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  3. This definetly seem very intentional…

This definetly seem very intentional…

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  • J This user is from outside of this forum
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    jounniy@ttrpg.network
    wrote last edited by jounniy@ttrpg.network
    #35

    Yeah I thought of that one as well. It’s one of those weird cases of imprecise wording.

    C 1 Reply Last reply
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    • Carl [he/him]C Carl [he/him]

      I’ve never liked arbitrary spell targeting restrictions. I say if you want to fire blindly around cover or into a fog cloud you should be able to. It doesn’t come up very often and because it’s easy for players to understand that they’ll have a very high chance of missing and losing the spell slot.

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      jounniy@ttrpg.network
      wrote last edited by
      #36

      I actually think it’s a fair restriction for spells that require sight. It imposes a somewhat interesting limit on casters, especially since a lot of spells still do something on a miss.

      1 Reply Last reply
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      • J This user is from outside of this forum
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        jounniy@ttrpg.network
        wrote last edited by
        #37

        Funnily enough, Shatter actually has a very easy solution: Objects just take the damage and that’s it.

        S 1 Reply Last reply
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        • gutek8134@lemmy.worldG gutek8134@lemmy.world

          I’d argue you can ‘see’ the wall if you place something on it, like:

          • your hand
          • your frontline’s hand (or some other body part)
          • a ghost’s hand
          • flour, dust, tar, enemies’ blood, coughing syrup, and other things that could stick to the surface
          • gecko, spider, and other creatures that wouldn’t fall off; probably also your familiar; dhampir and a high level monk should work, too
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          jounniy@ttrpg.network
          wrote last edited by
          #38

          I’d argue that RAW the wall is still invisible. You now just have the means to pinpoint it’s location.

          1 Reply Last reply
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          • cjoll4@lemmy.worldC cjoll4@lemmy.world

            Nope

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            jounniy@ttrpg.network
            wrote last edited by
            #39

            Oh dear I didn’t even know that. Well that makes it even more absurd.

            1 Reply Last reply
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            • M maniclucky@lemmy.world

              And this is why my group is ok saying “that rule is profoundly dumb” and ignoring it while suspecting Crawford of being involved.

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              Skua
              wrote last edited by
              #40

              Ironically here, Crawford actually thinks that the text of disintegrate does in fact permit you to target a wall of force that you can’t see. I don’t quite understand how he thinks it says that, but it does at least confirm the intention

              1 Reply Last reply
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              • M maniclucky@lemmy.world

                And this is why my group is ok saying “that rule is profoundly dumb” and ignoring it while suspecting Crawford of being involved.

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                jounniy@ttrpg.network
                wrote last edited by jounniy@ttrpg.network
                #41

                That one has nothing to do with Crawford far as I’m aware. It’s just plain stupid interaction of several rules. You are definitely intended to be able to just cast disintegrate on the wall.

                Some rules are intended in a certain way and just handled poorly. The above case is (I personally think) one of them. Others are actually intended to work a certain way because of designing aspects (like verbal components having to be said at a normal volume) but people simply decide to ditch them anyway, because they like something else better. Both are valid, but they are different.

                M 1 Reply Last reply
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                • J jounniy@ttrpg.network

                  Funnily enough, Shatter actually has a very easy solution: Objects just take the damage and that’s it.

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                  Skua
                  wrote last edited by
                  #42

                  The ever-reliable bardic frag grenade

                  1 Reply Last reply
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                  • gutek8134@lemmy.worldG gutek8134@lemmy.world

                    I’d argue you can ‘see’ the wall if you place something on it, like:

                    • your hand
                    • your frontline’s hand (or some other body part)
                    • a ghost’s hand
                    • flour, dust, tar, enemies’ blood, coughing syrup, and other things that could stick to the surface
                    • gecko, spider, and other creatures that wouldn’t fall off; probably also your familiar; dhampir and a high level monk should work, too
                    S This user is from outside of this forum
                    S This user is from outside of this forum
                    serinus@lemmy.world
                    wrote last edited by
                    #43

                    Or just interpret it as line of sight.

                    1 Reply Last reply
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                    • cjoll4@lemmy.worldC cjoll4@lemmy.world

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                      anarchistartificer@slrpnk.net
                      wrote last edited by anarchistartificer@slrpnk.net
                      #44

                      I don’t get it. Can you explain?

                      Edit (literally 10 seconds after submitting my comment): is the problem that a literal reading of this would suggest that even if more than one creature is caught in the cone, only one takes the damage?

                      On a tangenty note, this is one of the reasons I find board games and TTRPGs super fun: DnD 5e has a lot of these kinds of problems (which is why there’s so many sage advice clarifications), but even in more precisely written games, the interplay between Rules as Written (RAW) and Rules as Intended (RAI) is super interesting, because we have no direct way of accessing RAI. Even when the games designers chip in with clarifications, as with Sage Advice, all that does is give us more RAW to interpret. All we can do is guess at the RAI, which sometimes means actively ignoring the RAW.

                      It’s also cool to see how that tension manifests from the game design angle. I have a couple of friends who have either made board games, or written TTRPG books. Whether you’re the reader or the writer, the one constant is that words are slippery and unreliable, so there will always be a gap between RAW and RAI

                      S 1 Reply Last reply
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                      • J jounniy@ttrpg.network
                        This post did not contain any content.
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                        anarchistartificer@slrpnk.net
                        wrote last edited by
                        #45

                        This is a supremely silly thread and I am enjoying it greatly. Thanks for catalysing these cool discussions OP.

                        J G 2 Replies Last reply
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                        • A anarchistartificer@slrpnk.net

                          I don’t get it. Can you explain?

                          Edit (literally 10 seconds after submitting my comment): is the problem that a literal reading of this would suggest that even if more than one creature is caught in the cone, only one takes the damage?

                          On a tangenty note, this is one of the reasons I find board games and TTRPGs super fun: DnD 5e has a lot of these kinds of problems (which is why there’s so many sage advice clarifications), but even in more precisely written games, the interplay between Rules as Written (RAW) and Rules as Intended (RAI) is super interesting, because we have no direct way of accessing RAI. Even when the games designers chip in with clarifications, as with Sage Advice, all that does is give us more RAW to interpret. All we can do is guess at the RAI, which sometimes means actively ignoring the RAW.

                          It’s also cool to see how that tension manifests from the game design angle. I have a couple of friends who have either made board games, or written TTRPG books. Whether you’re the reader or the writer, the one constant is that words are slippery and unreliable, so there will always be a gap between RAW and RAI

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                          shinkantrain@lemmy.ml
                          wrote last edited by shinkantrain@lemmy.ml
                          #46

                          The problem is that the RAW implies only things considered creatures caught in the area take damage.

                          That would also mean Fireball only does damage to creatures, and everything else is just ignited and only if they’re flammable? Worst game ever.

                          Edit: Wait a minute. Player Handbook, Chapter 8

                          Characters can also damage objects with their weapons and spells. Objects are immune to poison and psychic damage, but otherwise they can be affected by physical and magical attacks much like creatures can.

                          Am I missing something here? Why isn’t Prismatic Wall affected? Are walls not objects?

                          DMG, page 246 mentions walls specifically:

                          Use common sense when determining a character’s success at damaging an object. Can a fighter cut through a section of a stone wall with a sword? No, the sword is likely to break before the wall does.

                          Common sense, my worst nemesis 😔

                          cjoll4@lemmy.worldC 1 Reply Last reply
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                          • A This user is from outside of this forum
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                            anarchistartificer@slrpnk.net
                            wrote last edited by
                            #47

                            Rulings like this annoy me. Like, if he had said “the spell is poorly written, because our intention is that a wall of force can be targeted by disintegrate, but you’re right that that’s not what the spell descriptions say”, then I’d be able to respect that a lot more than what you describe him saying.

                            Words are a slippery beast, and there will always be a gap between Rules as Intended and Rules as Written. Good game design can reduce that gap, but not if the designers aren’t willing to acknowledge the chasm they have created

                            J 1 Reply Last reply
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                            • Aielman15A Aielman15

                              Crawford also rules that See Invisibility doesn’t remove the advantage/disadvantage on attack rolls because it doesn’t say so in the spell’s effect, so… Yeah, I always ignore what he says.

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                              anarchistartificer@slrpnk.net
                              wrote last edited by
                              #48

                              What? That’s so silly.

                              1 Reply Last reply
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                              • L lumisal@lemmy.world

                                By that logic you can see air because there’s clouds in the sky.

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                                H This user is from outside of this forum
                                hikaru755@lemmy.world
                                wrote last edited by
                                #49

                                There’s also blue in the sky. That’s literally you seeing the air

                                L 1 Reply Last reply
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                                • H hikaru755@lemmy.world

                                  There’s also blue in the sky. That’s literally you seeing the air

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                                  lumisal@lemmy.world
                                  wrote last edited by lumisal@lemmy.world
                                  #50

                                  Actually that’s us seeing light.

                                  Edit: specifically, the light wavelength that remains at passing through the atmosphere. We’re but seeing the air still, we’re just seeing the color that makes it through to us. Saying that’s the air itself would be like saying you see the cities filtration system by looking at the clean water that comes from a faucet.

                                  A better example of actually seeing air would be to freeze it, and seeing the literal frozen air.

                                  H C 3 Replies Last reply
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                                  • L lumisal@lemmy.world

                                    Actually that’s us seeing light.

                                    Edit: specifically, the light wavelength that remains at passing through the atmosphere. We’re but seeing the air still, we’re just seeing the color that makes it through to us. Saying that’s the air itself would be like saying you see the cities filtration system by looking at the clean water that comes from a faucet.

                                    A better example of actually seeing air would be to freeze it, and seeing the literal frozen air.

                                    H This user is from outside of this forum
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                                    hikaru755@lemmy.world
                                    wrote last edited by
                                    #51

                                    Light bouncing off of air molecules, yes. That’s how seeing things works

                                    T 1 Reply Last reply
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                                    • J jounniy@ttrpg.network

                                      That one has nothing to do with Crawford far as I’m aware. It’s just plain stupid interaction of several rules. You are definitely intended to be able to just cast disintegrate on the wall.

                                      Some rules are intended in a certain way and just handled poorly. The above case is (I personally think) one of them. Others are actually intended to work a certain way because of designing aspects (like verbal components having to be said at a normal volume) but people simply decide to ditch them anyway, because they like something else better. Both are valid, but they are different.

                                      M This user is from outside of this forum
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                                      maniclucky@lemmy.world
                                      wrote last edited by
                                      #52

                                      I didn’t actually know it was or wasn’t Crawford, just that such a terrible ruling is very much his brand.

                                      J 1 Reply Last reply
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                                      • S shinkantrain@lemmy.ml

                                        The problem is that the RAW implies only things considered creatures caught in the area take damage.

                                        That would also mean Fireball only does damage to creatures, and everything else is just ignited and only if they’re flammable? Worst game ever.

                                        Edit: Wait a minute. Player Handbook, Chapter 8

                                        Characters can also damage objects with their weapons and spells. Objects are immune to poison and psychic damage, but otherwise they can be affected by physical and magical attacks much like creatures can.

                                        Am I missing something here? Why isn’t Prismatic Wall affected? Are walls not objects?

                                        DMG, page 246 mentions walls specifically:

                                        Use common sense when determining a character’s success at damaging an object. Can a fighter cut through a section of a stone wall with a sword? No, the sword is likely to break before the wall does.

                                        Common sense, my worst nemesis 😔

                                        cjoll4@lemmy.worldC This user is from outside of this forum
                                        cjoll4@lemmy.worldC This user is from outside of this forum
                                        cjoll4@lemmy.world
                                        wrote last edited by
                                        #53

                                        I’m going to preface this by saying I am 100% in favor of using common sense, and I have always allowed players to damage objects with spells as long as it makes sense. For example, I probably wouldn’t let a player “inflict wounds” on a locked door, but I would happily let them “thunderous smite” it.

                                        But in the spirit of this thread, if we’re applying a rigidly narrow interpretation of the rules as written, a spell only does what its description says it does. Cone of Cold does not say it damages objects. It says it damages creatures that fail a saving throw.

                                        Yes, Chapter 8 says “Characters can also damage objects with their weapons and spells” - and indeed they can, if they use a suitable spell such as Fire Bolt or Shatter which can damage objects according to its spell description.

                                        Again, that’s Rules Lawyer Jesse Pinkman talking, and does not represent my own beliefs or opinions.

                                        S 1 Reply Last reply
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                                        • cjoll4@lemmy.worldC cjoll4@lemmy.world

                                          I’m going to preface this by saying I am 100% in favor of using common sense, and I have always allowed players to damage objects with spells as long as it makes sense. For example, I probably wouldn’t let a player “inflict wounds” on a locked door, but I would happily let them “thunderous smite” it.

                                          But in the spirit of this thread, if we’re applying a rigidly narrow interpretation of the rules as written, a spell only does what its description says it does. Cone of Cold does not say it damages objects. It says it damages creatures that fail a saving throw.

                                          Yes, Chapter 8 says “Characters can also damage objects with their weapons and spells” - and indeed they can, if they use a suitable spell such as Fire Bolt or Shatter which can damage objects according to its spell description.

                                          Again, that’s Rules Lawyer Jesse Pinkman talking, and does not represent my own beliefs or opinions.

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                                          shinkantrain@lemmy.ml
                                          wrote last edited by
                                          #54

                                          Who would win, Gravity Fissure vs small porcelain vase

                                          1 Reply Last reply
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