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Wandering Adventure Party

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  3. An interesting piece about the #ttrpg media landscape: https://personable.blog/media-crowdfunding/

An interesting piece about the #ttrpg media landscape: https://personable.blog/media-crowdfunding/

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  • Pteryx the Puzzle SecretaryP Pteryx the Puzzle Secretary

    @Printdevil @RogerBW @Taskerland @cy @foolishowl
    I've only been in a GURPS game once, and it was pretty obvious to me that the problems I had with it there were partly my really not fitting with the gaming group in general in *any* game, and partly the GM in specific being one of those "gotcha" sorts looking to turn even your Advantages against you (look, I bought the *small* claws instead of the big ones for a *reason*). Neither of which is the system's fault.

    CharnockP This user is from outside of this forum
    CharnockP This user is from outside of this forum
    Charnock
    wrote last edited by
    #116

    "bought" is were I get lost in points systems weeds and undergrowth.

    @pteryx @RogerBW @Taskerland @cy @foolishowl

    Roger BW 😷R 1 Reply Last reply
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    • CharnockP Charnock

      "bought" is were I get lost in points systems weeds and undergrowth.

      @pteryx @RogerBW @Taskerland @cy @foolishowl

      Roger BW 😷R This user is from outside of this forum
      Roger BW 😷R This user is from outside of this forum
      Roger BW 😷
      wrote last edited by
      #117

      @Printdevil @pteryx @Taskerland @cy @foolishowl Yeah, though I have a rant brewing about Doctor Who second edition, which gets rid of its great long list of positive and negative Traits, and instead says "you have Distinctions, they're all the same cost, here is no guidance at all as to what makes a sensible Distinction, make it up have fun you novice who picked this up in a bookshop".

      CharnockP 1 Reply Last reply
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      • Roger BW 😷R Roger BW 😷

        @Printdevil @pteryx @Taskerland @cy @foolishowl Yeah, though I have a rant brewing about Doctor Who second edition, which gets rid of its great long list of positive and negative Traits, and instead says "you have Distinctions, they're all the same cost, here is no guidance at all as to what makes a sensible Distinction, make it up have fun you novice who picked this up in a bookshop".

        CharnockP This user is from outside of this forum
        CharnockP This user is from outside of this forum
        Charnock
        wrote last edited by
        #118

        Doctor Who is a really bad fit for a generation(s) of gamers who grew up with hit points. The halo effect of "the players kinda don't get exterminated while being are dying in droves around them all the time" is a odd thing in a game. It stands out like a sore thumb.

        As I mentioned to @zozo I think a generic "Time Hobo" character might work better in most situations than trying replicate the TV show. Because it's weird

        Except the gargoyles.

        @RogerBW @pteryx @Taskerland @cy @foolishowl

        Roger BW 😷R 1 Reply Last reply
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        • CharnockP Charnock

          Doctor Who is a really bad fit for a generation(s) of gamers who grew up with hit points. The halo effect of "the players kinda don't get exterminated while being are dying in droves around them all the time" is a odd thing in a game. It stands out like a sore thumb.

          As I mentioned to @zozo I think a generic "Time Hobo" character might work better in most situations than trying replicate the TV show. Because it's weird

          Except the gargoyles.

          @RogerBW @pteryx @Taskerland @cy @foolishowl

          Roger BW 😷R This user is from outside of this forum
          Roger BW 😷R This user is from outside of this forum
          Roger BW 😷
          wrote last edited by
          #119

          @Printdevil @zozo @pteryx @Taskerland @cy @foolishowl Well from a gaming perspective I _start_ from the premise of "the old show with a cosmic hobo, not the new show with a junior god who can do Anything".

          CharnockP 2 Replies Last reply
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          • Roger BW 😷R Roger BW 😷

            @Printdevil @zozo @pteryx @Taskerland @cy @foolishowl Well from a gaming perspective I _start_ from the premise of "the old show with a cosmic hobo, not the new show with a junior god who can do Anything".

            CharnockP This user is from outside of this forum
            CharnockP This user is from outside of this forum
            Charnock
            wrote last edited by
            #120

            We are not at home to nuWho.

            @RogerBW @zozo @pteryx @Taskerland @cy @foolishowl

            Roger BW 😷R 1 Reply Last reply
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            • CharnockP Charnock

              We are not at home to nuWho.

              @RogerBW @zozo @pteryx @Taskerland @cy @foolishowl

              Roger BW 😷R This user is from outside of this forum
              Roger BW 😷R This user is from outside of this forum
              Roger BW 😷
              wrote last edited by
              #121

              @Printdevil @zozo @pteryx @Taskerland @cy @foolishowl "Series 7½" is what I'm playing with at the moment. Basically the series 7 core cast, minus the Doctor, doing UNIT things.

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              • Roger BW 😷R Roger BW 😷

                @Printdevil @zozo @pteryx @Taskerland @cy @foolishowl Well from a gaming perspective I _start_ from the premise of "the old show with a cosmic hobo, not the new show with a junior god who can do Anything".

                CharnockP This user is from outside of this forum
                CharnockP This user is from outside of this forum
                Charnock
                wrote last edited by
                #122

                I think you could get some mileage in a Time-Travel scenario book that was badges filed off Dr Who though

                @RogerBW @zozo @pteryx @Taskerland @cy @foolishowl

                Roger BW 😷R 1 Reply Last reply
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                • CharnockP Charnock

                  I think you could get some mileage in a Time-Travel scenario book that was badges filed off Dr Who though

                  @RogerBW @zozo @pteryx @Taskerland @cy @foolishowl

                  Roger BW 😷R This user is from outside of this forum
                  Roger BW 😷R This user is from outside of this forum
                  Roger BW 😷
                  wrote last edited by
                  #123

                  @Printdevil @zozo @pteryx @Taskerland @cy @foolishowl Let's start with: do you mean adventures in Historyland where the time machine just shows up at the start and the end, or adventures that are about time travel? 😀

                  CharnockP 1 Reply Last reply
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                  • Roger BW 😷R Roger BW 😷

                    @Printdevil @zozo @pteryx @Taskerland @cy @foolishowl Let's start with: do you mean adventures in Historyland where the time machine just shows up at the start and the end, or adventures that are about time travel? 😀

                    CharnockP This user is from outside of this forum
                    CharnockP This user is from outside of this forum
                    Charnock
                    wrote last edited by
                    #124

                    Show up, weird, fix weird, jolly off to the next place. Repeat.

                    @RogerBW @zozo @pteryx @Taskerland @cy @foolishowl

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                    • FoolishOwlF This user is from outside of this forum
                      FoolishOwlF This user is from outside of this forum
                      FoolishOwl
                      wrote last edited by
                      #125

                      @cy @Printdevil @Taskerland @pteryx One of the things I don't like about a lot of multi-player computer games is that narrative and imagery are distractions from game play. I'd say "treated as distractions", but this has been a norm for decades, so designers must be aware of it by now and design accordingly.

                      It's less an escape from reality than an exaggeration of it, in which you are punished for paying attention to history or sensuous detail or asking questions about what you're doing.

                      FoolishOwlF CyC 2 Replies Last reply
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                      • FoolishOwlF FoolishOwl

                        @cy @Printdevil @Taskerland @pteryx One of the things I don't like about a lot of multi-player computer games is that narrative and imagery are distractions from game play. I'd say "treated as distractions", but this has been a norm for decades, so designers must be aware of it by now and design accordingly.

                        It's less an escape from reality than an exaggeration of it, in which you are punished for paying attention to history or sensuous detail or asking questions about what you're doing.

                        FoolishOwlF This user is from outside of this forum
                        FoolishOwlF This user is from outside of this forum
                        FoolishOwl
                        wrote last edited by
                        #126

                        @cy @Printdevil @Taskerland @pteryx I enjoy playing computer games, by myself, in which I'm solving some sort of puzzle, counting tactical challenges as puzzles, but, I'm not particularly good at math, or at puzzles, and it feels awkward and embarrassing to work through them in a group. That's just not the experience I'm looking for.

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                        • FoolishOwlF FoolishOwl

                          @cy @Printdevil @Taskerland @pteryx One of the things I don't like about a lot of multi-player computer games is that narrative and imagery are distractions from game play. I'd say "treated as distractions", but this has been a norm for decades, so designers must be aware of it by now and design accordingly.

                          It's less an escape from reality than an exaggeration of it, in which you are punished for paying attention to history or sensuous detail or asking questions about what you're doing.

                          CyC This user is from outside of this forum
                          CyC This user is from outside of this forum
                          Cy
                          wrote last edited by
                          #127
                          I like to call them a simulation of reality. Or (you know) a game, because that's what a game is. People who want to escape something don't play games about it.

                          Trouble is the modern culture has confused gambling for games. You see people playing football, they're practicing at hunting, or fighting, or real things that the game is a safe substitute for. Then the announcers come in and tell you to place your bets. -_- Goes beyond video games, really.

                          CC: @Printdevil@dice.camp @Taskerland@dice.camp @pteryx@dice.camp
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                          • CharnockP Charnock

                            RPGs are a curious magical thing. Gossmer ideas often handled by clowns. Modern gaming very much a curate's egg.

                            @pteryx @foolishowl @Taskerland

                            Roger BW 😷R This user is from outside of this forum
                            Roger BW 😷R This user is from outside of this forum
                            Roger BW 😷
                            wrote last edited by
                            #128

                            @Printdevil @pteryx @foolishowl @Taskerland Remembering the point of that cartoon, which people don't get these days because they have never met a bad egg and therefore don't understand how impossible it is for parts of it to be excellent.

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                            • Pteryx the Puzzle SecretaryP Pteryx the Puzzle Secretary

                              @Printdevil @Taskerland @cy @foolishowl
                              Which does make me wonder if TTRPGs were even the kind of thing they wanted to play in the first place, or if their participation in something so *cooperative* was more of an imposition from their perspective. Kind of like how even today, there are wallflower "players" who only "play" because that's what the rest of the group is doing.

                              (I mean, I don't mind audience members, but they shouldn't pretend to be players...)

                              CyC This user is from outside of this forum
                              CyC This user is from outside of this forum
                              Cy
                              wrote last edited by
                              #129
                              Hey I'll play board games just because that's what the rest of the group is doing. Which is all I ever get to do. So I think it's fine if someone puts aside their boards once and a while to do roleplaying. The whole thing about groups and cooperation is there's rarely something everyone wants to do.

                              CC: @Printdevil@dice.camp @Taskerland@dice.camp @foolishowl@social.coop
                              CharnockP 1 Reply Last reply
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                              • CyC Cy
                                Hey I'll play board games just because that's what the rest of the group is doing. Which is all I ever get to do. So I think it's fine if someone puts aside their boards once and a while to do roleplaying. The whole thing about groups and cooperation is there's rarely something everyone wants to do.

                                CC: @Printdevil@dice.camp @Taskerland@dice.camp @foolishowl@social.coop
                                CharnockP This user is from outside of this forum
                                CharnockP This user is from outside of this forum
                                Charnock
                                wrote last edited by
                                #130

                                I think the problem comes extra-group were you have no social contract

                                @cy @Taskerland @foolishowl @pteryx

                                CyC 1 Reply Last reply
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                                • CharnockP Charnock

                                  The number of people who just went "but why should we ever learn another rule set, we know D20" drove me out of the clubs. I could see the issues with monocrop so far off, and it was just.. disheartening.

                                  @Taskerland @pteryx @cy @foolishowl

                                  CyC This user is from outside of this forum
                                  CyC This user is from outside of this forum
                                  Cy
                                  wrote last edited by
                                  #131
                                  What gets me these days is the "Dungeons and Dragons Adventurer League." It's basically a giant competition that is super strict about rules and tries to get people roleplaying for points, for actual status in the organization. And you pay dues, of course, so this organization pays to monopolize gaming clubs everywhere. They make it so you have to have every session notorized to validate your character's gain in XP, and if the character dies you can't use them ever again. And it is ALWAYS D&D.

                                  So now people are stuck paying actual money on a regular basis just because they didn't see anything wrong with a monoculture.

                                  CC: @Taskerland@dice.camp @pteryx@dice.camp @foolishowl@social.coop
                                  Pteryx the Puzzle SecretaryP 1 Reply Last reply
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                                  • CharnockP Charnock

                                    I think the problem comes extra-group were you have no social contract

                                    @cy @Taskerland @foolishowl @pteryx

                                    CyC This user is from outside of this forum
                                    CyC This user is from outside of this forum
                                    Cy
                                    wrote last edited by
                                    #132
                                    What how did you know have you been spying on me???
                                    1 Reply Last reply
                                    0
                                    • CyC Cy
                                      What gets me these days is the "Dungeons and Dragons Adventurer League." It's basically a giant competition that is super strict about rules and tries to get people roleplaying for points, for actual status in the organization. And you pay dues, of course, so this organization pays to monopolize gaming clubs everywhere. They make it so you have to have every session notorized to validate your character's gain in XP, and if the character dies you can't use them ever again. And it is ALWAYS D&D.

                                      So now people are stuck paying actual money on a regular basis just because they didn't see anything wrong with a monoculture.

                                      CC: @Taskerland@dice.camp @pteryx@dice.camp @foolishowl@social.coop
                                      Pteryx the Puzzle SecretaryP This user is from outside of this forum
                                      Pteryx the Puzzle SecretaryP This user is from outside of this forum
                                      Pteryx the Puzzle Secretary
                                      wrote last edited by
                                      #133

                                      @cy @Taskerland @foolishowl @Printdevil
                                      Well, sometimes Pathfinder Society is available too, but that falls into the "that's fine to also call Kleenex" range.

                                      (Really, PFS seems to be worse in that they seem to have more influence over the default rules of the game for everyone else, so, for example, Pathfinder 2nd Edition has absolutely terrible crafting rules simply because PFS hate hate HATES crafting.)

                                      CyC 1 Reply Last reply
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                                      • Pteryx the Puzzle SecretaryP Pteryx the Puzzle Secretary

                                        @cy @Taskerland @foolishowl @Printdevil
                                        Well, sometimes Pathfinder Society is available too, but that falls into the "that's fine to also call Kleenex" range.

                                        (Really, PFS seems to be worse in that they seem to have more influence over the default rules of the game for everyone else, so, for example, Pathfinder 2nd Edition has absolutely terrible crafting rules simply because PFS hate hate HATES crafting.)

                                        CyC This user is from outside of this forum
                                        CyC This user is from outside of this forum
                                        Cy
                                        wrote last edited by
                                        #134
                                        Yeesh, haven't run into that yet.

                                        CC: @Taskerland@dice.camp @foolishowl@social.coop @Printdevil@dice.camp
                                        FoolishOwlF 1 Reply Last reply
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                                        • CyC Cy
                                          Yeesh, haven't run into that yet.

                                          CC: @Taskerland@dice.camp @foolishowl@social.coop @Printdevil@dice.camp
                                          FoolishOwlF This user is from outside of this forum
                                          FoolishOwlF This user is from outside of this forum
                                          FoolishOwl
                                          wrote last edited by
                                          #135

                                          @cy @Taskerland @Printdevil @pteryx I played in Adventurers League games years ago, a few times on my own, a few with my younger stepchild. We weren't charged for it. A lot of the players were in their thirties and forties and hadn't played TTRPGs since their teens, so I fit in, in that respect. It made sense to have organized play to introduce people to the hobby, but the idea of standardizing the experience was strange -- like the goal was a slow MMO.

                                          FoolishOwlF 1 Reply Last reply
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