Mechanics Included [Shadowrun]
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Ehh… it’s definitely not an entry-level TTRPG. I’ve tried playing it once and bounced hard, though it was partially the fault of the GM…
It’s very crunchy, and complicated, and the rules aren’t laid out very well. Maybe now that I’m more experienced with TTRPGs in general I might have more fun with it. I remember doing some silly stuff that was a lot of fun, it was just bogged down by mistakes and misunderstandings and rules, and the way things are set up can often divide the party in a way that isn’t fun (the net, for example. Anyone not net-capable basically gets a lunch break whenever you’re doing anything in the net).
The lore and setting are perfect.
The decking/net-running problem is definitely a thing, tho. Doing it well requires the GM to build a really tight scenario, which is hard to do on a regular basis.
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I fucking love Shadowrun.
My group doesn’t like magic with their cyberpunk dystopias, so I’m stuck playing Cyberpunk RED. Which is fine. I’ve picked up a bunch of the fun non-magical stuff from SR, and borrowed a few of the megacorps.
We’re still having fun, but I still want metahumans and magic.
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why am I seeing Onision’s face on my feed without my consent?

Honestly tragic to find out this wasn’t an ironic Jon Lajoie post.
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The lore and setting are perfect.
The decking/net-running problem is definitely a thing, tho. Doing it well requires the GM to build a really tight scenario, which is hard to do on a regular basis.
Oh yeah, the setting is fine, but the rules of the RPG itself are tough to get into.
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why am I seeing Onision’s face on my feed without my consent?

I knew he was who the original was about, but I didn’t realise that was him in the picture. My bad.
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Oh yeah, the setting is fine, but the rules of the RPG itself are tough to get into.
Yeah, I like it a lot better with an outside ruleset
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No other people fit the bill for the meme than Onision?
He is some kind of dystopian
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Ok, but do you have a Shadowrun tattoo like I do?
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Ok, but do you have a Shadowrun tattoo like I do?

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Ehh… it’s definitely not an entry-level TTRPG. I’ve tried playing it once and bounced hard, though it was partially the fault of the GM…
It’s very crunchy, and complicated, and the rules aren’t laid out very well. Maybe now that I’m more experienced with TTRPGs in general I might have more fun with it. I remember doing some silly stuff that was a lot of fun, it was just bogged down by mistakes and misunderstandings and rules, and the way things are set up can often divide the party in a way that isn’t fun (the net, for example. Anyone not net-capable basically gets a lunch break whenever you’re doing anything in the net).
So, I regularly run Shadowrun as a “My first RPG” and as a “Wait, D&D isn’t the only game?”, but I do it by replacing the mechanics entirely.
If you want something official, Shadowrun Anarchy is actually pretty good. Otherwise, look at The Sprawl, or Runners in The Dark (A Blades in the Dark hack). And I guess at some point I’ll get around to actually releasing the custom system I’m using to run it for my current games.
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It looks so good! Now I want one too
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So, I regularly run Shadowrun as a “My first RPG” and as a “Wait, D&D isn’t the only game?”, but I do it by replacing the mechanics entirely.
If you want something official, Shadowrun Anarchy is actually pretty good. Otherwise, look at The Sprawl, or Runners in The Dark (A Blades in the Dark hack). And I guess at some point I’ll get around to actually releasing the custom system I’m using to run it for my current games.
If you “run Shadowrun” by “replacing the rules entirely” you aren’t running Shadowrun. You’re running a different system with Shadowrun’s setting.
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I fucking love Shadowrun.
My group doesn’t like magic with their cyberpunk dystopias, so I’m stuck playing Cyberpunk RED. Which is fine. I’ve picked up a bunch of the fun non-magical stuff from SR, and borrowed a few of the megacorps.
We’re still having fun, but I still want metahumans and magic.
I’ll stand by until the day I die that Shadowruns magic allows for some of the best punk aspects for Cyberpunk. Just like the Fantasy genre uses supernatural and extreme settings to explore things easier than real life, a magic system that’s foundationally opposed to the technological exploitation of Cyberpunk has amazing storytelling potential.
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So, I regularly run Shadowrun as a “My first RPG” and as a “Wait, D&D isn’t the only game?”, but I do it by replacing the mechanics entirely.
If you want something official, Shadowrun Anarchy is actually pretty good. Otherwise, look at The Sprawl, or Runners in The Dark (A Blades in the Dark hack). And I guess at some point I’ll get around to actually releasing the custom system I’m using to run it for my current games.
A lot of folks want a cyberpunk fantasy game with decent rules. Good luck
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If you “run Shadowrun” by “replacing the rules entirely” you aren’t running Shadowrun. You’re running a different system with Shadowrun’s setting.
That seems to be entirely missing the point of RPGs, to my mind. What exactly are the limits of this logic? If I use house rules, am I “not running Shadowrun”? What about if I use an older system? Shadowrun has 6 editions, some of them very different from each other, plus a complete alternate rules set. Anarchy is at least as different from 6E as anything I’m doing with it, so why does Anarchy get to be canonically Shadowrun, but my game doesn’t, even though neither of them are using anything like the mainline rules?
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A lot of folks want a cyberpunk fantasy game with decent rules. Good luck
Cities Without Number’s paid version has what is very clearly “Shadowrun without the Shadowrun rules.” I haven’t tried much of the system, and none with the magic stuff, but it might be pretty good?
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I’ll stand by until the day I die that Shadowruns magic allows for some of the best punk aspects for Cyberpunk. Just like the Fantasy genre uses supernatural and extreme settings to explore things easier than real life, a magic system that’s foundationally opposed to the technological exploitation of Cyberpunk has amazing storytelling potential.
I really like the treatment of metahumans in the earlier editions. I really like orcs getting the short end of the stick in terms of lifespan and appearance. It makes a dark setting even darker.
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Cities Without Number’s paid version has what is very clearly “Shadowrun without the Shadowrun rules.” I haven’t tried much of the system, and none with the magic stuff, but it might be pretty good?
Ok, tbh what I really want is something closer to cyberpunk starfinder
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Cities Without Number’s paid version has what is very clearly “Shadowrun without the Shadowrun rules.” I haven’t tried much of the system, and none with the magic stuff, but it might be pretty good?
Shadowrun Anarchy v2

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That seems to be entirely missing the point of RPGs, to my mind. What exactly are the limits of this logic? If I use house rules, am I “not running Shadowrun”? What about if I use an older system? Shadowrun has 6 editions, some of them very different from each other, plus a complete alternate rules set. Anarchy is at least as different from 6E as anything I’m doing with it, so why does Anarchy get to be canonically Shadowrun, but my game doesn’t, even though neither of them are using anything like the mainline rules?
If you use an older edition of Shadowrun, you’re running an older edition of Shadowrun, like how people say they run PF2e. Or you saying you’d run Shadowrun Anarchy. But you wouldn’t say you’re running Shadowrun at a LFG forum and expect nobody to ask or care what edition.
House rules are house rules. They’re expected, but usually minor in the scope of the system.
Both are a far cry from “replacing the mechanics entirely”. There’s only so much you can replace or scrap before you cross a line of it not being the same system anymore, and “replacing the mechanics entirely” definitely crosses that line. It’s like when you see someone say “Yeah I’m running D&D5e but I replaced the combat rules and added Draw Steel’s negotiation system and reworked all the proficiencies and changed to Vancian spellcasting”. At that point, you’re basically playing your own system where the stats and classes are inspired by D&D5e, but nobody would call that “D&D5e but with house rules/homebrew”. There’s more stuff that isn’t D&D5e than that is.
This is exactly the kind of thing that people get annoyed at D&D people about, just sort of in reverse; D&D people run different settings with a 5e ruleset and call it a “new system”. You’re running a system’s setting with a different system and calling it “the same system”. There’s absolutely nothing wrong with pasting Shadowrun’s setting onto a new system, but if I run a campaign in Shadowrun’s world but I replace the mechanics entirely with D&D5e, I’m not running Shadowrun. I’m running D&D5e.
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