Here there be dragons
-
Can I interest you in German TTRPG Das Schwarze Auge?
-
Can I interest you in German TTRPG Das Schwarze Auge?
Nein. Bitte, nein.
-
This post did not contain any content.
I love Owlcat games. But i absolutely hate that they have the math formulas in everything. Just tell me the results man, thatโs why Iโm playing on a computer
-
I love Owlcat games. But i absolutely hate that they have the math formulas in everything. Just tell me the results man, thatโs why Iโm playing on a computer
To each their own, I love seeing the math because then I can miss six attacks in a row and go โFuck you! Thatโs bullshit! Those rolls are bullshit!โ and then look in the combat log to see that no, those rolls werenโt bullshit, theyโre just shit. Makes the game feel more fair. If they obfuscated the math and just said โNah mate, you missโ x6 with no other explanation that would really piss me off.
-
This post did not contain any content.
Donโt forget legalese
-
To each their own, I love seeing the math because then I can miss six attacks in a row and go โFuck you! Thatโs bullshit! Those rolls are bullshit!โ and then look in the combat log to see that no, those rolls werenโt bullshit, theyโre just shit. Makes the game feel more fair. If they obfuscated the math and just said โNah mate, you missโ x6 with no other explanation that would really piss me off.
Oh i donโt mean during combat. I mean for spells and items, weapons and armor.
Magic Iron Armor
Protects character for (blah blah)x7(15 + armor base - stat whatever)Itโs a computer program. Just list it as"protects character for 6", and have that 6 change based on the requirements. You know, like how every other dev team in the history of videogames has done it haha
-
not for D&D, but in wargames with minis and terrain and stuff, I absolutely want to know the trajectory of the artillery shells being fired on my position. As well as the blast radius of the detonation and (if applicable) the size of the fireball and radius in which any shrapnel might be an issue.
Gotta know how many of my men are left and if their fortifications are left standing.
-
Oh i donโt mean during combat. I mean for spells and items, weapons and armor.
Magic Iron Armor
Protects character for (blah blah)x7(15 + armor base - stat whatever)Itโs a computer program. Just list it as"protects character for 6", and have that 6 change based on the requirements. You know, like how every other dev team in the history of videogames has done it haha
But then you donโt know how your gear scales! Thatโs important knowledge!
If they were making a less number-crunchy game then I might agree with you but this is kind of just the nature of Pathfinder, honestly. Itโs a game for numbers nerds and your objective is to stack +68 to your attack rolls or saves via as many different avenues as possible. This isnโt really Owlcatโs fault I donโt think, itโs more just a consequence of choosing Pathfinder as the system to run your game in.
-
Can I interest you in German TTRPG Das Schwarze Auge?
Yes, ill bring draino and cesium chips!
-
This post did not contain any content.
I love hearing people talk about it a lot more than I have ever enjoyed playing.
Thatโs not to say I donโt enjoy playing it, certainly I do.
But I like the whole thing. You wanna tell me about your epic campaign? Or the ridiculous run? Cool. Those are stories I can consume without effort.
-
This post did not contain any content.
I like live imorov, and dragons, but not math. Thatโs why Iโm a bard.
-
This post did not contain any content.
turns out I didnโt hate improv or basic math, I just let something convince me that I should dislike things Iโm bad at
-
I like live imorov, and dragons, but not math. Thatโs why Iโm a bard.
Music is just math that sounds good when you get it right. Canโt help you if youโre one of those dancing or fancy-talking bards, though.
-
Yeah, itโs just basic arithmetic with (usually) small numbers, and if youโre the min-maxing type you might add probability calculation into it, but the latter is strictly optional and the former is basically the fun part about maths.
TBH I think probability calculation is fascinating, but it can get a bit cerebral if you want to do it during play.
-
This post did not contain any content.
Math? I donโt think that rpg talks about computing an integral or spending 2h arguing on whether weโre on a Hilbert space and can compute a scalar product.
-
Gotta use trigonometry to accurately calculate the distance to flying enemies
Is there any rpg where you need to do so? May be Fatal?
-
This post did not contain any content.
EVE Online taught me speed distance time long before school did. It also helps that itโs just intuitively obvious but that didnโt stop it taking 2 whole lessons of physics.
-
Music is just math that sounds good when you get it right. Canโt help you if youโre one of those dancing or fancy-talking bards, though.
Whatโs the mathenatically optimal guitar solo thatโll โmake them panties drop?โ
-
Math? I donโt think that rpg talks about computing an integral or spending 2h arguing on whether weโre on a Hilbert space and can compute a scalar product.
Ah, but you see, arithmetic is scary.
The only time I get too much to deal with is when Iโm rolling four dice per attack, twice per round, and want to have a high level of confidence in my answer while also not taking up everyoneโs time. For that I just made a spreadsheet and moved on with it.
-
But then you donโt know how your gear scales! Thatโs important knowledge!
If they were making a less number-crunchy game then I might agree with you but this is kind of just the nature of Pathfinder, honestly. Itโs a game for numbers nerds and your objective is to stack +68 to your attack rolls or saves via as many different avenues as possible. This isnโt really Owlcatโs fault I donโt think, itโs more just a consequence of choosing Pathfinder as the system to run your game in.
Nah itโs Owlcat. They did the same thing with the 40k game.