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Wandering Adventure Party

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  3. You have fucked around. Time to find out

You have fucked around. Time to find out

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  • susaga@sh.itjust.worksS susaga@sh.itjust.works

    Do you know what allegory is? Just because you don’t match a story 1:1 doesn’t mean you can’t learn something from it.

    And yes, I know what morale is. It’s that thing you destroy when you twist the game to punish the players for not doing what you want. Especially since the players don’t see the world or characters as anything other than a game, so they don’t think of the GM as punishing anyone but them.

    I’m trying not to sink to your level and insult your intelligence over and over, but you really should be able to pick this up if I spell it out to you enough times.

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    bouh@lemmy.world
    wrote on last edited by
    #30

    You know what? You’re the only one here thinking that this encounter is meant to end in a tpk. Which tells a lot about the kind of person you are.

    Your comparison is simply stupid. Deal with it. You don’t understand the point I’m making and you’re crying like an entitled player would if he couldn’t do anything he like at the expense of everyone else. What am I supposed to tell you? You’re defending a spoiled kid making a mess here and using dumb comparisons to make your point.

    This encounter can serve as a narrative tool to put the campaign back on track. It gives the characters an opportunity to change. If you can only see that as a punishment you have the maturity of a child.

    1 Reply Last reply
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    • B bouh@lemmy.world

      Ok, 3 things.

      First, who ever said that this encounter was ever meant to end in a tpk? Not me. Not anyone I read mentioning this encounter. Bahamut is a benevolent god, not a moronic asshole like murder hobos.

      Second, murder hobos are not playing to win, they’re playing moronic assholes in a power fantasy. But anyway, both murder hobo and playing to win make problem players.

      Third and finally, this encounter is a narrative tool that can take a campaign back on track. A discussion alone doesn’t have this power, because the characters changing their behaviour suddenly would break the story.

      derpykat5@ttrpg.networkD This user is from outside of this forum
      derpykat5@ttrpg.networkD This user is from outside of this forum
      derpykat5@ttrpg.network
      wrote on last edited by
      #31

      Whether it ends in a TPK isn’t relevant. If you’re playing capture the flag and your opponent reveals they can just teleport your flag to their base it’ll have roughly the same effect. If the GM can just say “you lose now” it’ll seriously demotivate anyone who is trying to enjoy the game, for whatever reason.

      Overall, the difference between having an in-character “please stop being murderhobos” moment and having an out-of-character “please stop being murderhobos” moment comes down to how likely it is for the players to take the message to heart. If it’s just some dude that’s telling them to stop being murderhobos and is an unwinnable fight if the players refuse, that sets a distinctly different tone than the GM pausing things for a moment to explain the current situation to the players.

      Both can work, but keeping it as a narrative element has a higher chance of failure, since it’s possible the players could interpret this as just another NPC encounter instead of the GM’s thinly veiled wishes for the future of the table.

      Overall, the only people who care about the story are the people at the table, and having a moment of jarring change in the characters to set the narrative back on track is fine. You’d probably want to do something like that anyway to paper over the past behavior, otherwise the players could listen to you and be understanding of what you want, and still get punished for the stuff they’ve already done.

      B 1 Reply Last reply
      4
      • susaga@sh.itjust.worksS susaga@sh.itjust.works

        Putting a “random” encounter that didn’t exist five minutes earlier in the path of your players, knowing it will be a TPK, is the DM version of murder hobo-ing. You’re ignoring the logic of the game and the feelings of the other players so you can have fun killing things. You’re not fixing the problem, you’re becoming part of it.

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        angrycommiekender@lemmy.world
        wrote on last edited by
        #32

        Bahamut isn’t going to kill them unless they force him to, and even then one of those “canaries” will have ressurections prepared specifically for that contingency. Bahamut is going to force them to atone, and stop getting the attention of literal gods.

        1 Reply Last reply
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        • derpykat5@ttrpg.networkD derpykat5@ttrpg.network

          Whether it ends in a TPK isn’t relevant. If you’re playing capture the flag and your opponent reveals they can just teleport your flag to their base it’ll have roughly the same effect. If the GM can just say “you lose now” it’ll seriously demotivate anyone who is trying to enjoy the game, for whatever reason.

          Overall, the difference between having an in-character “please stop being murderhobos” moment and having an out-of-character “please stop being murderhobos” moment comes down to how likely it is for the players to take the message to heart. If it’s just some dude that’s telling them to stop being murderhobos and is an unwinnable fight if the players refuse, that sets a distinctly different tone than the GM pausing things for a moment to explain the current situation to the players.

          Both can work, but keeping it as a narrative element has a higher chance of failure, since it’s possible the players could interpret this as just another NPC encounter instead of the GM’s thinly veiled wishes for the future of the table.

          Overall, the only people who care about the story are the people at the table, and having a moment of jarring change in the characters to set the narrative back on track is fine. You’d probably want to do something like that anyway to paper over the past behavior, otherwise the players could listen to you and be understanding of what you want, and still get punished for the stuff they’ve already done.

          B This user is from outside of this forum
          B This user is from outside of this forum
          bouh@lemmy.world
          wrote on last edited by
          #33

          You should really try to understand what game you’re playing. Ttrpg are not competitive games, so your comparisons with competitive games are missing the point entirely.

          I’ll state bluntly : if you consider the game as a competitive game, you are a problem player.

          It is a good thing to show the players that the game is not a competition because as a dm you are the one to decide how hard it will be.

          The game cannot be competitive. Do you get that?

          derpykat5@ttrpg.networkD 1 Reply Last reply
          4
          • B bouh@lemmy.world

            You should really try to understand what game you’re playing. Ttrpg are not competitive games, so your comparisons with competitive games are missing the point entirely.

            I’ll state bluntly : if you consider the game as a competitive game, you are a problem player.

            It is a good thing to show the players that the game is not a competition because as a dm you are the one to decide how hard it will be.

            The game cannot be competitive. Do you get that?

            derpykat5@ttrpg.networkD This user is from outside of this forum
            derpykat5@ttrpg.networkD This user is from outside of this forum
            derpykat5@ttrpg.network
            wrote on last edited by
            #34

            It’s just an analogy. Here; let me try one more time.

            If you’re playing a horde shooter and your friend reveals they can just spawn a boss on top of you at any time, it kind of kills your desire to keep playing - at least with them.

            No offense, but you seem overly fixated on all the wrong things.

            B mojofrododojo@lemmy.worldM 2 Replies Last reply
            1
            • derpykat5@ttrpg.networkD derpykat5@ttrpg.network

              It’s just an analogy. Here; let me try one more time.

              If you’re playing a horde shooter and your friend reveals they can just spawn a boss on top of you at any time, it kind of kills your desire to keep playing - at least with them.

              No offense, but you seem overly fixated on all the wrong things.

              B This user is from outside of this forum
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              bouh@lemmy.world
              wrote on last edited by
              #35

              Lol how long will you reference games that have nothing to do with ttrpg? And then I would be the one focusing on the wrong thing?

              Do you understand that the dm is fundamentally unable to cheat?

              Do you understand that the dm can make things difficult just as much as he can make them easy?

              Do you really expect that the player should never face anything they can’t murder?

              derpykat5@ttrpg.networkD 1 Reply Last reply
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              • B bouh@lemmy.world

                Lol how long will you reference games that have nothing to do with ttrpg? And then I would be the one focusing on the wrong thing?

                Do you understand that the dm is fundamentally unable to cheat?

                Do you understand that the dm can make things difficult just as much as he can make them easy?

                Do you really expect that the player should never face anything they can’t murder?

                derpykat5@ttrpg.networkD This user is from outside of this forum
                derpykat5@ttrpg.networkD This user is from outside of this forum
                derpykat5@ttrpg.network
                wrote on last edited by
                #36

                I’ll drop the analogies since they’re clearly confusing you.

                You also seem to have lost the plot here. We’re talking about the proper way to address a table of murderhobos and bring them back in line.

                Sure, throwing an unwinnable encounter at your players to punish them for their behavior is potentially a way to do that - but in my experience it’s more likely to foster an adversarial relationship between the players and the DM. Even if the players get the message it’s possible that they might interpret it as “play my way or else”.

                If your players are all murderhoboing, there’s clearly a disconnect in your expectations for the table. The best way to address these kinds of disconnects is through open communication. If you pause things to make it clear that people aren’t playing in the way you’d prefer, you can have a genuine discussion about how to roleplay that can take as long as it needs to. You can come to compromises or draw attention to things much easier than if you just throw an unwinnable scenario at them to humble them. If your players are all murderhoboing and all want to murderhobo, maybe you’re the odd one out and you need to change your expectations. Or find a new table. But you won’t know for sure until you have that discussion on a level that a super-NPC can’t get you.

                B 1 Reply Last reply
                1
                • derpykat5@ttrpg.networkD derpykat5@ttrpg.network

                  I’ll drop the analogies since they’re clearly confusing you.

                  You also seem to have lost the plot here. We’re talking about the proper way to address a table of murderhobos and bring them back in line.

                  Sure, throwing an unwinnable encounter at your players to punish them for their behavior is potentially a way to do that - but in my experience it’s more likely to foster an adversarial relationship between the players and the DM. Even if the players get the message it’s possible that they might interpret it as “play my way or else”.

                  If your players are all murderhoboing, there’s clearly a disconnect in your expectations for the table. The best way to address these kinds of disconnects is through open communication. If you pause things to make it clear that people aren’t playing in the way you’d prefer, you can have a genuine discussion about how to roleplay that can take as long as it needs to. You can come to compromises or draw attention to things much easier than if you just throw an unwinnable scenario at them to humble them. If your players are all murderhoboing and all want to murderhobo, maybe you’re the odd one out and you need to change your expectations. Or find a new table. But you won’t know for sure until you have that discussion on a level that a super-NPC can’t get you.

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                  bouh@lemmy.world
                  wrote on last edited by
                  #37

                  Clearly we don’t play the same kind of game. In my game, murder hobos are putting themselves at risk of death. And the old man and his canary is actually a safe encounter to through at them. Because the of the character itself, and because of the difference of power.

                  Again, you’re missing the point of what is taught. You’re hell bent on the unfairness and people acting like children. I play with adults. Setting the tone of the game is important to do in game.

                  This encounter is not a punishment. It is a lesson and a demonstration and an opportunity. It shows how big the game can become. It shows the kind of enemies they can make. It shows that the story can go any way they like, but they should not be stupid about it.

                  The problem with murder hobo is not that they are evil. It is that they are stupid. Stupidity should be a fatal mistake for the game stay interesting.

                  1 Reply Last reply
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                  • derpykat5@ttrpg.networkD derpykat5@ttrpg.network

                    That’s better communicated through… communication.

                    I don’t know about you, but if I were playing a game to win and my “opponent” reveals that they can just cheat and instakill me whenever they feel like, I’m more likely to just stop playing the game than to try to play it for fun. Even if I did try to play it for fun, it would be hard to really enjoy it when I know that any encounter can just be a big middle finger.

                    If you don’t explicitly tell people what they’re doing wrong and how to fix it, it’s unlikely that they’ll figure it out on their own.

                    mojofrododojo@lemmy.worldM This user is from outside of this forum
                    mojofrododojo@lemmy.worldM This user is from outside of this forum
                    mojofrododojo@lemmy.world
                    wrote on last edited by
                    #38

                    opponent

                    ???

                    when is the DM an opponent?

                    derpykat5@ttrpg.networkD 1 Reply Last reply
                    1
                    • mojofrododojo@lemmy.worldM mojofrododojo@lemmy.world

                      opponent

                      ???

                      when is the DM an opponent?

                      derpykat5@ttrpg.networkD This user is from outside of this forum
                      derpykat5@ttrpg.networkD This user is from outside of this forum
                      derpykat5@ttrpg.network
                      wrote on last edited by
                      #39

                      Never, hence the air quotes. It’s an analogy. I’ve been over this already with someone else.

                      mojofrododojo@lemmy.worldM 1 Reply Last reply
                      0
                      • derpykat5@ttrpg.networkD derpykat5@ttrpg.network

                        Never, hence the air quotes. It’s an analogy. I’ve been over this already with someone else.

                        mojofrododojo@lemmy.worldM This user is from outside of this forum
                        mojofrododojo@lemmy.worldM This user is from outside of this forum
                        mojofrododojo@lemmy.world
                        wrote on last edited by
                        #40

                        opponent

                        yet you don’t use airquotes elsewhere. you really think the DM is a rival to the players, it shows in the shit you’re writing out.

                        imho, you’ve been playing the game wrong for a long time. you need to stop thinking of the DM as some counter to your players and instead think of them as an orchestra conductor.

                        I shouldn’t have to explain this shit to you either. you’re either being willfully ignorant or motivated to start some shit. not my monkeys,not my circus.

                        EnerhpozyksE 1 Reply Last reply
                        0
                        • mojofrododojo@lemmy.worldM mojofrododojo@lemmy.world

                          opponent

                          yet you don’t use airquotes elsewhere. you really think the DM is a rival to the players, it shows in the shit you’re writing out.

                          imho, you’ve been playing the game wrong for a long time. you need to stop thinking of the DM as some counter to your players and instead think of them as an orchestra conductor.

                          I shouldn’t have to explain this shit to you either. you’re either being willfully ignorant or motivated to start some shit. not my monkeys,not my circus.

                          EnerhpozyksE This user is from outside of this forum
                          EnerhpozyksE This user is from outside of this forum
                          Enerhpozyks
                          wrote on last edited by
                          #41

                          @mojofrododojo Maybe it's a client issue ? Because I see the quotes

                          mojofrododojo@lemmy.worldM 1 Reply Last reply
                          0
                          • EnerhpozyksE Enerhpozyks

                            @mojofrododojo Maybe it's a client issue ? Because I see the quotes

                            mojofrododojo@lemmy.worldM This user is from outside of this forum
                            mojofrododojo@lemmy.worldM This user is from outside of this forum
                            mojofrododojo@lemmy.world
                            wrote on last edited by mojofrododojo@lemmy.world
                            #42

                            Link Preview Image
                            You have fucked around. Time to find out - Lemmy.World

                            Lemmy

                            favicon

                            (lemmy.world)

                            ctrl-f opponent, his reply to /bouh for example.

                            but thanks for chiming in

                            EnerhpozyksE 1 Reply Last reply
                            0
                            • derpykat5@ttrpg.networkD derpykat5@ttrpg.network

                              It’s just an analogy. Here; let me try one more time.

                              If you’re playing a horde shooter and your friend reveals they can just spawn a boss on top of you at any time, it kind of kills your desire to keep playing - at least with them.

                              No offense, but you seem overly fixated on all the wrong things.

                              mojofrododojo@lemmy.worldM This user is from outside of this forum
                              mojofrododojo@lemmy.worldM This user is from outside of this forum
                              mojofrododojo@lemmy.world
                              wrote on last edited by mojofrododojo@lemmy.world
                              #43

                              you still don’t get it.

                              you must be a miserable person to TTRPG with.

                              derpykat5@ttrpg.networkD 1 Reply Last reply
                              0
                              • mojofrododojo@lemmy.worldM mojofrododojo@lemmy.world

                                Link Preview Image
                                You have fucked around. Time to find out - Lemmy.World

                                Lemmy

                                favicon

                                (lemmy.world)

                                ctrl-f opponent, his reply to /bouh for example.

                                but thanks for chiming in

                                EnerhpozyksE This user is from outside of this forum
                                EnerhpozyksE This user is from outside of this forum
                                Enerhpozyks
                                wrote on last edited by
                                #44

                                @mojofrododojo Yes, this is exactly the response I screenshoted. It has quotes, unicode of said quotes are U+201C before and U+201D after.

                                mojofrododojo@lemmy.worldM 1 Reply Last reply
                                0
                                • mojofrododojo@lemmy.worldM mojofrododojo@lemmy.world

                                  you still don’t get it.

                                  you must be a miserable person to TTRPG with.

                                  derpykat5@ttrpg.networkD This user is from outside of this forum
                                  derpykat5@ttrpg.networkD This user is from outside of this forum
                                  derpykat5@ttrpg.network
                                  wrote on last edited by
                                  #45

                                  I guess I should stop using analogies then.

                                  The point isn’t whether the players are competing with the DM. The point is that there’s two people playing a game and one person can just screw over the other whenever they feel like it. Painting that in a competitive setting hits closer to home for a lot of people since they’re more likely to have experienced that themselves. It wasn’t meant to be indicative of how I perceive a good player/DM relationship.

                                  I’m sorry, I had no idea it would confuse so many people so badly.

                                  mojofrododojo@lemmy.worldM 1 Reply Last reply
                                  1
                                  • derpykat5@ttrpg.networkD derpykat5@ttrpg.network

                                    I guess I should stop using analogies then.

                                    The point isn’t whether the players are competing with the DM. The point is that there’s two people playing a game and one person can just screw over the other whenever they feel like it. Painting that in a competitive setting hits closer to home for a lot of people since they’re more likely to have experienced that themselves. It wasn’t meant to be indicative of how I perceive a good player/DM relationship.

                                    I’m sorry, I had no idea it would confuse so many people so badly.

                                    mojofrododojo@lemmy.worldM This user is from outside of this forum
                                    mojofrododojo@lemmy.worldM This user is from outside of this forum
                                    mojofrododojo@lemmy.world
                                    wrote on last edited by
                                    #46

                                    The point isn’t whether the players are competing with the DM.

                                    you’ve made it abundantly clear you believe this, and then double down by following it up with:

                                    there’s two people playing a game and one person can just screw over the other whenever they feel like it.

                                    the DM is not there to ‘screw over’ the other players, and the players aren’t there to ‘beat’ the dm.

                                    Have you ever actually played a TTRPG?

                                    I’m beginning to wonder if anyone would even sit at a table with you.

                                    derpykat5@ttrpg.networkD 1 Reply Last reply
                                    0
                                    • EnerhpozyksE Enerhpozyks

                                      @mojofrododojo Yes, this is exactly the response I screenshoted. It has quotes, unicode of said quotes are U+201C before and U+201D after.

                                      mojofrododojo@lemmy.worldM This user is from outside of this forum
                                      mojofrododojo@lemmy.worldM This user is from outside of this forum
                                      mojofrododojo@lemmy.world
                                      wrote on last edited by
                                      #47

                                      ah huh

                                      1 Reply Last reply
                                      0
                                      • mojofrododojo@lemmy.worldM mojofrododojo@lemmy.world

                                        The point isn’t whether the players are competing with the DM.

                                        you’ve made it abundantly clear you believe this, and then double down by following it up with:

                                        there’s two people playing a game and one person can just screw over the other whenever they feel like it.

                                        the DM is not there to ‘screw over’ the other players, and the players aren’t there to ‘beat’ the dm.

                                        Have you ever actually played a TTRPG?

                                        I’m beginning to wonder if anyone would even sit at a table with you.

                                        derpykat5@ttrpg.networkD This user is from outside of this forum
                                        derpykat5@ttrpg.networkD This user is from outside of this forum
                                        derpykat5@ttrpg.network
                                        wrote on last edited by
                                        #48

                                        Do you understand the context of the discussion?

                                        Maybe I’m in the minority here, but to me I’d consider throwing a god-level NPC at your players explicitly to punish them for their behavior to fall pretty squarely under “screwing them over”. Not to say players should be allowed to do whatever they want, but I’d expect a smoother escalation than that.

                                        mojofrododojo@lemmy.worldM 1 Reply Last reply
                                        1
                                        • derpykat5@ttrpg.networkD derpykat5@ttrpg.network

                                          Do you understand the context of the discussion?

                                          Maybe I’m in the minority here, but to me I’d consider throwing a god-level NPC at your players explicitly to punish them for their behavior to fall pretty squarely under “screwing them over”. Not to say players should be allowed to do whatever they want, but I’d expect a smoother escalation than that.

                                          mojofrododojo@lemmy.worldM This user is from outside of this forum
                                          mojofrododojo@lemmy.worldM This user is from outside of this forum
                                          mojofrododojo@lemmy.world
                                          wrote on last edited by
                                          #49

                                          Maybe I’m in the minority here, but to me I’d consider throwing a god-level NPC at your players explicitly to punish them for their behavior to fall pretty squarely under “screwing them over”.

                                          yeah obviously that’s how you see it because you only see things one way, throughout this entire convo.

                                          I get that.

                                          the rest of us playing ttrpg’s don’t see it as ‘oh they’ve sent punishment’ - no, the dm is tailoring the world to react to the player’s shenanigans. should the DM just drop everything and cater to whatever whims the PCs devise?

                                          you really don’t understand any of this shit.

                                          derpykat5@ttrpg.networkD 1 Reply Last reply
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