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Wandering Adventure Party

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Try one in your world today

Scheduled Pinned Locked Moved RPGMemes
rpgmemes
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  • D de_narm@lemmy.world

    There’s so much role playing potential in the ability to create a giant mob of clowns at will by repeatedly opening and closing the bag. You almost don’t need anything else!

    Spawn them as a distraction!

    Use them to hide!

    Plug any entry or hallway at will!

    Build yourself a mountain of clowns to scale any wall!

    Never starve again with their endless supply of pies! (Eaten fresh off your face.)

    Use their weight to bring down any air-/ship!

    Air drop them on your enemies! (Assuming they have a weight and are bound by gravity, they do damage - all you need is a bit of levitation, a tower, airship or a ceiling to hang from.)

    Just crush your entire party by spawning hundreds of them in a closed room!

    The possibilities are truly endless.

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    atlas_@lemmy.world
    wrote on last edited by
    #133

    Sell the bag to a lich to keep him from robbing graves, collect big $$$ for the unique magic item, and the bounty from the town

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    • NailbarN Nailbar

      I thought it was that you can’t just shout from afar because it can’t hear you, so there’s not really any options other than to sacrifice someone every time you want to use it.

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      notarobot@lemmy.zip
      wrote on last edited by
      #134

      So many options!

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      • M mrnesser@lemmy.world

        Broom of Flying Yes its a broom that allows you to fly

        No one ever said anything about landing The broom cannot come down lower than 30 feet from the ground. Dismounting will stop the broom and allow you to pick it up, as long as your concious from the fall

        dasus@lemmy.worldD This user is from outside of this forum
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        dasus@lemmy.world
        wrote on last edited by
        #135

        That would actually be pretty amazing for a beach holiday.

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        • S stamets@lemmy.dbzer0.com
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          agent641@lemmy.world
          wrote on last edited by
          #136

          Lembas bread but it’s 1000 years past it’s due date and you will get diarrhoea equivalent to its food value.

          M swedneck@discuss.tchncs.deS 2 Replies Last reply
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          • S spacehooks@reddthat.com

            I was hoping it stays up in the air so you have to tie it like a ballon.

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            mrnesser@lemmy.world
            wrote on last edited by
            #137

            I missed a trick with that

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            • A agent641@lemmy.world

              Lembas bread but it’s 1000 years past it’s due date and you will get diarrhoea equivalent to its food value.

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              mrnesser@lemmy.world
              wrote on last edited by
              #138

              Id risk it

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              • M majorasterriblefate@lemmy.zip

                I’m pretty sure that’s already standard for anyone happy to use a wand/rod of wonder after they know what it is.

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                xylogx@lemmy.world
                wrote on last edited by
                #139

                Yes, and think of the role-playing possibilities! Your character needs to pass a skill check to not choose the riskiest course of action in any situation. Fun for the entire family!

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                • S stamets@lemmy.dbzer0.com
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                  monkemischief@lemmy.today
                  wrote on last edited by monkemischief@lemmy.today
                  #140

                  Band of Gorilla Repair: Once per day, can repair anything, or rather, will summon 1d4 (can be modified depending on the size of the job) massive gorillas who show up seemingly out of nowhere whenever anything near the wearer breaks or is heavily damaged. The gorillas can repair anything.

                  Those not expecting to see a bunch of repair-happy gorillas must make a fear check.

                  These mysterious gorillas are actually friendly and fix whatever thing was broken, but beware, their patience quickly runs out for anybody intentionally causing disrepair or destruction in their presence!

                  Yeah, it works just like this!

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                  • S stamets@lemmy.dbzer0.com
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                    bytemeister@lemmy.world
                    wrote on last edited by
                    #141

                    Magic rope - an animated rope that can be commanded to levitate and tie knots. When placed in any container, pouch or pocket, it immediately gets tangled up and take 1d6 minutes per 5ft of rope to untangle. Other objects in the container also become tangled with the rope, and take 1d6 minutes to remove individually, entangled objects are released immediately when the entire rope is untangled.

                    Magic rope is unable to be cut by any non-magical item.

                    AlaknárA 1 Reply Last reply
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                    • _ _stranger_@lemmy.world

                      I’m thinking more like, set up a carnival with axe throwing for the elites. Dont tell them the axe is cursed

                      ivanafterall ☑️I This user is from outside of this forum
                      ivanafterall ☑️I This user is from outside of this forum
                      ivanafterall ☑️
                      wrote on last edited by
                      #142

                      I admire that you came up with a much more peaceful and creative approach. But mine might be more fun, if we can get a group together.

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                      • P postmortal_pop@lemmy.world

                        I was thinking a secret -2 to crit so it only actually crits on a nat 20

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                        chaogomu@lemmy.world
                        wrote on last edited by
                        #143

                        Why secret? It’s a dull sword.

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                        • F felbane@lemmy.world

                          They walk past a llama pen on the way back to the tavern.

                          Barkeep: “Uh… I’ll have Gretchen draw you a bath upstairs.”

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                          monkemischief@lemmy.today
                          wrote on last edited by monkemischief@lemmy.today
                          #144

                          LOL. That one’s really clever!

                          I’m sure there’d also eventually be a raging debate at the table to whether pigeon poop, whilst technically being a “projectile”, counts as a “missile.” Then something like “Was the pigeon aiming for something?”

                          …In which case you could set that shield up in the town square and all the statues would be squeaky clean!

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                          • S stamets@lemmy.dbzer0.com
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                            glitchdx@lemmy.world
                            wrote on last edited by
                            #145

                            And I’m stealing that idea for my game, and that one, and this one is cool too …

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                            • M mrnesser@lemmy.world

                              I missed a trick with that

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                              rautapekoni
                              wrote on last edited by rautapekoni@sopuli.xyz
                              #146

                              Your version maybe funnier because one of the safest ways to land is to jump into water, but then the broom is in the water too.

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                              • N Natanael

                                Become a moderator

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                                prime_number_314159@lemmy.world
                                wrote on last edited by
                                #147

                                As always, the real cursed item is in the replies

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                                • M majorasterriblefate@lemmy.zip

                                  I re-read greater restoration, because 5e was never really my game (3.5), and saw one of its uses was explicitly to end one effect reducing your hit point maximum. So I’d amend my earlier and say yeah, that spell works. Since my reading is that it’d only reverse a single crit fail’s penalty per casting - not to mention the spell has a smallish material component cost (100 gp diamond) - the weapon wouldn’t call it cheating, per se.

                                  As the dagger’s main thing is that it’s a 1d6 instead of 1d4, that’s only +1 point of damage per hit on average. 1 in 20 hits backfires, so essentially the cost for 19 extra damage over 19 hits per penalty taken, reversing just the one with a 5th level spell… there’s better ways to do 19 damage with a 5th level spell, so probably not really cheating 🙂

                                  Correct if I’m misremembering the general benefits of the sapient dagger.

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                                  Ziglin (they/them)
                                  wrote on last edited by
                                  #148

                                  I thought the special thing was the extra attack mentioned in the dagger at the top of the comment thread. That would seem very powerful. Your reasoning is sound for the 1d6 dagger though.

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                                  • S skyezopen@lemmy.world

                                    Emphasis on anything. I doubt the inkeeper will take kindly to being paid with coins folded in half.

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                                    Ziglin (they/them)
                                    wrote on last edited by
                                    #149

                                    Well that’s what you have a coin purse or primary bag of holding for. Assuming the hand retrieving items is not folded (which I would assume is safe to assume based on how bags of holding generally work), it could be used for forging, folding washing, making something really long by reinserting it repeatedly, or sabotaging by folding things that should not be foldable.

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                                    • S stamets@lemmy.dbzer0.com
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                                      wallace@feddit.uk
                                      wrote on last edited by
                                      #150

                                      Flaming sword. Only the handle sets on fire.

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                                      • Z Ziglin (they/them)

                                        I thought the special thing was the extra attack mentioned in the dagger at the top of the comment thread. That would seem very powerful. Your reasoning is sound for the 1d6 dagger though.

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                                        majorasterriblefate@lemmy.zip
                                        wrote on last edited by
                                        #151

                                        [The sapient dagger] was a 1d6 but let you attack again, but rolling a 5 or less on the die makes you insane because the dagger insults the user so badly for missing. [… T]here was no cap on how often you could attack again.

                                        You’re right about the extra attack, of course; I was too tired to remember or to go back and read again before commenting. I think we’d need a few things clarified before properly balancing an alternate version:

                                        1. Rolling a 5 or lower on the extra attack’s attack roll, or its damage roll? Presumably either way it refers to a raw die value.

                                        2. “No cap on how often you could attack again” - no cap on uses per day, or could you just make additional attacks within one round until you decided to stop (or died)?

                                        3. Does using the dagger’s additional attack take your bonus action, or is it a free action? This may be answered by #2, since if it’s unlimited per round it must be a free action.

                                        3a) If it’s essentially a free action, does it get included with a class’s Extra Attack? Which is to say, does it count within the activation of that ability for the purpose of anything that might positively (or negatively) impact all the attacks within a given activation of Extra Attack? (Of course, it wouldn’t make sense for it to have to count AS one of the class’s Extra Attacks, since it would be categorically worse as it would just invoke the risk with no compensating benefit.)

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                                        • B bytemeister@lemmy.world

                                          Magic rope - an animated rope that can be commanded to levitate and tie knots. When placed in any container, pouch or pocket, it immediately gets tangled up and take 1d6 minutes per 5ft of rope to untangle. Other objects in the container also become tangled with the rope, and take 1d6 minutes to remove individually, entangled objects are released immediately when the entire rope is untangled.

                                          Magic rope is unable to be cut by any non-magical item.

                                          AlaknárA This user is from outside of this forum
                                          AlaknárA This user is from outside of this forum
                                          Alaknár
                                          wrote on last edited by
                                          #152

                                          it immediately gets tangled up and take 1d6 minutes per 5ft of rope to untangle

                                          Should be a Dexterity check per 5ft per 1d6 minutes to make it even more diabolical.

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