate 4 has a battle royale mode with different skins you can buy, and crossovers with Star Wars, Monster Energy, and Nike. And a Season Pass you can buy monthly for early access to each seasons cool new crossover!

                  heythisisnttheymca@lemmy.worldH 1 Reply Last reply
                  2
                  • oce 🐆O oce 🐆

                    Nintendo, the company that released dozens of sequels and remakes of Donkey Kong, Mario, Zelda and Pokemon, right? I guess my wildest dreams are a bit more wild.

                    I This user is from outside of this forum
                    I This user is from outside of this forum
                    iamthetot@sh.itjust.works
                    wrote on last edited by iamthetot@sh.itjust.works
                    #17

                    That’s wildly unfair. Even the games within those franchises are often wildly different from each other and many are widely considered hallmarks in game design. Plus, Nintendo doesn’t make Pokémon.

                    oce 🐆O 1 Reply Last reply
                    24
                    • alessandro@lemmy.caA alessandro@lemmy.ca
                      This post did not contain any content.
                      D This user is from outside of this forum
                      D This user is from outside of this forum
                      doctortofu
                      wrote on last edited by
                      #18

                      They can be fascinated all they want, but I don’t think that’ll help them much, because they’re after a different thing. Indie games are fun, because people who make decisions about them largely like games and want to make games. With AAA, the decision makers are soulless MBA leeches that largely like money and want to make more money…

                      Q 1 Reply Last reply
                      23
                      • D doctortofu

                        They can be fascinated all they want, but I don’t think that’ll help them much, because they’re after a different thing. Indie games are fun, because people who make decisions about them largely like games and want to make games. With AAA, the decision makers are soulless MBA leeches that largely like money and want to make more money…

                        Q This user is from outside of this forum
                        Q This user is from outside of this forum
                        quadhammer@lemmy.world
                        wrote on last edited by
                        #19

                        So then sit back and let the makers make their shi–oh we don’t need so many MBAs anymore? Oops!

                        G 1 Reply Last reply
                        5
                        • alessandro@lemmy.caA alessandro@lemmy.ca
                          This post did not contain any content.
                          N This user is from outside of this forum
                          N This user is from outside of this forum
                          network_switch@lemmy.ml
                          wrote on last edited by
                          #20

                          Indie games reasonably start with more fleshed out and committed to ideas of what the game will look like in the end than AAA games. Constraints of money and less cooks in the kitchen

                          AAA games sound like it’s years of expensive pitches for gameplay and narrative, can be years of that even after publicly announcing the game, and then picking one and then deciding nevermind the markets hot on this so pivot. Rinse and repeat until cancellation or a stir fry of what’s about to expire in the fridge

                          1 Reply Last reply
                          2
                          • P paradachshund@lemmy.today

                            I love the data callout so much. I wish I remember the article I read this in, but there was a researcher who said we’re living in an age of data-driven stupidity and that’s stuck with me ever since.

                            It’s not that data is bad in all cases, but data aggregation is inherently reducing fidelity of detail in the process. When you’re approaching human-centric issues, such as making something fun and meaningful, data really can’t help you that much. You’ve boiled the messy human elements, the elements most crucial to a powerful result, out of the conversation.

                            F This user is from outside of this forum
                            F This user is from outside of this forum
                            frongt@lemmy.zip
                            wrote on last edited by
                            #21

                            Yeah. You use data to target the most common factors to make your audience as broad as possible, and you end up making the most bland slop that nobody actually cares about.

                            1 Reply Last reply
                            20
                            • S SatansMaggotyCumFart

                              I’m thinking you can pay to have more chances to re-roll the dice.

                              W This user is from outside of this forum
                              W This user is from outside of this forum
                              whatgodismadeof@feddit.org
                              wrote on last edited by
                              #22

                              I’d rather kill

                              1 Reply Last reply
                              2
                              • I iamthetot@sh.itjust.works

                                That’s wildly unfair. Even the games within those franchises are often wildly different from each other and many are widely considered hallmarks in game design. Plus, Nintendo doesn’t make Pokémon.

                                oce 🐆O This user is from outside of this forum
                                oce 🐆O This user is from outside of this forum
                                oce 🐆
                                wrote on last edited by oce@jlai.lu
                                #23

                                I will give you that the first iteration of a series, like Mario Kart, is innovative, but the 16 next iterations, not so much. While Nintendo doesn’t make Pokemon, they are the publishers, technical platform provider and co-owner of the Pokemon Company, they would have all the leverage necessary to push the Pokemon games to innovate if they were interested in innovation.

                                M L 2 Replies Last reply
                                10
                                • oce 🐆O oce 🐆

                                  Nintendo, the company that released dozens of sequels and remakes of Donkey Kong, Mario, Zelda and Pokemon, right? I guess my wildest dreams are a bit more wild.

                                  E This user is from outside of this forum
                                  E This user is from outside of this forum
                                  Ech
                                  wrote on last edited by
                                  #24

                                  There can be originality within franchises. Dr. Mario vs. Luigi’s Mansion vs. Mario Kart vs. Super Mario Maker (etc, etc). No, it’s not always an industry busting idea, but you can’t say it’s all rote repetition. It’s the same universe, but that’s ok. Not everything has to be a whole cloth original idea.

                                  I will give you Pokemon, though. Outside of Snap and (kind of) Legends, it’s pretty clearly lazy, by the number installations, which is a shame. The universe clearly appeals to and inspires so many people. They deserve better.

                                  heythisisnttheymca@lemmy.worldH 1 Reply Last reply
                                  8
                                  • Lvxferre [he/him]L Lvxferre [he/him]

                                    They also miss really bad why those games become popular on first place.

                                    For example, the text mentions Minecraft, and all that “crafting” trend. What made Minecraft great was not crafting - it was the feeling that you’re free to express yourself, the way you want, through interactions with the ingame world. If you want to build a huge castle, recreate a wonder you love, or a clever contraption to bend the world’s rules to do your bidding, you can.

                                    Or, let’s pick Undertale. It’s all about the mood, the game pulls strings with your emotions. Right at the start the game shows you Toriel, she’s a really nice lady, taking care of you as if she was your child. And being overprotective. Then the game tries to make you kill her, and your first playthrough you’ll probably do it. And you’ll feel like shit. Then you load the save back, and… the game still remembers. You’re still feeling like shit because you killed Toriel.

                                    Stardew Valley? At a certain point of the game, you start to genuinely care about the characters. Not just as in-game characters, but as virtual people with their own backstories, goals, dreams. You relate to them.

                                    It’s all about feelings. But corporations are as soulless as their “art”; and game corporations are no exception. Individual humans get it.

                                    E This user is from outside of this forum
                                    E This user is from outside of this forum
                                    Ech
                                    wrote on last edited by
                                    #25

                                    Stardew Valley? At a certain point of the game, you start to genuinely care about the characters. Not just as in-game characters, but as virtual people with their own backstories, goals, dreams. You relate to them.

                                    I just like to make the cute farm go brrrrrrrr. Honestly, I’m annoyed that marriage (or “roomieship” with the monster) is required to 100% the game.

                                    Lvxferre [he/him]L 1 Reply Last reply
                                    8
                                    • Z zorque@lemmy.world

                                      … in addition to a number of other games that have iterated on the ideas.

                                      I’m not gonna say that Nintendo is some saint of game design and innovation, but they’re nowhere near the worst, either.

                                      oce 🐆O This user is from outside of this forum
                                      oce 🐆O This user is from outside of this forum
                                      oce 🐆
                                      wrote on last edited by
                                      #26

                                      Certainly not the worst, I think they have good quality control. Quite similar to Disney, they are makers of good quality and safe products, able to satisfy the mass.

                                      Z 1 Reply Last reply
                                      0
                                      • oce 🐆O oce 🐆

                                        Certainly not the worst, I think they have good quality control. Quite similar to Disney, they are makers of good quality and safe products, able to satisfy the mass.

                                        Z This user is from outside of this forum
                                        Z This user is from outside of this forum
                                        zorque@lemmy.world
                                        wrote on last edited by
                                        #27

                                        In addition to a number of products that push boundaries of what’s possible in the industry.

                                        D 1 Reply Last reply
                                        1
                                        • E Ech

                                          Stardew Valley? At a certain point of the game, you start to genuinely care about the characters. Not just as in-game characters, but as virtual people with their own backstories, goals, dreams. You relate to them.

                                          I just like to make the cute farm go brrrrrrrr. Honestly, I’m annoyed that marriage (or “roomieship” with the monster) is required to 100% the game.

                                          Lvxferre [he/him]L This user is from outside of this forum
                                          Lvxferre [he/him]L This user is from outside of this forum
                                          Lvxferre [he/him]
                                          wrote on last edited by
                                          #28

                                          Even in your case, it’s still about feelings—although different ones: you’re expressing yourself through your farm, instead of focusing on the romance. “See, myself, this is what I built! Good job, me.” and the likes.

                                          Neither is the “right” or “wrong” emotion, mind you. But a game needs to trigger at least some within you, to be a good game. And that’s what corporations don’t get: they’re chasing mensurable things. More graphics, presence/absence of a mechanic, even gameplay length can be measured; but you can’t really measure someone’s emotional experience.

                                          E 1 Reply Last reply
                                          6

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