As it should be
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Can they get on with it please? The world really needs that.
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This. It’s a so much better approach than the “this is MY game” idea. Best games i had were sandboxes to have fun in. It’s even more fun when the world reacts in a reasonable manor too it.
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What he failed to mention was they fed the wolves the villagers.
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This. It’s a so much better approach than the “this is MY game” idea. Best games i had were sandboxes to have fun in. It’s even more fun when the world reacts in a reasonable manor too it.
If I were to DM a game, that’s how I would do it.
Not because it’s better, though; just because I’m too lazy to prepare and would be making it all up on the spot.
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Reminds me of my tortle druid, whose life work was abandoned dungeon monster rescue. You really need a DM that’ll help if you want to play that kind of character tho.
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I would have shredded my daughter and her party. No quarters, most of them maimed for life and at least one dead as a warning.
This is DND. If she wants to play Disney and Ducklings, she can find an other father.
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If I were to DM a game, that’s how I would do it.
Not because it’s better, though; just because I’m too lazy to prepare and would be making it all up on the spot.
It can be a bigger challenge than running a prepared peace. You have to be good at thinking on the spot and very firm in the setting of the game. That is the universe you play on as well as the specific location the players are positioned in.
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Goblins - TF2025i
Goblins is the story of a fantasy rpg through the eyes of the low-level monsters.
(www.goblinscomic.com)
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Goblins - TF2025i
Goblins is the story of a fantasy rpg through the eyes of the low-level monsters.
(www.goblinscomic.com)
The Shield of Wonder from this comic is the best ever seems good but is actually horribly cursed item
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The Shield of Wonder from this comic is the best ever seems good but is actually horribly cursed item
That was some real nightmare fuel! D&D has some messed up stuff, but the homebrew place the comic takes place in is really fucked up!
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As long as they don’t get eaten when they meet real wolves.
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As if that isn’t implied

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Stereotypes harm everyone. Even positive ones. Stop feeding this bullshit.
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I know, girls shouldn’t all be expected to raise and tame wolf packs
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I would have shredded my daughter and her party. No quarters, most of them maimed for life and at least one dead as a warning.
This is DND. If she wants to play Disney and Ducklings, she can find an other father.
DnD is usually a game involving dice rolls to determine the outcome of players actions. But if you want to be the one who decides everything that’s fine too i guess. Good luck finding a group.
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This. It’s a so much better approach than the “this is MY game” idea. Best games i had were sandboxes to have fun in. It’s even more fun when the world reacts in a reasonable manor too it.
It’s your world. You decide the geography, technology, politics, etc., as well as the dominant conflict that initially calls the party to action. What the party does in your world is their choice.
Now, if they decide to ignore the BBEG’s plan so they can pick magic mushrooms with Boblin the goblin, there will certainly be consequences. There are consequences for every decision. But it is their decision.
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Is this not what every D&D group would do?
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DnD is usually a game involving dice rolls to determine the outcome of players actions. But if you want to be the one who decides everything that’s fine too i guess. Good luck finding a group.
You need a pretty high dice roll to hand feed wolves without getting mauled.
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I would have shredded my daughter and her party. No quarters, most of them maimed for life and at least one dead as a warning.
This is DND. If she wants to play Disney and Ducklings, she can find an other father.
Have you ever DMed a game of DnD? It sounds like you have. In the games that I ran, there were definitely times where my party did something completely unexpected in a manner that’s thought out well enough that I feel I need to at least allow them to roll for success.
If they hadn’t done the work to make their plan work, then I think of it as the DC being so high that I don’t even let them roll for it (i.e. I imagine it as a DC 50 or something), but if they have made a plan that makes sense, letting them roll for it is the more fun option (even if the DC is still pretty high, like 20 or 25)
Sometimes a good plan and a high rolls can really throw my plans off, but given that I don’t give it to them easily, I really enjoy when my players do surprise me like this. DnD is ultimately a collaborative endeavour to tell cool stories, so if my players are giving me something interesting to use, who am I to ignore it? Especially as there’s usually opportunity to cause their success to present new and sometimes more difficult challenges to them. Do you not have any experiences like this?
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Is this not what every D&D group would do?
Lots of players also do stuff with wolves…