[JakeyBoi] No Rolls Here
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I came here to say this and Iām glad someone got here first
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My character has an 18 strength.
DM) ok, roll dice to force the gate open.My character has an 18 charisma.
DM) ok, it only works if you personally also have an 18 charisma and can act it out. -
My character has an 18 strength.
DM) ok, roll dice to force the gate open.My character has an 18 charisma.
DM) ok, it only works if you personally also have an 18 charisma and can act it out.My players and I all love to roleplay so weāre fine with this sort of thing. That said; generally I encourage a little roleplay up front, then we see the roll. Then depending on whoever thinks of the funniest outcome first, the player either adds something to reflect the rollās outcome, or I find some reason why whatever they said up front did/didnāt work. Either way, itās great fun for all of us!
On the rare occasion I run for a different/new table though? Nope, not unless I see the players showing initiative by roleplaying without my prompting, Iāll assume weāre here to play it straight.
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My character has an 18 strength.
DM) ok, roll dice to force the gate open.My character has an 18 charisma.
DM) ok, it only works if you personally also have an 18 charisma and can act it out.It also bothers me when someoneās character has like 7 charisma, but the player still acts like the sales guy he is in real life.
I was playing a max charisma warlock and the wizard with his whole 13 charisma kept trying to lead all the conversations. Irritating.
Personally, I think D&Dās social skills are so bad they should just rip charisma out of the game. Iād rather they no-ass it than half-ass it.
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It also bothers me when someoneās character has like 7 charisma, but the player still acts like the sales guy he is in real life.
I was playing a max charisma warlock and the wizard with his whole 13 charisma kept trying to lead all the conversations. Irritating.
Personally, I think D&Dās social skills are so bad they should just rip charisma out of the game. Iād rather they no-ass it than half-ass it.
Maybe people should just stop playing D&D. Itās a game mired in ancient game design and forced through a cheese grater of updates over the years to try and make it OK.
Also itās owned by Hasbro.
There are dozens of better role playing games. Some identical to D&D with better rules, others excellent with imaginative worlds that arenāt just rehashes of lord of the rings and Arthurian legends.
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Maybe people should just stop playing D&D. Itās a game mired in ancient game design and forced through a cheese grater of updates over the years to try and make it OK.
Also itās owned by Hasbro.
There are dozens of better role playing games. Some identical to D&D with better rules, others excellent with imaginative worlds that arenāt just rehashes of lord of the rings and Arthurian legends.
Yeah, but have you tried to convince people of anything? They donāt care. They just want to do the thing with their friends. Any sort of āhereās a better gameā is going to smash into ādid i make a bad choice? i spent all this time and money on D&D and theyāre saying itās bad? now i feel bad. this other person is making me feel bad. theyāre wrong and stupidā
Some people might on their own decide to try other games. A lot of them are just going to enjoy hanging out with their friends. (Have you talked to casual D&D players? The kind that donāt post on obscure websites. Their house rules are bizarre)
I would love for D&D to be a niche game that focused on retro dungeon crawling instead of the most popular RPG. I donāt think itās going to happen.
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Maybe people should just stop playing D&D. Itās a game mired in ancient game design and forced through a cheese grater of updates over the years to try and make it OK.
Also itās owned by Hasbro.
There are dozens of better role playing games. Some identical to D&D with better rules, others excellent with imaginative worlds that arenāt just rehashes of lord of the rings and Arthurian legends.
Some identical to D&D with better rules
That is not the definition of identical
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My character has an 18 strength.
DM) ok, roll dice to force the gate open.My character has an 18 charisma.
DM) ok, it only works if you personally also have an 18 charisma and can act it out.What the player says determines what the character says - but the dice determine how they say it.
Itās just like everything else, the player chooses what to attack, but the dice say how it goes.
Naturally, the playerās choice of words could give them a boost or hinder them. Also, I wouldnāt let the player just āroll to seduce.ā You gotta rp a little if you want a rp reward.
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My first thought
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That was really good. Rich Purnell / Lando Calrissian taking notes was gold.
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It also bothers me when someoneās character has like 7 charisma, but the player still acts like the sales guy he is in real life.
I was playing a max charisma warlock and the wizard with his whole 13 charisma kept trying to lead all the conversations. Irritating.
Personally, I think D&Dās social skills are so bad they should just rip charisma out of the game. Iād rather they no-ass it than half-ass it.
Intelligence is also an issue.
A friend of mine who is IRL quite smart and loves riddles was playing a really dumb dwarf. He had serious issues sticking to his character and halfway though the campaign he abandoned trying to play dumb alltogether.
But it can also go the other way round.
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What the player says determines what the character says - but the dice determine how they say it.
Itās just like everything else, the player chooses what to attack, but the dice say how it goes.
Naturally, the playerās choice of words could give them a boost or hinder them. Also, I wouldnāt let the player just āroll to seduce.ā You gotta rp a little if you want a rp reward.
Facts and sometimes Iāll give them advantage or disadvantage based on the lead up and the back ground I have established for the character.
No lead up, the barmaidās been through some shit recently? disadvantage my friend.
Chatting before hand, the party are frequent flyers to the bar, the barmaid is single, AND the barmaid is looking for a relationship? Advantage bud, you earned it.
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Intelligence is also an issue.
A friend of mine who is IRL quite smart and loves riddles was playing a really dumb dwarf. He had serious issues sticking to his character and halfway though the campaign he abandoned trying to play dumb alltogether.
But it can also go the other way round.
Iām the same way, I play a really dumb barbarian (before the dm changed the house rules, Iāve just kept the original stats) an am also in charge of our Ledger⦠So I try to pretend that Iām making mistakes but the spreadsheet says otherwise⦠Oops
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Some identical to D&D with better rules
That is not the definition of identical
Based on context I assume they mean in regard to setting and broad strokes mechanics
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Maybe people should just stop playing D&D. Itās a game mired in ancient game design and forced through a cheese grater of updates over the years to try and make it OK.
Also itās owned by Hasbro.
There are dozens of better role playing games. Some identical to D&D with better rules, others excellent with imaginative worlds that arenāt just rehashes of lord of the rings and Arthurian legends.
I would love a few recommendations, if you donāt mind. I played mostly Warhammer 2nd edition but canāt seem to get around to the latest 4th edition. It feels convoluted and not ābalancedā, if that makes sense. Every few sessions I keep thinking there has to be a better and/or less complicated system out there.
I mostly want the rules to get out of the way of the story we are playing, but still want some depth, differentiation and player choices. And I need a decent magic system, which seems to be the hardest to get right.
Any ideas ?
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I would love a few recommendations, if you donāt mind. I played mostly Warhammer 2nd edition but canāt seem to get around to the latest 4th edition. It feels convoluted and not ābalancedā, if that makes sense. Every few sessions I keep thinking there has to be a better and/or less complicated system out there.
I mostly want the rules to get out of the way of the story we are playing, but still want some depth, differentiation and player choices. And I need a decent magic system, which seems to be the hardest to get right.
Any ideas ?
If you want DND with working rules, Pathfinder 2e is what people recommend. Not first edition. Iām not a huge fan since itās still basically DND.
If you want a lightweight system thatās mostly about narrative, Iām a fan of Fate. But Fate is absolutely not a crunchy system, and itās largely up to the group to agree on what makes sense. Like, if you want character differentiation you can lean on āaspects as permissionā and itās right there. (That is, stuff thatās true about your character permits you to try stuff. The barbarian canāt even try to decipher the runes, because nothing about his character implies he could do that. You canāt just blindly roll something. The wizard can try, because of course wizards know runes)
The core rules are free, but you can find books with more specifics. I think thereās a Dresden files book people like? They donāt provide a complex magic system in the core books, but it has some ideas and the toolkit book has more.
I also liked the chronicles of darkness games, but theyāre generally all modern day occult. You can take the core rules and move them to fantasy, if you wanted. Itās pretty light and I like it more than DND in all the ways I care about.
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if you insist
Hey

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I came here to say this and Iām glad someone got here first
Ah, Reddit.
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I would love a few recommendations, if you donāt mind. I played mostly Warhammer 2nd edition but canāt seem to get around to the latest 4th edition. It feels convoluted and not ābalancedā, if that makes sense. Every few sessions I keep thinking there has to be a better and/or less complicated system out there.
I mostly want the rules to get out of the way of the story we are playing, but still want some depth, differentiation and player choices. And I need a decent magic system, which seems to be the hardest to get right.
Any ideas ?
Daggerheart.


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What the player says determines what the character says - but the dice determine how they say it.
Itās just like everything else, the player chooses what to attack, but the dice say how it goes.
Naturally, the playerās choice of words could give them a boost or hinder them. Also, I wouldnāt let the player just āroll to seduce.ā You gotta rp a little if you want a rp reward.
Man Iāve so many times been required to say word for word what my character says in my charisma rolls, but because I suck at improv itās been bad. Iāve gotten nat 20s this way but my DM is like āwell what you said is cringy so it wouldnāt flyā. Literally every DM I have ever had ignored the dice roll and only cared about the improv
