The Outer Worlds with ray tracing can't hit 60FPS at paltry 540p resolution with an RTX 5090 and 9800X3D - ray tracing 'performance' mirrors Borderlands 4 fiasco
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It’s great but I threw in the towel after a few hours if play. I’ve never played a game that so readily gave me car sickness.
Adding a pip to the center of the screen helps reduce motion sickness. I hadn’t experienced it until I installed a Skyrim mod that removed the reticle for most things. Suddenly I found myself getting mildly motion sick unless I was constantly un-hiding the reticle.
Worth noting that some monitors have an option to manually add a pip. It’s meant for shooters when you’re meant to zoom in instead of hip firing, but it also works to reduce motion sickness.
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Imagine if modern GPU’s were actually designed with gaming in mind…
Imagine if modern games were designed with gaming in mind.
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Does raytracing even make the game look noticeably cooler, anyway?
No, it’s actually broken entirely and makes the game look worse. That’s why so many people are confused about why they shipped it. Like why not hide the option until it is ready to patch in?
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Am I the only one who doesn’t need real-time raytraced lighting? Show off the skills of your artists with some fancy pre-baked stuff instead.
im trying to get smoother clip art looking anime cock textures into rimworld
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I got these confused for the longest time and finally played Outer Wilds earlier this year. It’s a masterpiece
And the DLC is just as good as the base game.
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im trying to get smoother clip art looking anime cock textures into rimworld
The hero we
needdeserveasked for and subscribe to on patreon -
Or dare I say make a good game instead of just a shiny one
To be fair this time it’s obsidian. That is kind of their whole deal.
That and horrible game breaking bugs. If the plot is absolute fire, and also it crashes every five seconds, this is on-brand.
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Imagine if modern games were designed with gaming in mind.
UE used to be, before they started chasing the military sector super hard.
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Adding a pip to the center of the screen helps reduce motion sickness. I hadn’t experienced it until I installed a Skyrim mod that removed the reticle for most things. Suddenly I found myself getting mildly motion sick unless I was constantly un-hiding the reticle.
Worth noting that some monitors have an option to manually add a pip. It’s meant for shooters when you’re meant to zoom in instead of hip firing, but it also works to reduce motion sickness.
Huh, maybe I’ll give it a try, thanks for the tip
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It’s a new day, and another badly-optimized AAA Unreal Engine 5 game has hit store shelves. A couple of YouTubers, including Daniel Owen, have discovered serious performance problems in The Outer Worlds 2 that almost mirror Borderlands 4’s atrocious launch day performance. One of the most problematic graphics settings is the game’s ray tracing mode, which prevents even AMD’s Ryzen 7 9800X3D gaming champ from achieving 60 FPS at resolutions well under 1080p.
I’ll care about ray tracing if it ever gets efficient enough to run at 60+ fps on an entry-level apu.
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It’s a new day, and another badly-optimized AAA Unreal Engine 5 game has hit store shelves. A couple of YouTubers, including Daniel Owen, have discovered serious performance problems in The Outer Worlds 2 that almost mirror Borderlands 4’s atrocious launch day performance. One of the most problematic graphics settings is the game’s ray tracing mode, which prevents even AMD’s Ryzen 7 9800X3D gaming champ from achieving 60 FPS at resolutions well under 1080p.
does anyone actually care about ray tracing?
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does anyone actually care about ray tracing?
I mean, it’s not necessary, but neither are HD resolutions or high framerates.
It has seemed every beautiful in some things.
It’s not necessary, but like, lots of things aren’t. The tech in itself isn’t horrible, it’s just horrible usecases which make it bad. Even if most usecases are horrible. Some aren’t.
Edit for instance we have much the same power computers with my brother, aside from me having an outdated GPU. Last year when we played HP Legacy for a bit, I would say that his was far prettier when utilising Ray tracing, and the whole game is a sort of feast of aesthetics, so. Although his rig wasn’t potent enough to have great framerates, so playing was still better for him as well without Ray tracing. But the scenery without much action still had good framerares so we saw rhe difference. Idk perhaps it will never be good but
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I was so excited when I finally had a machine that could run Crysis at full graphics settings.
Only gamers get that joke
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Some day we will have a cpu, gpu and a rtu. Need me a dedicated add in ray tracing card!
Flashback to physX cards
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does anyone actually care about ray tracing?
Yea, didn’t care about ray tracing until I played Control, and that game is gorgeous with it, made me appreciate it when it’s well Implemented into a game
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Huh, maybe I’ll give it a try, thanks for the tip
my monitor will overlay one for me in it controls, its a massive blessing sometimes
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I have a 3080, too, and I have a feeling it’s going to be a perfectly good card for a long, long time.
Heyo yee, I got my 1080 when Destiny 2 came out with a free game deal and kept the card for soooooo long (although fuck you, piece of shit Destiny 2 garbage game that made all of the worst or most predatory decisions ever and I hate you)
AAAAANYWAY the 1080 for so much longer than my previous cards have. Now I’m on a 3070ti and have no urge to upgrade.
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does anyone actually care about ray tracing?
It’s amazingly beautiful when done right. (See cyberpunk 2077, portal rtx, half-life 2 rtx, alan wake 2, control, metro exodus, SEUS PTGI, etc.)
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It’s a new day, and another badly-optimized AAA Unreal Engine 5 game has hit store shelves. A couple of YouTubers, including Daniel Owen, have discovered serious performance problems in The Outer Worlds 2 that almost mirror Borderlands 4’s atrocious launch day performance. One of the most problematic graphics settings is the game’s ray tracing mode, which prevents even AMD’s Ryzen 7 9800X3D gaming champ from achieving 60 FPS at resolutions well under 1080p.
I feel like it’s important to point out that the “can’t hit 60fps at 540p” is with a 1070.
With the GTX 1070, the game was unable to run at even 30 FPS consistently in one of the game’s city areas at low settings with FSR set to performance mode at 1080p (540p internal resolution).
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does anyone actually care about ray tracing?
I do but I’m also painfully aware that most implementations of it don’t really add anything. Though my interest in it is more from a rendering perspective.