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Wandering Adventure Party

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  3. It was Gnoll Packlord that did this to me

It was Gnoll Packlord that did this to me

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  • T This user is from outside of this forum
    T This user is from outside of this forum
    thegreatdarkness@ttrpg.network
    wrote on last edited by
    #1

    4e Pack Lord: Whenever heroes kill one of its allies it can force one of them to hit themselves, it can move multiple allies forwards, grant them extra attacks

    5e Pack Lord: Just regular Gnoll but can recharge one ally’s Rampage.

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    T 🔍🦘🛎Z 2 Replies Last reply
    68
    • T thegreatdarkness@ttrpg.network

      4e Pack Lord: Whenever heroes kill one of its allies it can force one of them to hit themselves, it can move multiple allies forwards, grant them extra attacks

      5e Pack Lord: Just regular Gnoll but can recharge one ally’s Rampage.

      Link Preview Image
      T This user is from outside of this forum
      T This user is from outside of this forum
      TheRealKuni
      wrote on last edited by therealkuni@piefed.social
      #2

      4e was much more combat-oriented. Everyone was OP compared to 5e. It was like playing a tabletop MMORPG.

      People hated it, but I really enjoyed it. Not because it was a good version of D&D, but because “tabletop MMORPG” was appealing to me.

      (I am not an expert. I played 4e for one campaign.)

      S 🔍🦘🛎Z I B infynis@midwest.socialI 5 Replies Last reply
      24
      • T TheRealKuni

        4e was much more combat-oriented. Everyone was OP compared to 5e. It was like playing a tabletop MMORPG.

        People hated it, but I really enjoyed it. Not because it was a good version of D&D, but because “tabletop MMORPG” was appealing to me.

        (I am not an expert. I played 4e for one campaign.)

        S This user is from outside of this forum
        S This user is from outside of this forum
        snooggums
        wrote on last edited by
        #3

        The main thing that kept me from switching to 4e was that it looked to be even more tedious to play combat than 3e. It had so many things to keep track of for me, even though I liked the idea itself.

        Came back for 5e mainly because it was slimmed down and attempted to make combat more streamlined and faster to play. I did start doing customized low level creatures by adding an extra thing here or there so they have a bit more variety than the baseline. Especially by giving humanoids common equipment!

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        12
        • T TheRealKuni

          4e was much more combat-oriented. Everyone was OP compared to 5e. It was like playing a tabletop MMORPG.

          People hated it, but I really enjoyed it. Not because it was a good version of D&D, but because “tabletop MMORPG” was appealing to me.

          (I am not an expert. I played 4e for one campaign.)

          🔍🦘🛎Z This user is from outside of this forum
          🔍🦘🛎Z This user is from outside of this forum
          🔍🦘🛎
          wrote on last edited by
          #4

          Also played 4e for like 3 months and enjoyed it. But it felt like a spinoff more than anything, and the game DID feel “game-ier”. I wouldn’t want my long-running campaigns in 4e.

          1 Reply Last reply
          4
          • T thegreatdarkness@ttrpg.network

            4e Pack Lord: Whenever heroes kill one of its allies it can force one of them to hit themselves, it can move multiple allies forwards, grant them extra attacks

            5e Pack Lord: Just regular Gnoll but can recharge one ally’s Rampage.

            Link Preview Image
            🔍🦘🛎Z This user is from outside of this forum
            🔍🦘🛎Z This user is from outside of this forum
            🔍🦘🛎
            wrote on last edited by zoomboingding@lemmy.world
            #5

            Pro tip: you can change them however you want
            I attacked my party with a backhoe that had a bulette’s statblock

            1 Reply Last reply
            5
            • T TheRealKuni

              4e was much more combat-oriented. Everyone was OP compared to 5e. It was like playing a tabletop MMORPG.

              People hated it, but I really enjoyed it. Not because it was a good version of D&D, but because “tabletop MMORPG” was appealing to me.

              (I am not an expert. I played 4e for one campaign.)

              I This user is from outside of this forum
              I This user is from outside of this forum
              its_kim_love@lemmy.blahaj.zone
              wrote on last edited by
              #6

              Compared to 3.5 it was a breeze to teach to new players.

              1 Reply Last reply
              4
              • T TheRealKuni

                4e was much more combat-oriented. Everyone was OP compared to 5e. It was like playing a tabletop MMORPG.

                People hated it, but I really enjoyed it. Not because it was a good version of D&D, but because “tabletop MMORPG” was appealing to me.

                (I am not an expert. I played 4e for one campaign.)

                B This user is from outside of this forum
                B This user is from outside of this forum
                bldck@beehaw.org
                wrote on last edited by
                #7

                I had a binder full of moves for my level 8 barbarian.

                If you really enjoyed the nuance of spin in a circle with two one-handed weapons as a distinct Action from `swing one weapon really hard in a circle” it was a great system.

                If you just want to play role playing game with some combat, it was a terrible system

                Z 1 Reply Last reply
                9
                • B bldck@beehaw.org

                  I had a binder full of moves for my level 8 barbarian.

                  If you really enjoyed the nuance of spin in a circle with two one-handed weapons as a distinct Action from `swing one weapon really hard in a circle” it was a great system.

                  If you just want to play role playing game with some combat, it was a terrible system

                  Z This user is from outside of this forum
                  Z This user is from outside of this forum
                  ziggurat@jlai.lu
                  wrote on last edited by
                  #8

                  Actually, it sounds like a great design choice, D&D has been way more focused on combat than regular rpg, and has never been the proper choice for roleplay, politics, horror, investigation story.

                  It seems that at least 4th edition was doing combat right

                  1 Reply Last reply
                  5
                  • T TheRealKuni

                    4e was much more combat-oriented. Everyone was OP compared to 5e. It was like playing a tabletop MMORPG.

                    People hated it, but I really enjoyed it. Not because it was a good version of D&D, but because “tabletop MMORPG” was appealing to me.

                    (I am not an expert. I played 4e for one campaign.)

                    infynis@midwest.socialI This user is from outside of this forum
                    infynis@midwest.socialI This user is from outside of this forum
                    infynis@midwest.social
                    wrote on last edited by infynis@midwest.social
                    #9

                    I loved 4e combat too. EOT and Scene abilities make combat much more fun and dynamic IMO

                    It definitely can get bogged down in complexity, but I think it’s usually worth it, and over time, you and your players can get used to it, and start picking up the pace.

                    Pokemon Tabletop United basically uses the same system, and it also has to contend with multiple Pokemon characters per Player character. The whole group needs to be working together to keep things moving. It’s definqtely a challenge for new players

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