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Wandering Adventure Party

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Try one in your world today

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  • M majorasterriblefate@lemmy.zip

    I re-read greater restoration, because 5e was never really my game (3.5), and saw one of its uses was explicitly to end one effect reducing your hit point maximum. So I’d amend my earlier and say yeah, that spell works. Since my reading is that it’d only reverse a single crit fail’s penalty per casting - not to mention the spell has a smallish material component cost (100 gp diamond) - the weapon wouldn’t call it cheating, per se.

    As the dagger’s main thing is that it’s a 1d6 instead of 1d4, that’s only +1 point of damage per hit on average. 1 in 20 hits backfires, so essentially the cost for 19 extra damage over 19 hits per penalty taken, reversing just the one with a 5th level spell… there’s better ways to do 19 damage with a 5th level spell, so probably not really cheating 🙂

    Correct if I’m misremembering the general benefits of the sapient dagger.

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    Ziglin (they/them)
    wrote on last edited by
    #148

    I thought the special thing was the extra attack mentioned in the dagger at the top of the comment thread. That would seem very powerful. Your reasoning is sound for the 1d6 dagger though.

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    • S skyezopen@lemmy.world

      Emphasis on anything. I doubt the inkeeper will take kindly to being paid with coins folded in half.

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      Ziglin (they/them)
      wrote on last edited by
      #149

      Well that’s what you have a coin purse or primary bag of holding for. Assuming the hand retrieving items is not folded (which I would assume is safe to assume based on how bags of holding generally work), it could be used for forging, folding washing, making something really long by reinserting it repeatedly, or sabotaging by folding things that should not be foldable.

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      • S stamets@lemmy.dbzer0.com
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        wallace@feddit.uk
        wrote on last edited by
        #150

        Flaming sword. Only the handle sets on fire.

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        • Z Ziglin (they/them)

          I thought the special thing was the extra attack mentioned in the dagger at the top of the comment thread. That would seem very powerful. Your reasoning is sound for the 1d6 dagger though.

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          majorasterriblefate@lemmy.zip
          wrote on last edited by
          #151

          [The sapient dagger] was a 1d6 but let you attack again, but rolling a 5 or less on the die makes you insane because the dagger insults the user so badly for missing. [… T]here was no cap on how often you could attack again.

          You’re right about the extra attack, of course; I was too tired to remember or to go back and read again before commenting. I think we’d need a few things clarified before properly balancing an alternate version:

          1. Rolling a 5 or lower on the extra attack’s attack roll, or its damage roll? Presumably either way it refers to a raw die value.

          2. “No cap on how often you could attack again” - no cap on uses per day, or could you just make additional attacks within one round until you decided to stop (or died)?

          3. Does using the dagger’s additional attack take your bonus action, or is it a free action? This may be answered by #2, since if it’s unlimited per round it must be a free action.

          3a) If it’s essentially a free action, does it get included with a class’s Extra Attack? Which is to say, does it count within the activation of that ability for the purpose of anything that might positively (or negatively) impact all the attacks within a given activation of Extra Attack? (Of course, it wouldn’t make sense for it to have to count AS one of the class’s Extra Attacks, since it would be categorically worse as it would just invoke the risk with no compensating benefit.)

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          • B bytemeister@lemmy.world

            Magic rope - an animated rope that can be commanded to levitate and tie knots. When placed in any container, pouch or pocket, it immediately gets tangled up and take 1d6 minutes per 5ft of rope to untangle. Other objects in the container also become tangled with the rope, and take 1d6 minutes to remove individually, entangled objects are released immediately when the entire rope is untangled.

            Magic rope is unable to be cut by any non-magical item.

            AlaknárA This user is from outside of this forum
            AlaknárA This user is from outside of this forum
            Alaknár
            wrote on last edited by
            #152

            it immediately gets tangled up and take 1d6 minutes per 5ft of rope to untangle

            Should be a Dexterity check per 5ft per 1d6 minutes to make it even more diabolical.

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            • y0kaiY y0kai

              I have two I will be using in my next campaign:

              Ring of attunement: Provides 1 extra attunement slot. (Requires attunement)

              Event Staff: This staff allows the wielder to gain unquestioned entry into any “employees only” areas or zones otherwise off-limits to the public. Anyone (including actual staff or other officials) who sees the wielder in one of these areas will assume they are a known employee or other official who is granted special access to the area. Unfortunately, they will all also view the wielder as the least competent and least trustworthy employee or official with the organization. Any actions taken in the area are likely to be closely watched and highly scrutinized by any observer who would know better.

              ETA: One from the current campaign in which I am a player character. Our DM thought of this one:

              Bullet of Healing:

              This magical bullet can be loaded into any firearm. Whomever is shot by this bullet first receives 1d6 piercing damage followed by 1d10 healing. If the initial damage causes recipient’s HP to fall below 0 before the bullet’s healing effects begin, they will fall unconscious and will not gain any healing effect from the bullet. Instead, one death save is automatically passed.

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              chonkyowlbear@lemmy.world
              wrote on last edited by
              #153

              I played a campaign where we had a dagger of healing. It worked great against undead (as intended by the DM) and also to torture information out of people (not intended by DM).

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              • C chaogomu@lemmy.world

                Why secret? It’s a dull sword.

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                postmortal_pop@lemmy.world
                wrote on last edited by
                #154

                I like letting my players figure it out. If I don’t pack the game with contrived stats they’ll spend all night investigating an unlocked door.

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                • S stamets@lemmy.dbzer0.com
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                  mr_dr_oink@lemmy.world
                  wrote on last edited by
                  #155

                  Wand of magic missile.

                  Occasionally shoots cum.

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                  • S spacehooks@reddthat.com

                    I was hoping it stays up in the air so you have to tie it like a ballon.

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                    rednax@lemmy.world
                    wrote on last edited by
                    #156

                    That makes it too easy: just attach a ropeladder to the broom. That doesn’t work if the broom stops levitating when you get off.

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                    • S stamets@lemmy.dbzer0.com
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                      Javi
                      wrote on last edited by
                      #157

                      Amulet of speak with the dead - cursed. Once attuned the user can speak with the dead, but can only interpret chat with the living as wailing, any attempts to speak with the living will sound like wailing to the other entity. Removing the item does not break the curse.

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                      • M mr_dr_oink@lemmy.world

                        Wand of magic missile.

                        Occasionally shoots cum.

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                        hayvan@feddit.nl
                        wrote on last edited by
                        #158

                        OK so what’s the downside?

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                        • S stamets@lemmy.dbzer0.com
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                          atkat@leminal.space
                          wrote on last edited by
                          #159

                          This sword is enchanted with fire magic!

                          …The handle is made of super flammable material, though, and a bunch of people got third degree burns trying to weild it. There was a massive recall.

                          You know what “recall” means, though? Collector’s item! These are rare af.

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                          • S stamets@lemmy.dbzer0.com
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                            sam_bass@lemmy.world
                            wrote on last edited by sam_bass@lemmy.world
                            #160

                            Praytell the price on yon banana blade to your left, fair merchant? I find it somewhat a-peeling

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                            • H hayvan@feddit.nl

                              OK so what’s the downside?

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                              mr_dr_oink@lemmy.world
                              wrote on last edited by
                              #161

                              Ask the beholder you were trying to hit with a magic missile.

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                              • S stamets@lemmy.dbzer0.com
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                                redfrank24@lemmy.world
                                wrote on last edited by
                                #162

                                A magical sword that extends, but the longer you have it, the longer the incantation you have to say to get it to extend… Maybe show it some pictures of people cleaved in two, or try stabbing somewhere else to get it going.

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                                • S stamets@lemmy.dbzer0.com
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                                  ssillyssadass
                                  wrote on last edited by
                                  #163

                                  Scroll of Gorilla Warfare. When used summons 15 gorillas. These gorillas are wild and do not obey orders given by the caster.

                                  S swedneck@discuss.tchncs.deS 2 Replies Last reply
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                                  • D de_narm@lemmy.world

                                    Luckily, most of these arguments assume living clowns. Something that can be easily remedied, it just shifts the entire problem space to doing it fast enough!

                                    On that note, what’s their EXP value?

                                    The Bard in GreenT This user is from outside of this forum
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                                    The Bard in Green
                                    wrote on last edited by thebardingreen@lemmy.starlightkel.xyz
                                    #164

                                    If my PCs responded to the clowns this way, I would absolutely make the clowns demons and the “bag of holding” a portal to a circus themed layer of the Abyss. And that’s the campaign now.

                                    It turns out the ruler of this layer of the abyss appreciates your lust for violence and mass murder. That’s probably not actually… good? For you?

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                                    • The Bard in GreenT The Bard in Green

                                      If my PCs responded to the clowns this way, I would absolutely make the clowns demons and the “bag of holding” a portal to a circus themed layer of the Abyss. And that’s the campaign now.

                                      It turns out the ruler of this layer of the abyss appreciates your lust for violence and mass murder. That’s probably not actually… good? For you?

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                                      de_narm@lemmy.world
                                      wrote on last edited by
                                      #165

                                      I don’t know about you, but the prospect of becoming a warlock themed around blood, flesh and clownery sounds pretty sweet to me!

                                      I’d definitely play that campaign.

                                      The Bard in GreenT 1 Reply Last reply
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                                      • C chonkyowlbear@lemmy.world

                                        I played a campaign where we had a dagger of healing. It worked great against undead (as intended by the DM) and also to torture information out of people (not intended by DM).

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                                        szyler@lemmy.world
                                        wrote on last edited by szyler@lemmy.world
                                        #166

                                        Dagger of purification

                                        Can only be used to heal wounds inflicted more than 1 hour ago. Each recent use on the target reduces the effectiveness of the dagger’s healing powers.

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                                        • Z Ziglin (they/them)

                                          Well that’s what you have a coin purse or primary bag of holding for. Assuming the hand retrieving items is not folded (which I would assume is safe to assume based on how bags of holding generally work), it could be used for forging, folding washing, making something really long by reinserting it repeatedly, or sabotaging by folding things that should not be foldable.

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                                          szyler@lemmy.world
                                          wrote on last edited by
                                          #167

                                          Folded in a random axis.

                                          Z 1 Reply Last reply
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