The only 12 NPCs you need
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The only 12 NPCs you need
For GMs, creating NPC after NPC can be tough. What we really want is a starting point that makes NPCs gameable and fit into our adventure designs.
(murkdice.substack.com)
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This post did not contain any content.
The only 12 NPCs you need
For GMs, creating NPC after NPC can be tough. What we really want is a starting point that makes NPCs gameable and fit into our adventure designs.
(murkdice.substack.com)
This is a cool way to sketch out npcs, I like the examples given. But it could be expanded to be even more thorough, resulting in more complete npcs.
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This is a cool way to sketch out npcs, I like the examples given. But it could be expanded to be even more thorough, resulting in more complete npcs.
Agreed, I like the mechanic tho.
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This post did not contain any content.
The only 12 NPCs you need
For GMs, creating NPC after NPC can be tough. What we really want is a starting point that makes NPCs gameable and fit into our adventure designs.
(murkdice.substack.com)
NPCs shouldn’t be fully fledged out characters. They are many to be encouragement for the party to improv/ roleplay. If they are hard coded with weakness or aspirations you can’t adapt as the DM/GM. If this is a plot centered NPC such as a patron or BBEG, sure.
The most memorable NPCs either work as a foil for humor or cause a split in the parties loyalties/morality. Too do those things, you need to adapt to a moment.
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This post did not contain any content.
The only 12 NPCs you need
For GMs, creating NPC after NPC can be tough. What we really want is a starting point that makes NPCs gameable and fit into our adventure designs.
(murkdice.substack.com)
This seems a little more detailed than I usually go with.
I’m happy cribbing from Fate. Every NPC has a high concept (eg: royal assassin, gig worker delivery man) and Trouble (eg: drinking problem, haunted by well meaning but overbearing grandfather)
If they need more flesh, they can pick up more aspects or goals.
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This post did not contain any content.
The only 12 NPCs you need
For GMs, creating NPC after NPC can be tough. What we really want is a starting point that makes NPCs gameable and fit into our adventure designs.
(murkdice.substack.com)
If I wanted an NPC to have so much meat on them, I would do a Tarot relationship/love spread (5 cards creating a cross + 4 on the side) and interpret it in the scope of the plot. More options and flexibility than a stiff d12