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Wandering Adventure Party

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  3. He is.

He is.

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    Skua
    wrote on last edited by skua@kbin.earth
    #1

    He is, although I’m gonna look funny at any GM that doesn’t homebrew that out. There’s even a Jeremy Crawford post from 2015 saying that he’d only consider fall damage to be for falls farther than however high you jumped, but they didn’t change it in the 2024 update. Harengons actually don’t even need magic to run into this issue, they can just jump high enough to injure themselves as of level 9

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