What are your favorite 3 Adventure Paths?
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What are your top three Pathfinder Adventure Paths, from either edition - and why?
As a reminder, here is the full list:
Pathfinder 1E:
- Rise of the Runelords
- Curse of the Crimson Throne
- Second Darkness
- Legacy of Fire
- Council of Thieves
- Kingmaker
- Serpent’s Skull
- Carrion Crown
- Jade Regent
- Skull & Shackles
- Shattered Star
- Reign of Winter
- Wrath of the Righteous
- Mummy’s Mask
- Iron Gods
- Giantslayer
- Hell’s Rebels
- Hell’s Vengeance
- Strange Aeons
- Ironfang Invasion
- Ruins of Azlant
- War for the Crown
- Return of the Runelords
- Tyrant’s Grasp
Pathfinder 2E:
- Age of Ashes
- Extinction Curse
- Agents of Edgewatch
- Abomination Vaults
- Fists of the Ruby Phoenix
- Strength of Thousands
- Quest for the Frozen Flame
- Outlaws of Alkenstar
- Blood Lords
- Gatewalkers
- Stolen Fate
- Sky King’s Tomb
- Season of Ghosts
- Seven Dooms for Sandpoint
- Wardens of Wildwood
- Curtain Call
- Triumph of the Tusk
- Spore War
- Shades of Blood
- Myth-Speaker
- Revenge of the Runelords
- Hellbreakers-

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J Jürgen Hubert shared this topic
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What are your top three Pathfinder Adventure Paths, from either edition - and why?
As a reminder, here is the full list:
Pathfinder 1E:
- Rise of the Runelords
- Curse of the Crimson Throne
- Second Darkness
- Legacy of Fire
- Council of Thieves
- Kingmaker
- Serpent’s Skull
- Carrion Crown
- Jade Regent
- Skull & Shackles
- Shattered Star
- Reign of Winter
- Wrath of the Righteous
- Mummy’s Mask
- Iron Gods
- Giantslayer
- Hell’s Rebels
- Hell’s Vengeance
- Strange Aeons
- Ironfang Invasion
- Ruins of Azlant
- War for the Crown
- Return of the Runelords
- Tyrant’s Grasp
Pathfinder 2E:
- Age of Ashes
- Extinction Curse
- Agents of Edgewatch
- Abomination Vaults
- Fists of the Ruby Phoenix
- Strength of Thousands
- Quest for the Frozen Flame
- Outlaws of Alkenstar
- Blood Lords
- Gatewalkers
- Stolen Fate
- Sky King’s Tomb
- Season of Ghosts
- Seven Dooms for Sandpoint
- Wardens of Wildwood
- Curtain Call
- Triumph of the Tusk
- Spore War
- Shades of Blood
- Myth-Speaker
- Revenge of the Runelords
- Hellbreakers-

@juergen_hubert da würde ich auf Tarandors Unfrage/Guide verweisen unter Tarondor’s 2025 Guide to Pathfinder Adventure Paths https://docs.google.com/document/d/1KMUJul33VHT-aYvuJPNNPMOaadwvmToYdesSPz7LEMo/edit?tab=t.0#heading=h.9lqx78nvinns
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What are your top three Pathfinder Adventure Paths, from either edition - and why?
As a reminder, here is the full list:
Pathfinder 1E:
- Rise of the Runelords
- Curse of the Crimson Throne
- Second Darkness
- Legacy of Fire
- Council of Thieves
- Kingmaker
- Serpent’s Skull
- Carrion Crown
- Jade Regent
- Skull & Shackles
- Shattered Star
- Reign of Winter
- Wrath of the Righteous
- Mummy’s Mask
- Iron Gods
- Giantslayer
- Hell’s Rebels
- Hell’s Vengeance
- Strange Aeons
- Ironfang Invasion
- Ruins of Azlant
- War for the Crown
- Return of the Runelords
- Tyrant’s Grasp
Pathfinder 2E:
- Age of Ashes
- Extinction Curse
- Agents of Edgewatch
- Abomination Vaults
- Fists of the Ruby Phoenix
- Strength of Thousands
- Quest for the Frozen Flame
- Outlaws of Alkenstar
- Blood Lords
- Gatewalkers
- Stolen Fate
- Sky King’s Tomb
- Season of Ghosts
- Seven Dooms for Sandpoint
- Wardens of Wildwood
- Curtain Call
- Triumph of the Tusk
- Spore War
- Shades of Blood
- Myth-Speaker
- Revenge of the Runelords
- Hellbreakers-

@juergen_hubert I have only played pf2e Outlaws Of Alkenstar and am running Abomination Vaults. I think they are both great ay what they're trying to do, but I probably prefer Outlaws.
I have, however listened to some actual plays of pf1e, and I gotta say that Giantslayer is pretty amazing. Ruins Of Azlant is pretty great too.
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What are your top three Pathfinder Adventure Paths, from either edition - and why?
As a reminder, here is the full list:
Pathfinder 1E:
- Rise of the Runelords
- Curse of the Crimson Throne
- Second Darkness
- Legacy of Fire
- Council of Thieves
- Kingmaker
- Serpent’s Skull
- Carrion Crown
- Jade Regent
- Skull & Shackles
- Shattered Star
- Reign of Winter
- Wrath of the Righteous
- Mummy’s Mask
- Iron Gods
- Giantslayer
- Hell’s Rebels
- Hell’s Vengeance
- Strange Aeons
- Ironfang Invasion
- Ruins of Azlant
- War for the Crown
- Return of the Runelords
- Tyrant’s Grasp
Pathfinder 2E:
- Age of Ashes
- Extinction Curse
- Agents of Edgewatch
- Abomination Vaults
- Fists of the Ruby Phoenix
- Strength of Thousands
- Quest for the Frozen Flame
- Outlaws of Alkenstar
- Blood Lords
- Gatewalkers
- Stolen Fate
- Sky King’s Tomb
- Season of Ghosts
- Seven Dooms for Sandpoint
- Wardens of Wildwood
- Curtain Call
- Triumph of the Tusk
- Spore War
- Shades of Blood
- Myth-Speaker
- Revenge of the Runelords
- Hellbreakers-

Haven’t played as many adventure paths yet, I am working with my players on King Maker and its very fun. Extinction curse is fascinating in its concept and Hell breakers… Down with fascism and tyranny!
-
What are your top three Pathfinder Adventure Paths, from either edition - and why?
As a reminder, here is the full list:
Pathfinder 1E:
- Rise of the Runelords
- Curse of the Crimson Throne
- Second Darkness
- Legacy of Fire
- Council of Thieves
- Kingmaker
- Serpent’s Skull
- Carrion Crown
- Jade Regent
- Skull & Shackles
- Shattered Star
- Reign of Winter
- Wrath of the Righteous
- Mummy’s Mask
- Iron Gods
- Giantslayer
- Hell’s Rebels
- Hell’s Vengeance
- Strange Aeons
- Ironfang Invasion
- Ruins of Azlant
- War for the Crown
- Return of the Runelords
- Tyrant’s Grasp
Pathfinder 2E:
- Age of Ashes
- Extinction Curse
- Agents of Edgewatch
- Abomination Vaults
- Fists of the Ruby Phoenix
- Strength of Thousands
- Quest for the Frozen Flame
- Outlaws of Alkenstar
- Blood Lords
- Gatewalkers
- Stolen Fate
- Sky King’s Tomb
- Season of Ghosts
- Seven Dooms for Sandpoint
- Wardens of Wildwood
- Curtain Call
- Triumph of the Tusk
- Spore War
- Shades of Blood
- Myth-Speaker
- Revenge of the Runelords
- Hellbreakers-

I’ve only done 2 Pathfinder campaigns since switching over from 5E, but both Ruins of Azlant and Wrath of the Righteous were excellent.
-
What are your top three Pathfinder Adventure Paths, from either edition - and why?
As a reminder, here is the full list:
Pathfinder 1E:
- Rise of the Runelords
- Curse of the Crimson Throne
- Second Darkness
- Legacy of Fire
- Council of Thieves
- Kingmaker
- Serpent’s Skull
- Carrion Crown
- Jade Regent
- Skull & Shackles
- Shattered Star
- Reign of Winter
- Wrath of the Righteous
- Mummy’s Mask
- Iron Gods
- Giantslayer
- Hell’s Rebels
- Hell’s Vengeance
- Strange Aeons
- Ironfang Invasion
- Ruins of Azlant
- War for the Crown
- Return of the Runelords
- Tyrant’s Grasp
Pathfinder 2E:
- Age of Ashes
- Extinction Curse
- Agents of Edgewatch
- Abomination Vaults
- Fists of the Ruby Phoenix
- Strength of Thousands
- Quest for the Frozen Flame
- Outlaws of Alkenstar
- Blood Lords
- Gatewalkers
- Stolen Fate
- Sky King’s Tomb
- Season of Ghosts
- Seven Dooms for Sandpoint
- Wardens of Wildwood
- Curtain Call
- Triumph of the Tusk
- Spore War
- Shades of Blood
- Myth-Speaker
- Revenge of the Runelords
- Hellbreakers-

I have only run the first chapter of Claws of the Tyrant, the beginner box, and the first chapter of Troubles in Otari (none actually listed here).
So far TiO is my favorite, but cannot for the life of me understand why it is not part of the BB. Claws was interesting, and cannot wait for chapter 2.
-
What are your top three Pathfinder Adventure Paths, from either edition - and why?
As a reminder, here is the full list:
Pathfinder 1E:
- Rise of the Runelords
- Curse of the Crimson Throne
- Second Darkness
- Legacy of Fire
- Council of Thieves
- Kingmaker
- Serpent’s Skull
- Carrion Crown
- Jade Regent
- Skull & Shackles
- Shattered Star
- Reign of Winter
- Wrath of the Righteous
- Mummy’s Mask
- Iron Gods
- Giantslayer
- Hell’s Rebels
- Hell’s Vengeance
- Strange Aeons
- Ironfang Invasion
- Ruins of Azlant
- War for the Crown
- Return of the Runelords
- Tyrant’s Grasp
Pathfinder 2E:
- Age of Ashes
- Extinction Curse
- Agents of Edgewatch
- Abomination Vaults
- Fists of the Ruby Phoenix
- Strength of Thousands
- Quest for the Frozen Flame
- Outlaws of Alkenstar
- Blood Lords
- Gatewalkers
- Stolen Fate
- Sky King’s Tomb
- Season of Ghosts
- Seven Dooms for Sandpoint
- Wardens of Wildwood
- Curtain Call
- Triumph of the Tusk
- Spore War
- Shades of Blood
- Myth-Speaker
- Revenge of the Runelords
- Hellbreakers-

We’re currently on the fourth book for Blood Lords. The only difference is that the group made it very campy and we’re having an absolute blast with it.
-
What are your top three Pathfinder Adventure Paths, from either edition - and why?
As a reminder, here is the full list:
Pathfinder 1E:
- Rise of the Runelords
- Curse of the Crimson Throne
- Second Darkness
- Legacy of Fire
- Council of Thieves
- Kingmaker
- Serpent’s Skull
- Carrion Crown
- Jade Regent
- Skull & Shackles
- Shattered Star
- Reign of Winter
- Wrath of the Righteous
- Mummy’s Mask
- Iron Gods
- Giantslayer
- Hell’s Rebels
- Hell’s Vengeance
- Strange Aeons
- Ironfang Invasion
- Ruins of Azlant
- War for the Crown
- Return of the Runelords
- Tyrant’s Grasp
Pathfinder 2E:
- Age of Ashes
- Extinction Curse
- Agents of Edgewatch
- Abomination Vaults
- Fists of the Ruby Phoenix
- Strength of Thousands
- Quest for the Frozen Flame
- Outlaws of Alkenstar
- Blood Lords
- Gatewalkers
- Stolen Fate
- Sky King’s Tomb
- Season of Ghosts
- Seven Dooms for Sandpoint
- Wardens of Wildwood
- Curtain Call
- Triumph of the Tusk
- Spore War
- Shades of Blood
- Myth-Speaker
- Revenge of the Runelords
- Hellbreakers-

Running Abomination Vault right now, that one is deadly. I killed 2 PCs so far, all without my fault!
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I haven’t actually run any APs, but I have Season of Ghosts and Wardens of Wildwood, which I’ve used to scavenge things from. Season of Ghosts, from what I’ve seen, is really quite good. Wildwood had less that I was interested in pilfering, but it seemed much better than people have said.
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