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Wandering Adventure Party

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  3. The internet had an argument.

The internet had an argument.

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  • 2something@transfem.social2 This user is from outside of this forum
    2something@transfem.social2 This user is from outside of this forum
    2something@transfem.social
    wrote on last edited by
    #1

    The internet had an argument.

    Side 1: In D&D, hit-points represent meat points.
    Side 2: No, they don't. Hit points are not meat points. They represent something totally different.

    A timid confused person asks "Um, could someone please explain what meat points are?"

    Side 1: Oh, you don't know what meat points are? They're just hit points.

    Side 2: No they're not. We can't tell you what meat points are, but they're definitely
    not hit points.

    #DnD #HP #MP

    NullN 1 Reply Last reply
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    • 2something@transfem.social2 2something@transfem.social

      The internet had an argument.

      Side 1: In D&D, hit-points represent meat points.
      Side 2: No, they don't. Hit points are not meat points. They represent something totally different.

      A timid confused person asks "Um, could someone please explain what meat points are?"

      Side 1: Oh, you don't know what meat points are? They're just hit points.

      Side 2: No they're not. We can't tell you what meat points are, but they're definitely
      not hit points.

      #DnD #HP #MP

      NullN This user is from outside of this forum
      NullN This user is from outside of this forum
      Null
      wrote on last edited by
      #2

      @2something@transfem.social Ah yes, hit points. The only thing more contentious than alignment.

      I am in the camp of chalking them up to cinematic plot armor points even after reading the arguments otherwise. I think MP are just nerds getting mad that their faux simulation is not simulatety enough and fail to understand two things:

      1. games that do simulate accurate injury are generally tedious and boring
      2. Narratively HP is a “hard problem”, and game writers are lazy and toss hard problems onto the GMs who have to make a real with whatever hand waved nonsense theyve put in.

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