Playtest often because as designers, we are blind to how unclear, unintuitive, or difficult our own game is.
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Playtest often because as designers, we are blind to how unclear, unintuitive, or difficult our own game is.
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Playtest often because as designers, we are blind to how unclear, unintuitive, or difficult our own game is.
@JHein@mastodon.social I would add to that by saying you should avoid playtesting solely with people who are GMs/Game designers themselves. GMs are pretty used to accepting certain crap-factors as a price-of-admittance, and will step around holes that players will fall into without thinking.