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Wandering Adventure Party

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Smart ass

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  • G grue@lemmy.world

    (if you were in the right place at the right time you’d actually see him hit the ground)

    If you prepared the right spell ahead of time you could save him, but unfortunately the devs didn’t anticipate that and give him any unique dialogue.

    VindictiveJudgeV This user is from outside of this forum
    VindictiveJudgeV This user is from outside of this forum
    VindictiveJudge
    wrote on last edited by
    #13

    He actually does have unique dialogue if you save him, but not much. Trying to talk with him after saving him will have him say, “I don’t want to talk about it,” and immediately end conversation.

    Additionally, Tamriel Rebuilt makes him the court mage at Old Ebonheart and adds a quest about selecting a replacement after he dies. Or, if you managed to save him, you can find him in Old Ebonheart for a reward.

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    • V vateso5074@lemmy.world

      Every Morrowind player learned this lesson early on.

      L This user is from outside of this forum
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      lightnsfw@reddthat.com
      wrote on last edited by
      #14

      Technically the problem there is the effect of that scroll wears off before you hit the ground.

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      • P This user is from outside of this forum
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        peoplebeproblems@midwest.social
        wrote on last edited by
        #15

        Hehehe there’s a suspensor belt in Dune Awakening that does this.

        So long as you activate it before you really pick up speed you’ll be ok.

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        • S stamets@lemmy.dbzer0.com
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          mourningdove@lemmy.zip
          wrote on last edited by
          #16

          At three a lot of 6 year olds playing D&D??

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          • L lightnsfw@reddthat.com

            Technically the problem there is the effect of that scroll wears off before you hit the ground.

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            A This user is from outside of this forum
            archpawn@lemmy.world
            wrote on last edited by
            #17

            Tarhiel was carrying three other scrolls, so he may have planned ahead with one for the jump and one for the landing each time and just didn’t manage to use one of them. Though that raises the question of why he’d use a presumably very valuable prototype scroll instead of just using Potions of Slowfalling or Scrolls of Tinur’s Hoptoad.

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              archpawn@lemmy.world
              wrote on last edited by
              #18

              I’d be more afraid of an anti-gravity belt that is an anti-inertia belt. It would reverse gravity, which would normally cause you to fall up, except it also reverses your inertia so you still go down. But if you push on the floor, the floor will push back up on you, which will cause you to accelerate towards the floor. You’d probably end up fused into it.

              I’m really not seeing how one that isn’t an anti-inertia belt is a problem, besides breaking general relativity. If you turn the anti-gravity way up the acceleration could kill you, but I’d think of that as too much anti-gravity instead of lack of inertial dampening.

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              • A archpawn@lemmy.world

                Tarhiel was carrying three other scrolls, so he may have planned ahead with one for the jump and one for the landing each time and just didn’t manage to use one of them. Though that raises the question of why he’d use a presumably very valuable prototype scroll instead of just using Potions of Slowfalling or Scrolls of Tinur’s Hoptoad.

                L This user is from outside of this forum
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                lightnsfw@reddthat.com
                wrote on last edited by
                #19

                Yeah, Idk. I found an amulet of slowfall somewhere and ended up using them to hanglider around. He’s probably just a dumbass.

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                • L lightnsfw@reddthat.com

                  Yeah, Idk. I found an amulet of slowfall somewhere and ended up using them to hanglider around. He’s probably just a dumbass.

                  A This user is from outside of this forum
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                  archpawn@lemmy.world
                  wrote on last edited by
                  #20

                  From what I can find, there’s two unique magic items that can grant slowfall. He may not have had access to them. Though I’ve heard it has a pretty powerful crafting system, so you could probably make them as needed?

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                  • N nixus

                    Link Preview Image
                    Morrowind:Tarhiel - UESP Wiki - The Unofficial Elder Scrolls Pages

                    Tarhiel is a Wood Elf enchanter who falls from the sky in the Bitter Coast near Seyda Neen after an experiment goes horribly wrong. He is the proud creator of the Scrolls of Icarian Flight, which fortify Acrobatics by 1000 pts for 7 seconds. In his eagerness to test them, he forgot to take the landing into consideration, with disastrous results.

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                    (en.uesp.net)

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                    🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮
                    wrote on last edited by kolanaki@pawb.social
                    #21

                    lol I also immediately thought of the Scroll of Icarian Flight.

                    Love that you get 3. Mod the game to be able to copy scrolls, use 2 to jump and land in Vivec. Go to the bookstore, copy the last remaining scroll. Infinite scrolls.

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                    • A archpawn@lemmy.world

                      From what I can find, there’s two unique magic items that can grant slowfall. He may not have had access to them. Though I’ve heard it has a pretty powerful crafting system, so you could probably make them as needed?

                      L This user is from outside of this forum
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                      lightnsfw@reddthat.com
                      wrote on last edited by
                      #22

                      Yeah the enchanting and spellcrafting in that game is pretty freeform. Moreso than Skyrim or Oblivion.

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                      • S starvingmartist@sh.itjust.works

                        Fuck I want to play paranoia so bad

                        B This user is from outside of this forum
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                        Billegh
                        wrote on last edited by
                        #23

                        But you’re already playing…

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                        • V vateso5074@lemmy.world

                          Every Morrowind player learned this lesson early on.

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                          salacious_coaster@infosec.pub
                          wrote on last edited by
                          #24

                          I learned a similar lesson without the scrolls. Spent way too much time buffing alchemy and ended up with lots of game-breaking potions. My acrobatics buff potion was astronomically powerful and lasted practically forever, so my character launched into orbit and just never came down.

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                          • ඞmirA This user is from outside of this forum
                            ඞmirA This user is from outside of this forum
                            ඞmir
                            wrote on last edited by
                            #25

                            Fortunately air resistance is a thing, so you don’t fly off into space

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                              treczoks@lemmy.world
                              wrote on last edited by
                              #26

                              Are you complaining about issues with the perfect products of the Alpha Complex’ finest R&D department, troubleshooter?

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                              • M mourningdove@lemmy.zip

                                At three a lot of 6 year olds playing D&D??

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                                threelonmusketeers
                                wrote on last edited by
                                #27

                                Yeah, that seems a bit young to me. My mom introduced me to it at a relatively young age, but I’m pretty sure I was older than six.

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                                • A archpawn@lemmy.world

                                  I’d be more afraid of an anti-gravity belt that is an anti-inertia belt. It would reverse gravity, which would normally cause you to fall up, except it also reverses your inertia so you still go down. But if you push on the floor, the floor will push back up on you, which will cause you to accelerate towards the floor. You’d probably end up fused into it.

                                  I’m really not seeing how one that isn’t an anti-inertia belt is a problem, besides breaking general relativity. If you turn the anti-gravity way up the acceleration could kill you, but I’d think of that as too much anti-gravity instead of lack of inertial dampening.

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                                  groet@feddit.org
                                  wrote on last edited by
                                  #28

                                  I think its not about reversing the direction of inertia but more of a “you keep your speed when activating/deactivating the belt, just in the other direction”. You can’t use it to cancel fall damage by reversing gravity for 0.1sec before touching the ground because you also reverse your falling speed when you reverse gravity.

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