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  3. This definetly seem very intentional…

This definetly seem very intentional…

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  • T turdcollector69@lemmy.world

    I was extremely baked when I asked that but I think it was a question about how some light will reflect off your eye into your eye therefore you’re seeing your own eyes.

    H This user is from outside of this forum
    H This user is from outside of this forum
    hikaru755@lemmy.world
    wrote last edited by
    #110

    I guess having floaters, or that weird effect of seeing your white blood cells in the capillaries on your retina would probably count haha

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    • I itguylevi@programming.dev

      I feel that people not following the wording kills a lot if the experience, obviously the DM is god and makes final calls but, some stuff kills it. I remember playing with one guy that wanted every fight to be epic but he didn’t really understand the wording in the monster manual so he would constantly throw huge battles at us and underpower them or just play them weird (like dragons that aren’t smart despite their int score). Before ever seeing level 15 our characters could have taken out God’s with the gear and crap he had given us.

      Fun memories though so I guess it really doesn’t matter, it’s all about how you like to play.

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      mrfinnbean@lemmy.world
      wrote last edited by
      #111

      Are you saying the example in this meme is good way to follow the word of the rules?

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      • J jounniy@ttrpg.network

        That’s a weird way of saying that she does not like Wizards. Because if you study something enough, you are bound to find loopholes.

        starman2112@sh.itjust.worksS This user is from outside of this forum
        starman2112@sh.itjust.worksS This user is from outside of this forum
        starman2112@sh.itjust.works
        wrote last edited by starman2112@sh.itjust.works
        #112

        Finding loopholes is one thing, focusing on finding them so that you can “erm actually” a god is another. A wizard is bound to wonder if lungs count as an open container. A wizard who asserts that they are and doesn’t take no for an answer is gonna get his spell slots sapped for a bit

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        • J jounniy@ttrpg.network

          No I don’t want to play RAW. I just don’t want in game solutions to out of game problems. Just (and I know that this will seem extremely absurd, but hear me out!) talk to your players about it like a normal person and make it clear before you start to play.

          starman2112@sh.itjust.worksS This user is from outside of this forum
          starman2112@sh.itjust.worksS This user is from outside of this forum
          starman2112@sh.itjust.works
          wrote last edited by starman2112@sh.itjust.works
          #113

          I mean it’s tongue-in-cheek, and it’s never really been a problem at my table. Just a fun way to remind casters not to argue about specific wording interpretations in spells, and take them as their most obvious meaning

          Now, if a caster comes up with something clever, they can make an Intelligence (Persuasion) check to see if Mystra will allow something. Just don’t tell Mystra how her own body works

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          • I itguylevi@programming.dev

            I mean that outlook, while it’s cool for your campaign, it would make raising the dead (to fight for you) pretty difficult as I thought most animate dead type spells required a dead creature to animate and wouldnt work with an object, otherwise people would just make small effigies to animate instead of summoning the dead in battle.

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            archpawn@lemmy.world
            wrote last edited by
            #114

            Animate Dead targets a pile of bones or a corpse of a Medium or Small Humanoid. Create Undead targets corpses of Medium or Small Humanoids. Danse Macabre targets Small or Medium corpses. And you could technically use Animate Object, which targets objects, or True Polymorph, which can target either. Finger of Death and Negative Energy Flood both target a creature, but they just bring back the target as undead if the attack kills them.

            But if you really get into it, the game has way too many assumptions to be played RAW. There’s no rule that you can’t walk through walls. There’s no rule that when you’re reduced to zero hitpoints you become an object or get transported to an afterlife dimension or otherwise can’t take actions (assuming you die instantly and don’t become Unconscious). Some weapons require two hands, and nobody can use them because none of the races are described as having hands. Thri-kreen have four arms, but no mention of hands at the end of them. You also need one hand to wield one-handed weapons, but this doesn’t come up because no weapons are described as one-handed. And sometimes the rules contradict. There’s a rule that in the case of a contradiction, the more specific rule applies, but that just adds yet another contradicting rule.

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            • J jounniy@ttrpg.network
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              erin
              wrote last edited by
              #115

              What a weird technicality to get caught up on. Disintegrate destroys wall of force. RAI over RAW any day. It makes absolutely no sense that you can’t shoot a disintegrate wherever you want. If you’re so worried about the wall being invisible, then target something behind the wall. It’s a ray, and it hits the wall, and both spells explicitly say the wall is destroyed. Disintegrate also explicitly can target walls of force, even though it has the “target you can see” caveat. If a player tries to use the explicit counter to wall of force against it and you catch them on a technicality, you’re harming the collaborative story.

              Don’t exploit poor wording when the intent of both spells is clear. No one wants a DM rules lawyer.

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              • E erin

                What a weird technicality to get caught up on. Disintegrate destroys wall of force. RAI over RAW any day. It makes absolutely no sense that you can’t shoot a disintegrate wherever you want. If you’re so worried about the wall being invisible, then target something behind the wall. It’s a ray, and it hits the wall, and both spells explicitly say the wall is destroyed. Disintegrate also explicitly can target walls of force, even though it has the “target you can see” caveat. If a player tries to use the explicit counter to wall of force against it and you catch them on a technicality, you’re harming the collaborative story.

                Don’t exploit poor wording when the intent of both spells is clear. No one wants a DM rules lawyer.

                J This user is from outside of this forum
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                jounniy@ttrpg.network
                wrote last edited by jounniy@ttrpg.network
                #116

                I never said I wanted to exploit it. I just pointed it out because it was very funny to me.

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                • starman2112@sh.itjust.worksS starman2112@sh.itjust.works

                  I mean it’s tongue-in-cheek, and it’s never really been a problem at my table. Just a fun way to remind casters not to argue about specific wording interpretations in spells, and take them as their most obvious meaning

                  Now, if a caster comes up with something clever, they can make an Intelligence (Persuasion) check to see if Mystra will allow something. Just don’t tell Mystra how her own body works

                  J This user is from outside of this forum
                  J This user is from outside of this forum
                  jounniy@ttrpg.network
                  wrote last edited by
                  #117

                  Okay. But do you actually allow any use of the spell that’s not as originally intended? Because some things are technical applications of the rules which rely on rules working as intended but still in very specific way without breaking the game at all.

                  starman2112@sh.itjust.worksS 1 Reply Last reply
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                  • starman2112@sh.itjust.worksS starman2112@sh.itjust.works

                    Finding loopholes is one thing, focusing on finding them so that you can “erm actually” a god is another. A wizard is bound to wonder if lungs count as an open container. A wizard who asserts that they are and doesn’t take no for an answer is gonna get his spell slots sapped for a bit

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                    J This user is from outside of this forum
                    jounniy@ttrpg.network
                    wrote last edited by
                    #118

                    That one does not work RAW either way, because lungs are not an open container.

                    But I never said I wanted to actually exploit this in a game. You can’t really exploit this one even if you want to, because it’s bound to be extremely specific. I just wanted to point out the weirdness.

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                    • J jounniy@ttrpg.network

                      Okay. But do you actually allow any use of the spell that’s not as originally intended? Because some things are technical applications of the rules which rely on rules working as intended but still in very specific way without breaking the game at all.

                      starman2112@sh.itjust.worksS This user is from outside of this forum
                      starman2112@sh.itjust.worksS This user is from outside of this forum
                      starman2112@sh.itjust.works
                      wrote last edited by starman2112@sh.itjust.works
                      #119

                      Sure. The line is somewhere between “I cast minor illusion to make an image of a cabinet, and hide inside of it” and “I cast Shape Water to freeze that guy’s blood.” In the former case, the spell never says I can’t hide inside the illusory object. Clever, useful, not game-breaking. In the latter case, the spell says a creature can’t be inside the water, but it never says the water can’t be inside the creature! Bad, shame, you lose all your spell slots until the next long rest

                      J 1 Reply Last reply
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                      • J jounniy@ttrpg.network
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                        mimicjar@lemmy.worldM This user is from outside of this forum
                        mimicjar@lemmy.worldM This user is from outside of this forum
                        mimicjar@lemmy.world
                        wrote last edited by
                        #120

                        I defer to Miracle Max on this one,

                        One minute after death it’s quite a corpse yet, just a creature with no hit points or death saving throws.

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                        • starman2112@sh.itjust.worksS starman2112@sh.itjust.works

                          Sure. The line is somewhere between “I cast minor illusion to make an image of a cabinet, and hide inside of it” and “I cast Shape Water to freeze that guy’s blood.” In the former case, the spell never says I can’t hide inside the illusory object. Clever, useful, not game-breaking. In the latter case, the spell says a creature can’t be inside the water, but it never says the water can’t be inside the creature! Bad, shame, you lose all your spell slots until the next long rest

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                          J This user is from outside of this forum
                          jounniy@ttrpg.network
                          wrote last edited by
                          #121

                          The last one is actually covered by it I’d say, because (as by rules of spell targeting) you cannot see the blood and furthermore (as confirmed by “Water breathing” not working in wine) spells that affect water really only affect water and that’s it.

                          I know you mean it as a joke, but in my experience, punishing a player for trying to find out what you will and won’t allow them to do is a good way to get players that don’t want to be creative. Just tell them that you will not allow it. (Also… poor Mystra for having to waste that much divine power on someone trying to use spells in a way it can’t be used in anyway.)

                          If everyone at your table is habilitated fun, then… well, have fun, but I’d advise against it.

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