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    that ordinal personO
    Played the first session of #NimbleRPG last Monday and will be playing the second one tomorrow. I'm just running the adventures in the book - they are pretty "straight" but I always weird everything up without meaning to anyway.Generally response has been good. One player even said he had a lot of hope for the system already. People _like_ the heroic fantasy #ttrpg thing, it's just nitpicking complexity and pointless choices they tend not to like, and Nimble is good at getting rid of those.
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    that ordinal personO
    Reading the default setting in the #NimbleRPG #ttrpg book today and I was impressed that:- it has one at all; many RPGs don't even come with an adventure, or maybe just a tiny one;- it's designed to teach someone new to sandbox play how to do that. The setting is made up of hooks and there are several short adventures if players expressed an interest in an area - both usable and also examples. If you've only read 1-20 campaigns you would have no examples of writing for your own game.
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    that ordinal personO
    Surprisingly impressed by the #NimbleRPG in its second edition. I originally wrote off the first as just a #dnd5e hack, but this pulls together a lot of #PF2e as well as other games plus its own special sauce. It does seem like it would work as advertised ie quickly and slickly, and it's written with a lot of energy (reminded me of Black Hack 2e).Tragically it may fall by the wayside what with Daggerheart and Draw Steel coming out but so far I prefer it to either.https://nimblerpg.com/pages/nimble-2